Community Whitelist

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Topic review
   

Expand view Topic review: Community Whitelist

Re: Community Whitelist

by Mgalekgolo » Wed Oct 26, 2011 6:52 am

Sounds good. maybe flatlands with trees because I hate spending too much time there
.

Re: Community Whitelist

by Monoman » Wed Oct 26, 2011 12:34 am

For the guest setup I'm thinking there will be a guest world and members will be able to take a portal to the main world. What does everyone think of this? We could setup a safe house on the guest world for those joining.

Re: Community Whitelist

by draconic74 » Tue Oct 25, 2011 9:34 am

Guest area is the best bet. Also, make sure that you can get there from the spawn. Perhaps a portal or something.

Re: Community Whitelist

by Sugarlumps » Fri Oct 21, 2011 5:43 am

Bunneh wrote:I would prefer there being a guest area.

Re: Community Whitelist

by Excend » Thu Oct 20, 2011 7:44 pm

Make an impossible obstacle course for them and tell them that they can edit once they make it out. They'll stay until rage quit!

Re: Community Whitelist

by Kayar » Thu Oct 20, 2011 7:00 pm

Modzy wrote: Wouldn't give brand new people much reason to stay if all they could do was watch and talk.

Re: Community Whitelist

by kiddten » Thu Oct 20, 2011 6:34 pm

I would prefer there being a guest area.

Re: Community Whitelist

by Modzy » Thu Oct 20, 2011 6:34 pm

Monoman wrote:Is having a special area for them where they can build and interact preferred over not being able to do anything unless someone else gives them access?
Wouldn't give brand new people much reason to stay if all they could do was watch and talk.

Re: Community Whitelist

by Monoman » Thu Oct 20, 2011 6:30 pm

Is having a special area for them where they can build and interact preferred over not being able to do anything unless someone else gives them access?

Re: Community Whitelist

by Mgalekgolo » Thu Oct 20, 2011 6:16 pm

As long as you include me, im in.

Re: Community Whitelist

by Dead Site » Thu Oct 20, 2011 12:42 pm

I support.

Re: Community Whitelist

by Kayar » Thu Oct 20, 2011 12:35 pm

Sounds like a plan. Certainly a lot simpler than a whitelist.

Re: Community Whitelist

by kiddten » Thu Oct 20, 2011 1:17 am

^that, and I didn't even think about resetting areas. I if we were to have sectors like that, it would be best not to reset them all at once and even let people have fun in that sector (I.E. Stress relieving griefing :p)

Re: Community Whitelist

by TaxiService » Thu Oct 20, 2011 1:04 am

>I think that could work excellent, perhaps we could designate a specific area for guests to build in?

Now that's a good idea. We could have a huge chunk of land divided into sectors that could be reset once they become overbuilt!

something like this:
Image
Newbies can build into these squares, and when the space runs out older chunks can be reset so that more newbies can build on them!

Remember that mod where you could make maps for CTF? and you could reset the battlefield at the end? well, we could use that mod for this! …or something!




Anyway, the new player accepting system makes sense to me!

Re: Community Whitelist

by Nuthead_ » Wed Oct 19, 2011 11:19 pm

Monoman wrote: This setup also means if you invite someone to the server and they start griefing everything then both of you will be banned.
So if your friend griefs u get banned?
thats abit harsh. Other than that, I'm up for the idea.

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