Call of Duty 2 [Modding on Mac]

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Topic review
   

Expand view Topic review: Call of Duty 2 [Modding on Mac]

Re: Call of Duty 2 [Modding on Mac]

by Monoman » Sun May 03, 2009 10:00 pm

Make sure you keep the same file structure of the newly rezipped file as the original file had. Some programs when you unzip a file the file is expanded into a folder that was not there originally.

Re: Call of Duty 2 [Modding on Mac]

by Lt. HUDSON » Sun May 03, 2009 4:46 pm

After I put them all back into place and rename the files, I still get the error message "cannot load $default

Re: Call of Duty 2 [Modding on Mac]

by Monoman » Sun Aug 24, 2008 2:27 am

You can open the cfg files with a text editor. After you finish all your modifications, you can rezip the folder and rename it to its original name.

Re: Call of Duty 2 [Modding on Mac]

by Spartan-039 » Sat Aug 23, 2008 3:59 pm

Ok so i unzip it and then it shows a bunch of .cfg files. HOW DO I EDIT THEM?

by Monoman » Tue Jun 03, 2008 6:44 pm

You can try changing the extension with Get Info. In the Name & Extension area, you can change it.

by Lt. HUDSON » Tue Jun 03, 2008 2:23 am

i changed the extension to .iwd and it added .zip to the end
the only time the window came up was when i changed it to .zip

by Monoman » Mon Jun 02, 2008 12:46 pm

To get them back to .iwd you can just change the extension. It always works for me. A window will probably come up after you make the change asking if you would like to change the extension to .iwd, click yes.

The changes will only work if you are hosting. You can't make the changes and have them work in a server you are not hosting.

by Lt. HUDSON » Mon Jun 02, 2008 2:07 am

also, you can mod the .iwd files by changing .iwd to .zip
the only file you need to mod is .iwd 13
i used .zip, but once your done, how do you get it back to .iwd?
i tried changing the extension manually, but it didnt work
also, can you take these mods online in non-pure servers?
i dont think they'll work in pure ones
and can you host a server with these mods?

by Monoman » Sun Jun 01, 2008 7:06 am

What are trying to mod? You should see the .iwd files.

by Lt. HUDSON » Sat May 31, 2008 9:28 pm

i dont have any of the stuff u mentioned in finder :(

by Vir2L™ » Mon Nov 27, 2006 2:29 pm

There's supposed to be a GameRanger update today sometime. Maybe the CoD2 support as well? Would be kinda nice.

The update is also said to require 10.3.9 or later. That's gonna leave a few people pretty unhappy.

by Monoman » Sat Nov 25, 2006 4:46 pm

I'm testing the mod launcher so if everything goes fine with that then it should be out soon. Evill has said that GameRanger will add CoD 2 support. He just hasn't said when he will do that.

THx

by Thermal » Thu Nov 23, 2006 7:30 pm

Vir2L™ wrote:When hosting you can only have a certain amount of 3rd party maps/mods in the main folder.

So when you host pull most of the 3rd party maps/mods out of that folder and drop them in a different folder so when you join a different server that is running those mods you can put them bak in there without having to redownload them.

Here's an example of what a stock game folder should look like:

Call Of Duty 2 Data/

/pb
/main
localization.txt
servercache.dat
cod.png


/main

/demos (if you have any)
/localizedstrings
/players
/save
/screenshots (if you have taken any)
/sound
/ui
/video
games_mp.log
hunkusage.dat
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd
iw_15.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd
localized_english_iw11.iwd

If it's setup like that than you won't have a problem hosting.

If you want to host some 3rd party maps, only put a few of them in there, you'll find ut if you have to many when you get the IWDsum mismatch error.

Hope that helps.



Thx i can't wait for mono's mod activator.

if it can help ,
my friend on windows use xfire to find cod2 games he see my mac server.

when will Gr support cod2 ? Never ?

by Vir2L™ » Wed Nov 22, 2006 4:23 pm

When hosting you can only have a certain amount of 3rd party maps/mods in the main folder.

