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 Topic review - HaloMD 
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Reply with quote Post Posted: Tue Apr 08, 2014 5:15 am
Re: HaloMD
@Cronos: yes, this should work. The PC folk will come with their own way around the gamespy lobby, or so rumor says.

@Amy: Good point. I will think about marking already installed mods in the 'Install Mod' menu. Yeah, you have to remove mods in the Maps folder manually. MD could technically auto-remove "outdated" mods, but that may require some bit of thinking.

Reply with quote Post Posted: Mon Apr 07, 2014 7:31 pm
Re: HaloMD
nil wrote:
It has 002's new map list thing, and you no longer need to enable mods in the Mods menu.


I tested it out, pretty awesome. My only complaint would be the cluttered map selection screen, but that's pretty unavoidable. One thing I noticed was that you removed the mods being listed outside of the game (in the drop down menu). Even though they lack a function now, it was still a great way to see what mods you have downloaded and such, without checking in-game. I was thinking that listing the mods their would still be nice, even if you don't use that to enable mods anymore.

Well, either that or a way to see your mods in a different menu/window.


PS, removing mods can only be done through the map folder? Correct me if I am wrong, or wrong about anything else I've said.

Reply with quote Post Posted: Mon Apr 07, 2014 11:01 am
Re: HaloMD
this works totally fine without gamespy since it's just server connecting right

more people need to be aware of this since there are so many people complaining about gamespy shutdown on reddit

Reply with quote Post Posted: Fri Apr 04, 2014 6:56 pm
Re: HaloMD
Here is another "beta of a beta": http://halomd.macgamingmods.com/HaloMD_b24.zip for people to try out to see if it works or doesn't.

It has 002's new map list thing, and you no longer need to enable mods in the Mods menu.

Reply with quote Post Posted: Sun Mar 30, 2014 9:36 am
Re: HaloMD
Muhaha that's beautiful 002. Sorry I've been gone so long, I've been running Linux and it's awkward.

Reply with quote Post Posted: Tue Mar 25, 2014 7:26 pm
Re: HaloMD
Thanks Amy. If you ever feel bored these days you can try to get Moisture or one of your other mods onto here :).

I just have to spend a little more time reviewing 002's code, then safely delete a bunch of other code (no mod enabling in the Mods menu), and it should be good to go. This will be really awesome for us as it is one more swapping-related thing we are removing.

Reply with quote Post Posted: Tue Mar 25, 2014 9:09 am
Re: HaloMD
New feature that will appear next update:

Image

All multiplayer maps in the maps folder will be listed in the HaloMD client. It was kind of a pain to make this :/

Reply with quote Post Posted: Tue Mar 25, 2014 8:00 am
Re: HaloMD
I hope people are telling you this enough, Nil: You are doing such an amazing job. :)

Reply with quote Post Posted: Sat Feb 08, 2014 11:17 pm
Re: HaloMD
HaloMD b23 is out to the masses!

As usual, update within the application (via HaloMD -> Check for Updates...) or download it from http://halomd.net

Notable Changes:

* Added support for engine based modifications called Extensions
* Added built-in Map Downloader extension; if you join a game that changes to a new map you do not have, the map begins downloading automatically
* Removed the built-in port mapper which fixes freezing/firewall issues for some people. If you find that you can't host anymore, download and enable the port mapper extension from the menu bar
* Improved support for nicknames in the MD chat room, which can now handle more types of characters
* Chat room window can now be automatically restored at launch (requires OS X 10.7 or later and having "close windows when quitting an application" unchecked in System Preferences)

There is a new Extensions menu in the menu bar now. There's a few toys to play around with in there; e.g., the tab out unsupress, port mapper (is now an extension instead of built-in like previous versions). Also there are map based extensions which won't show up in the menu bar. To see what this is like, try playing the 3rd person map which you can find in the Mods menu.

Oh yeah, it has been 2 years since MD was first released in this thread. Been a while, hasn't it? Kind of scary. To celebrate, I made a video fairly recently of some MD footage.

Reply with quote Post Posted: Sat Jan 25, 2014 8:45 pm
Re: HaloMD
Turns out I'm posting another "beta of a beta":

Things added since last one:
* MD should react better (especially chat) when system goes to sleep/wakes up
* Added ability to restore the chat window on launch (as long as the OS preference is enabled, 10.7 or later)
* Fixed bugs with map downloader not working with some maps

So, still need to test map downloader, see if this new build runs on 10.5.8, and we still don't have a map based extension on the database yet.

Beta 22

[Edit: re-uploaded .zip file due to corrupted file]
[Edit2: here's the patch version as described in previous post]

Reply with quote Post Posted: Fri Jan 17, 2014 1:03 am
Re: HaloMD
Wow! This community has come a long way!

Reply with quote Post Posted: Wed Jan 15, 2014 11:44 pm
Re: HaloMD
I am posting a new version of MD. Think of it as a public beta of a beta. In other words, I'm not releasing it to the masses yet. I want the build to get some testing before doing so. Before downloading this, please keep your original copy in case something goes wrong.

