1.9

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Topic review
   

Expand view Topic review: 1.9

Re: 1.9

by draconic74 » Wed Oct 26, 2011 2:53 pm

But... Those ones aren't... ARGHHH. They aren't placed in any way that makes sense in conversation. You know, unless you are drunk and slurring words or something...

Oh look, now you forced me to use more of these things... Anyways, I wish I had more time to plan out anything for this build. Either way, we should still wait until official release. Wouldn't want our stuff to stop working or be deleted when 1.9 Final comes out.

And... One more for good measure, I think. Until next time...

Re: 1.9

by Excend » Wed Oct 26, 2011 3:14 am

draconic74 wrote:
draconic74 wrote:Oh yeah... Forgot that you could do that. Just... Tunnel through at the adminium level and there you go... Hell, you could actually tunnel UNDER the adminium level. It has 5 layers, so bottom is ice, two air blocks and then the ceiling, with an extra adminium layer on top for good measure. Or maybe there should be adminium under the ice... Wouldn't want anyone to fall into the void.
Damn, it's a record! And I think I'll start planning out Venice in Creative. Or... I could just use a schematic of the REAL Venice. O.o
4... is... NOT... a... record... anymore... Nor was it before I'm pretty sure, I spam the "…"s like hot tamales.

...…...…...…...…...…...…

Re: 1.9

by Sugarlumps » Wed Oct 26, 2011 12:40 am

Ah, I love Etho's videos and his ideas. Also, he had this idea whereby you could travel by boat underwater with half-slabs. Very resource friendly and the only downside to that is that it has to be underwater.

I do like the Venice-style idea though.

Re: 1.9

by draconic74 » Tue Oct 25, 2011 4:31 pm

draconic74 wrote:Oh yeah... Forgot that you could do that. Just... Tunnel through at the adminium level and there you go... Hell, you could actually tunnel UNDER the adminium level. It has 5 layers, so bottom is ice, two air blocks and then the ceiling, with an extra adminium layer on top for good measure. Or maybe there should be adminium under the ice... Wouldn't want anyone to fall into the void.
Damn, it's a record! And I think I'll start planning out Venice in Creative. Or... I could just use a schematic of the REAL Venice. O.o

Re: 1.9

by kiddten » Tue Oct 25, 2011 3:37 pm

I really want to make a Venice-esque city now.

Re: 1.9

by draconic74 » Tue Oct 25, 2011 2:38 pm

Amy wrote:2 by 2 tunnel with ice on the floor. Sprint and jump. You move faster than anythinggggg.
Oh yeah... Forgot that you could do that. Just... Tunnel through at the adminium level and there you go... Hell, you could actually tunnel UNDER the adminium level. It has 5 layers, so bottom is ice, two air blocks and then the ceiling, with an extra adminium layer on top for good measure. Or maybe there should be adminium under the ice... Wouldn't want anyone to fall into the void.

Re: 1.9

by Amy » Tue Oct 25, 2011 1:31 pm

2 by 2 tunnel with ice on the floor. Sprint and jump. You move faster than anythinggggg.

Re: 1.9

by draconic74 » Tue Oct 25, 2011 12:50 pm

What if we remake the Cristo Redentor, but we use Monoman instead? That would be pretty cool actually.

Also, viewtopic.php?p=209220#p209220

MOAR STEREOTYPES!

Re: 1.9

by Excend » Tue Oct 25, 2011 11:47 am

Oh that's not what I meant! I just meant it would relate to you.

Re: 1.9

by TaxiService » Tue Oct 25, 2011 11:39 am

No! This is a stereotype:

Image




and please no jesus statues. :-\ the only deity i'm going to accept is going to be the sky genie.

Re: 1.9

by draconic74 » Tue Oct 25, 2011 10:55 am

If it makes you feel any better Taxi, we can make a giant statue of Jesus on a hill. But with sunglasses. And guns. And terminator-style robotics. Hell yeah. Super Mega Death Christ 2000 B.C. Version 4.0 BETA. Thats what we need.


To spice up your roads we could add... uh... I'll get back to you on that. Yeah.

Re: 1.9

by Excend » Tue Oct 25, 2011 10:44 am

TaxiService wrote:AH HA HA! STEREOTYPES! :x
Venice having canals instead of roads is a stereotype? O.o Damn, those are some pretty fluid roads.

Re: 1.9

by draconic74 » Tue Oct 25, 2011 7:55 am



EATS was a great system. But I think even Ethos gave up after a while. All the updates broke the way water works. Also, while it works extremely well offline, the SMP one I made was less-then great. In fact, it only worked for about 10 blocks length.

While I love the idea of working with water, it is actually far more resource intensive, as you need 3 blocks for one block of water where you need 1 for a rail. Also, 1 block drop is required for every 8 blocks you travel, and water elevators are harder to make now. Minecarts are also much better on SMP, they deal with lag much better. Also, minecarts have the option of activating things as they pass by, and they can move vertically with ease. The only reason EATS existed was because minecarts at the time were slower if you didn't use the boosting glitch (which semi-worked on SMP). With the addition of booster rails, I think there isn't a practical reason to return to water anymore. Visually appealing, yes. Practical, not really.

Though we should totally build a Venice-style area. I would definitely rejoin the server to build something like that. We just need to find a huge ocean biome, go out into the middle and create 10x10 (maybe slightly bigger or lower) platforms separated by 3-4 block canals of water. It would be arranged in a grid more or less. Once we are done mapping out the platforms and bridges, then we could start work on the actual buildings. Then we could keep building outwards until we end up with Tenochtitlan.

Re: 1.9

by TaxiService » Tue Oct 25, 2011 7:47 am

AH HA HA! STEREOTYPES! :x

Re: 1.9

by Excend » Tue Oct 25, 2011 3:24 am

We can build Taxi a Venice! With canals instead of roads!

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