So when you host pull most of the 3rd party maps/mods out of that folder and drop them in a different folder so when you join a different server that is running those mods you can put them bak in there without having to redownload them.

Here's an example of what a stock game folder should look like:

Call Of Duty 2 Data/

/pb
/main
localization.txt
servercache.dat
cod.png


/main

/demos (if you have any)
/localizedstrings
/players
/save
/screenshots (if you have taken any)
/sound
/ui
/video
games_mp.log
hunkusage.dat
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd
iw_15.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd
localized_english_iw11.iwd

If it's setup like that than you won't have a problem hosting.

If you want to host some 3rd party maps, only put a few of them in there, you'll find ut if you have to many when you get the IWDsum mismatch error.

Hope that helps.

/main/ from DVD

by Thermal » Tue Nov 21, 2006 7:04 pm

iw_04.iwd
iw_14.iwd
iw_01.iwd
localized_english_iw10.iwd
iw_11.iwd
localized_english_iw01.iwd
localized_english_iw04.iwd
iw_05.iwd
localized_english_iw00.iwd
iw_12.iwd
localized_english_iw03.iwd
iw_10.iwd
iw_13.iwd
localized_english_iw07.iwd
localized_english_iw06.iwd
iw_02.iwd
localized_english_iw02.iwd
iw_07.iwd
localized_english_iw09.iwd
iw_06.iwd
iw_08.iwd
iw_09.iwd
iw_00.iwd
iw_03.iwd
localized_english_iw05.iwd
localized_english_iw08.iwd

localized_english_iw07.iwd
mtl_the_rock.iwd.tmp
mp_wolfenstein.iwd
zzz_devils_wep_mod_cross.iwd
iw_06.iwd
localized_english_iw09.iwd
localized_english_iw08.iwd
z_rules_pam2.01_cal.iwd
z_pwrsrv_b08b.iwd
games_mp.log
localized_english_iw04.iwd
z_pam2.01_beta3_TWLRules_v1.0.iwd
localized_english_iw03.iwd
zdvige.iwd
zctan2.iwd.tmp
zzz_b_fire_nades.iwd
zhel.iwd
players
nod.iwd
mp_Chateau_le_Castel.iwd
iw_13.iwd
iw_00.iwd
gob_rats.iwd
iw_10.iwd
iw_09.iwd
mp_tank_depot_beta.iwd
mp_SniperSnow_cod2.iwd
zzzzz_mp_omgbridge4.iwd
zzzzz-Peddleresv4.iwd
mp_fortified_village_v2.iwd
mp_riverbase.iwd
mp_rain_v1.iwd
iw_15.iwd
localized_english_iw02.iwd
localized_english_iw01.iwd
zzz_OSL_BlueDot.iwd
zzz_mp_tank_depot_final.iwd
mp_coalmineV2.iwd
mp_battlelines.iwd
mp_pipeline.iwd
mp_neinville2.iwd
localized_english_iw00.iwd
iw_14.iwd
localized_english_iw10.iwd
mp_iceberg_v2.iwd
mp_garage.iwd
mp_vokbeta.iwd
thehunt_fixed.iwd
sound
iw_05.iwd
iw_12.iwd
iw_11.iwd
M1_Boltaction.iwd
localizedstrings
iw_07.iwd
iw_04.iwd
mp_el_mechili.iwd
mp_dawg.iwd
mp_kalzdaba.iwd
mp_industry.iwd
mp_anzio.iwd
mp_3.iwd.tmp
iw_03.iwd
iw_01.iwd
iw_08.iwd
iw_02.iwd
localized_english_iw06.iwd
localized_english_iw05.iwd
hunkusage.dat
localized_english_iw11.iwd
z_pam2.01_beta3.iwd
video
ui

COD2 data/

pb
main
bhzdmods
localization.txt
servercache.dat
awe3b5
cod.png
wrm
xcod2
admiral_mod_beta11
Dude_Mod

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