Notable changes to beta 21:
*Support for extensions (both map and global based). Think of them as memory mods on a scale not seen before. Global extensions are manageable by the user (turning them off or on), and map ones are manageable by maps.
*As such, removed port mapping support from MD and added it as an optional extension that the user can install.
*Added 002's map-downloader as a built-in extension. If you are connecting to a server that has a map that you do not have, it will automatically begin downloading the map.
*Added game favorites option in the Game menu allowing you to add specific IP addresses and ports to whatever servers you want.
*Nicknames in the chat room can now support more characters (UTF-8 ones precisely).

Things that I'd like testing:
a) See if the map downloader extension works
b) Test playing a map based extension (hopefully samuco submits one to the database shortly :P)
c) Test if things work alright on OS X 10.5.

Grab it here.

(P.s. If you don't want to download 300 MB and have b18, and are a little comfortable with command line, you can grab this patch which will require you to cd into the directory and execute run; then it'll output the new app onto your desktop).

Reply with quote Post Posted: Wed Dec 18, 2013 1:47 pm
Re: HaloMD
Quote:
I have been playing since "Back in the day". I believe I started playing Halo Demo in 2007, found this site in 2009(?) and finally made an account here in 2011, so I do know and appreciate the amount of time and effort gone into evolving the combat of Halo on mac


Been playing Halo Xbox/PC/Trial/Demo/Mac since 2003/2004 buddy... Just trying to be helpful, take it or leave it.

And I wasn't at all trying to put you down so I apologize if you interpreted it that way.

Reply with quote Post Posted: Mon Dec 16, 2013 11:49 pm
Re: HaloMD
nil wrote:
HaloMD is really branched from the full version, except it has a lobby of its own. It supports playing custom-made maps with other players (which full version doesn't). You can also add all your full version maps into MD's map folder, and configure it so you can have a set list of full version servers you can quickly join with auto-remembered passwords, rather than being on full version with a whole list of servers (half of which you can't join).

We also make other improvements to the game which full version simply doesn't have (e.g.: chat during PCR, cmd+tab out of fullscreen). Once the changes are made, I can submit them, and players can be kept up to date.

P.S. some of our dedicated servers set up do have "less lag" (aka no leading), though that isn't specific to MD, and you can find those servers in full version if you know where to look.


Thank you for the explanation nil. I've been playing both full (guess I got lucky with a good serial) and HaloMD. I haven't re-downloaded all the editing software (my old mac died) so I haven't tried to edit full version maps, but some games/servers that are up seem to have some modding done to them, which prompted my question.

HandofGod wrote:
nil and others put alot of time and effort into Halo Mini Demo. Back in the day, before Halo MD was around, Halo Demo had a pretty big community with various mods and cool features before Rosetta support was dropped in OSX Lion. Many of those Demo players now play on Halo MD as Halo Full on Mac doesn't really support modding and is difficult to acquire legally. There are also alot of newbies too, which is cool. And yes, while the full version is available via torrenting, you can't play custom maps/mods on it. You need Halo PC Custom Edition and most of us are just on Macs... Gamespy servers are also iffy too now, which is why Halo MD's servers are so unique. There are people on MD with the full maps too and I think you can join via direct ip onto Halo Full servers (not sure). But try Halo MD out if you haven't already! Usually there are people on 24/7, though certain times of the day have more players.


I have been playing since "Back in the day". I believe I started playing Halo Demo in 2007, found this site in 2009(?) and finally made an account here in 2011, so I do know and appreciate the amount of time and effort gone into evolving the combat of Halo on mac :wink:

Reply with quote Post Posted: Mon Dec 16, 2013 9:45 am
Re: HaloMD
Ebun101 wrote:
I'm not trying to put anyone down with this, but why not torrent the full version? It works on lion and M-lion (not sure about mavericks, I'm a bit of a luddite), and would be a bit simpler than creating a new program solely for that reason. (Plus the full version has all the maps :wink:)


HaloMD was not easy to 'make', but it is much easier to use than pirating the full version. If you torrent the full version, you have to find a legitimate serial key which is almost impossible. If you find a "bad key", you may not be able to host any servers, and you also may not be able to join half the games on the lobby at which point you'd ask "what's the point?" (Unless you're just interested in single player, in which case full version is fine, and MD isn't geared to that so much).

Mavericks broke compatibility with Halo on some systems. If it were not for this project, I'd have never fixed it.

Ebun101 wrote:
Unless theres separate servers set up that enable better connection/less lag, or something to that extent, I don't see why bother making a new program.


HaloMD is really branched from the full version, except it has a lobby of its own. It supports playing custom-made maps with other players (which full version doesn't). You can also add all your full version maps into MD's map folder, and configure it so you can have a set list of full version servers you can quickly join with auto-remembered passwords, rather than being on full version with a whole list of servers (half of which you can't join).

We also make other improvements to the game which full version simply doesn't have (e.g.: chat during PCR, cmd+tab out of fullscreen). Once the changes are made, I can submit them, and players can be kept up to date.

P.S. some of our dedicated servers set up do have "less lag" (aka no leading), though that isn't specific to MD, and you can find those servers in full version if you know where to look.


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