swordedit: An Update

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Expand view Topic review: swordedit: An Update

Re: swordedit: An Update

by Fortune » Sat Jan 16, 2010 5:46 pm

SPEAKING OF SWORDEDIT:
i remember seeing a thing for crysis that reminded me of swordedit. I forget the name but you can spawn ANYTHING bsp included then play the map without having to quit the application, like we normally would have to go and replace the maps and all that... but w/e. that would be pretty cool of swordedit.

Re: swordedit: An Update

by Modzy » Sat Jan 16, 2010 3:52 pm

Too many damn hidden boards.

Re: swordedit: An Update

by Monoman » Sat Jan 16, 2010 2:25 am

That wasn't the board I was referring to but it will work.

Re: swordedit: An Update

by Moxus » Fri Jan 15, 2010 6:22 pm

I thought the Dev board was dead?

-=Moxus=-

Re: swordedit: An Update

by Modzy » Fri Jan 15, 2010 6:09 pm

Sparky wrote:And, er... technically, I'm a dev, but of the web-oriented variety.
The board is for the development and future of modding. Pretty much only editing program discussion goes on.

Re: swordedit: An Update

by Dirk Gently » Fri Jan 15, 2010 5:41 pm

Moxus wrote:
Sparky wrote:Everyone else: Don't slap the hand that feeds me. :evil:
Don't slap the hand that feeds you? Since when did you become the primary audience on this board?
Sparky, sometimes you cannot stick your finger in everything that goes on here.

Re: swordedit: An Update

by Sparky » Fri Jan 15, 2010 5:32 pm

Modzy wrote:
Dirk Gently wrote:No, only devs get access to this.
That'd be what the name of the board implies. Note that the board is invisible to y'all looking for it.
Wait.. invisible? But I can't see it, how can I tell it's invisible!? ?? :(

And, er... technically, I'm a dev, but of the web-oriented variety. So at least keep me informed of changes to Eschaton's handling of tag data.

Re: swordedit: An Update

by Modzy » Fri Jan 15, 2010 5:16 pm

Dirk Gently wrote:No, only devs get access to this.
That'd be what the name of the board implies. Note that the board is invisible to y'all looking for it.

Re: swordedit: An Update

by Dirk Gently » Fri Jan 15, 2010 5:03 pm

No, only devs get access to this.

Re: swordedit: An Update

by Amy » Fri Jan 15, 2010 4:57 pm

Do i get access! i am really good at like suggestions and i can be like the promoter or like something easy and bad but yeah!

Re: swordedit: An Update

by Dirk Gently » Fri Jan 15, 2010 4:55 pm

........


What? I only use bookmarks, and the forum is private anyway. Anyone that need to go there knows how to go get there.....

I don't see how you can do anything here.....

Seriously Sparky......

Re: swordedit: An Update

by Sparky » Fri Jan 15, 2010 4:38 pm

If you guys give me the link to the forum where you'll be discussing this stuff, I can make a quick URL for you, dev.halodemo.net, that will redirect to that MGM forum.

Right now, I use forum.halodemo.net to link myself to the Halo Demo forum here. It's a really handy shortcut and works better for me than bookmarks.

Re: swordedit: An Update

by Smythe » Fri Jan 15, 2010 3:19 pm

Try demo thats where most people have that problem.

Re: swordedit: An Update

by Dirk Gently » Fri Jan 15, 2010 2:35 pm

Still leaves me wondering how I have a copy of swordedit that seems to have no trouble with saving on my copy of Halo full.

Re: swordedit: An Update

by Guest » Fri Jan 15, 2010 2:31 pm

Ignore that previous post... :lol:

I actually think nil is right. The save code didn't actually work for me, so I replaced it with the old code (which works).
The relaunch feature then did its job to prevent double saves.

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