HaloMD

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Expand view Topic review: HaloMD

Re: HaloMD

Post by Guest » Thu Nov 27, 2014 12:11 pm

by the way, on my imac 27" late 2013, the GPU "GeForce-GT-755M" can render the trees fine on 10.10!
only my macbook air late 2013 i7 with 10.10 cannot render the trees. the GPU is too weak, i think.

Re: HaloMD

Post by peppermint » Wed Nov 12, 2014 11:49 pm

thanks for the hint, i installed the extension, and have pixel shaders on,
the trees are still a plain black surface with green elements, no seethrough.
i presume, it is the macbook air late 2013 GPU (intel HD graphics 5000), maybe it cannot render the trees.
so i installed 10.10 on my imac late 2013 (GPU: GeForce-GT-755M) , and i will try if the trees are displayed right there, like it was with 10.9.5

Re: HaloMD

Post by nil » Wed Nov 12, 2014 6:03 pm

I think it affects that graphics card. Try installing 002's "Shader Workaround" extension in the Extensions menu while making sure you have pixel shaders enabled. 002 might have more info on this.

all trees are displayed as plain surface

Post by peppermint » Wed Nov 12, 2014 8:13 am

"all trees are displayed as treetrunk with a plain surface at the top, no leafs, no seethrough"

haloMD runs fine on my imac 2013 with 10.9.5, however i tried the latest version HaloMD 1.0b29, which is compatible with 10.10 on my macbook air 2013 on 10.10 yosemite and it runs fine, too, except all trees are displayed as treetrunk with one plain surface, without any leafs (no seethrough), how can i change this please?

does this "tree" error belong to the macbook air gpu: "Intel HD Graphics 5000" ?

thanks

Re: HaloMD

Post by sparkywhoisbanned » Thu Oct 30, 2014 11:40 am

The following mods have issues:

za_1 -- mod fails; fixable with rebuild
a30_8 -- memory leak
acrophobia_1 -- does not work properly on dedicated server connections
satellite_1 -- mod fails; no easy fix
blizzard_2 -- mod fails; no easy fix
claust_2 -- memory leak
caveteles_2 -- memory leak
ctii_6 -- memory leak
aurtle_1 -- memory leak


HaloMD does not list servers whose port numbers are 2323.

Mod memory leak evidence:
Image

Re: HaloMD

Post by 002 » Sun Oct 19, 2014 12:40 pm

Oh, yes. A new official update was published recently that supports OS X 10.10 (Yosemite). However, support below 10.7 (Lion) was dropped. If you're on 10.6 or earlier, you shouldn't get an update notification anymore.

Re: HaloMD

Post by nil » Sat Oct 18, 2014 9:56 am

Mex Capo wrote:so is there going to be an update soon for Yosemite users ?


Already is.

Re: HaloMD

Post by Mex Capo » Sat Oct 18, 2014 8:28 am

so is there going to be an update soon for Yosemite users ?

Re: HaloMD

Post by 002 » Wed Oct 01, 2014 9:03 pm

Another beta of a beta. I hope this fixes that issue.

http://halomd.macgamingmods.com/HaloMD_b29.zip

Re: HaloMD

Post by Ridog » Tue Sep 30, 2014 9:52 am

002 wrote:There's a new "beta of a beta" release.

http://halomd.macgamingmods.com/HaloMD_b27.zip

It's mostly chat being re-worked. 10.5 support has also been dropped, as well as 32-bit OS X support. It should also work on OS X 10.10 Yosemite.


This breaks in the latest beta release of Yosemite. Crash report: http://pastebin.com/gphrykMD

Re: HaloMD

Post by 002 » Mon Sep 01, 2014 10:20 pm

loki wrote:quick question: performance in mavericks vs snow leopard even with the newest patch ?

wha is better? I mean i have mbp 2010 13 inch and game runs nicely under mavericks, but i am very curious if it runs any better under snow leopard?


It'll probably be the same speed in Snow Leopard.

Re: HaloMD

Post by loki » Thu Aug 28, 2014 10:28 am

quick question: performance in mavericks vs snow leopard even with the newest patch ?

wha is better? I mean i have mbp 2010 13 inch and game runs nicely under mavericks, but i am very curious if it runs any better under snow leopard?

Re: HaloMD

Post by 002 » Fri Aug 08, 2014 3:07 pm

There's a new "beta of a beta" release.

http://halomd.macgamingmods.com/HaloMD_b27.zip

It's mostly chat being re-worked. 10.5 support has also been dropped, as well as 32-bit OS X support. It should also work on OS X 10.10 Yosemite.

Re: HaloMD

Post by nil » Mon May 12, 2014 6:57 am

Seems like when the new Halo PC (1.10) version comes out, our SAPP servers running Blood Gulch will show up on the PC full version browser, unless that is just temporary for now (could be). [edit]: it was.

Re: HaloMD

Post by Modzy » Sun May 11, 2014 10:12 pm

Guest wrote:By any chance, is there a PC version that goes with MD?


Download the mod from http://halomd.macgamingmods.com/mods/

Add the mod to your maps folder, no need to rename.

Direct IP connect to any MD server, a list is here: http://halomd.macgamingmods.com/lobby/

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