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 Topic review - HaloMD 
Author Message

Reply with quote Post Posted: Sun Oct 19, 2014 12:40 pm
Re: HaloMD
Oh, yes. A new official update was published recently that supports OS X 10.10 (Yosemite). However, support below 10.7 (Lion) was dropped. If you're on 10.6 or earlier, you shouldn't get an update notification anymore.

Reply with quote Post Posted: Sat Oct 18, 2014 9:56 am
Re: HaloMD
Mex Capo wrote:
so is there going to be an update soon for Yosemite users ?


Already is.

Reply with quote Post Posted: Sat Oct 18, 2014 8:28 am
Re: HaloMD
so is there going to be an update soon for Yosemite users ?

Reply with quote Post Posted: Wed Oct 01, 2014 9:03 pm
Re: HaloMD
Another beta of a beta. I hope this fixes that issue.

http://halomd.macgamingmods.com/HaloMD_b29.zip

Reply with quote Post Posted: Tue Sep 30, 2014 9:52 am
Re: HaloMD
002 wrote:
There's a new "beta of a beta" release.

http://halomd.macgamingmods.com/HaloMD_b27.zip

It's mostly chat being re-worked. 10.5 support has also been dropped, as well as 32-bit OS X support. It should also work on OS X 10.10 Yosemite.


This breaks in the latest beta release of Yosemite. Crash report: http://pastebin.com/gphrykMD

Reply with quote Post Posted: Mon Sep 01, 2014 10:20 pm
Re: HaloMD
loki wrote:
quick question: performance in mavericks vs snow leopard even with the newest patch ?

wha is better? I mean i have mbp 2010 13 inch and game runs nicely under mavericks, but i am very curious if it runs any better under snow leopard?


It'll probably be the same speed in Snow Leopard.

Reply with quote Post Posted: Thu Aug 28, 2014 10:28 am
Re: HaloMD
quick question: performance in mavericks vs snow leopard even with the newest patch ?

wha is better? I mean i have mbp 2010 13 inch and game runs nicely under mavericks, but i am very curious if it runs any better under snow leopard?

Reply with quote Post Posted: Fri Aug 08, 2014 3:07 pm
Re: HaloMD
There's a new "beta of a beta" release.

http://halomd.macgamingmods.com/HaloMD_b27.zip

It's mostly chat being re-worked. 10.5 support has also been dropped, as well as 32-bit OS X support. It should also work on OS X 10.10 Yosemite.

Reply with quote Post Posted: Mon May 12, 2014 6:57 am
Re: HaloMD
Seems like when the new Halo PC (1.10) version comes out, our SAPP servers running Blood Gulch will show up on the PC full version browser, unless that is just temporary for now (could be). [edit]: it was.

Reply with quote Post Posted: Sun May 11, 2014 10:12 pm
Re: HaloMD
Guest wrote:
By any chance, is there a PC version that goes with MD?


Download the mod from http://halomd.macgamingmods.com/mods/

Add the mod to your maps folder, no need to rename.

Direct IP connect to any MD server, a list is here: http://halomd.macgamingmods.com/lobby/

Reply with quote Post Posted: Sun May 11, 2014 7:42 pm
Re: HaloMD
Guest wrote:
By any chance, is there a PC version that goes with MD?

There isn't, but you can still join MD servers through Halo PC by direct IP, you just can't view any of the servers in the lobby.
HAC2 for Halo PC and CE has many comparable features, but still, it doesn't display MD servers.

Reply with quote Post Posted: Sun May 11, 2014 11:51 am
Re: HaloMD
By any chance, is there a PC version that goes with MD?

Reply with quote Post Posted: Mon Apr 21, 2014 8:00 am
Re: HaloMD
Created a todo/issues list:

https://github.com/foonull/HaloMD

Somebody claimed that the beta MD build I linked above doesn't start up on a 10.6.8 machine. If anybody has such a machine (or 10.5 machine), and would like to confirm if that's the case, then let me know.

[EDIT]:

Going to post another beta: http://halomd.macgamingmods.com/HaloMD_b25.zip -- this tries to 'fix' the 10.6.8 launch issue, and also checkmarks mods in the Install Mod menu that have already been installed.

Reply with quote Post Posted: Tue Apr 08, 2014 5:15 am
Re: HaloMD
@Cronos: yes, this should work. The PC folk will come with their own way around the gamespy lobby, or so rumor says.

@Amy: Good point. I will think about marking already installed mods in the 'Install Mod' menu. Yeah, you have to remove mods in the Maps folder manually. MD could technically auto-remove "outdated" mods, but that may require some bit of thinking.

Reply with quote Post Posted: Mon Apr 07, 2014 7:31 pm
Re: HaloMD
nil wrote:
It has 002's new map list thing, and you no longer need to enable mods in the Mods menu.


I tested it out, pretty awesome. My only complaint would be the cluttered map selection screen, but that's pretty unavoidable. One thing I noticed was that you removed the mods being listed outside of the game (in the drop down menu). Even though they lack a function now, it was still a great way to see what mods you have downloaded and such, without checking in-game. I was thinking that listing the mods their would still be nice, even if you don't use that to enable mods anymore.

Well, either that or a way to see your mods in a different menu/window.


PS, removing mods can only be done through the map folder? Correct me if I am wrong, or wrong about anything else I've said.


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