HaloMD

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Topic review
   

Expand view Topic review: HaloMD

Re: HaloMD

Post by 002 » Wed Aug 26, 2015 9:45 pm

A while ago, I made it so Shader Workaround won't do anything if you are on the latest version of HaloMD. It will detect the changes made in 1.0b38 and then do nothing afterwards.

Re: HaloMD

Post by nil » Mon Aug 17, 2015 11:36 pm

slappyfox98 wrote:how do you get to the banshee on the crossing map, i cant figure it out, please help!


It's an easter egg, meant to be challenging to figure out ;).

Re: HaloMD

Post by slappyfox98 » Sun Aug 16, 2015 12:11 pm

how do you get to the banshee on the crossing map, i cant figure it out, please help!

Re: HaloMD

Post by nil » Sun Aug 09, 2015 7:45 pm

Consider this a "beta of a beta" or a pre-release/non-official build. That said, testers are welcome!

Changes thus far:

* Fixes outstanding graphical issues in-game, and migrates existing players to better graphics settings (thanks 002, Samuco)
* Enables ability to play full campaign if you own the maps from an installation of the original game (just drag your campaign maps into mods folder located at "Mods -> Reveal Mods in Finder" from the menu bar)
* Fixes "Mods -> Add Mods" from menu bar probably not working on OS X 10.8 or below
* The "5" number doesn't appear anymore on bottom left of the screen when launching Halo
* Minor chat improvements

http://halomd.macgamingmods.com/HaloMD_b38.zip

Next official version will probably be versioned as "1.0" because well.. we don't really need beta label anymore and saying "beta of beta" is getting kind of silly..

[EDIT]: The 'Shader Workaround' extension is no longer necessary/effective after this update, so if you have it enabled, it's recommended to disable it.

Re: HaloMD

Post by nil » Thu Jul 30, 2015 6:28 pm

KernkraftX360 wrote:Thanks for much for the reply, nil. But I need to acquire the idea on how do I get the Universal Binary 2.0 update for my 1.5.2 Halo: Combat Evolved for PPC? This is due to the fact that Mac Soft has ceased all sales on the Halo UB update. I could not get it in any way. Do any of you have the UB update that I can borrow? My email is : kernkraftus@gmail.com

Best Regards,
KERN.


The Universal Binary update is basically like a completely different installation. There isn't an official way to get it anymore. You may have to look online somewhere..

Re: HaloMD

Post by KernkraftX360 » Wed Jul 29, 2015 7:50 pm

Thanks for much for the reply, nil. But I need to acquire the idea on how do I get the Universal Binary 2.0 update for my 1.5.2 Halo: Combat Evolved for PPC? This is due to the fact that Mac Soft has ceased all sales on the Halo UB update. I could not get it in any way. Do any of you have the UB update that I can borrow? My email is : kernkraftus@gmail.com

Best Regards,
KERN.

Re: HaloMD

Post by nil » Wed Jul 29, 2015 5:41 pm

No, the client doesn't work. You can use the full version to join the servers directly (via Direct IP) provided that you have the maps being played, but there are limitations on what all can be played, especially on PPC.

Re: HaloMD

Post by KernkraftX360 » Wed Jul 29, 2015 9:33 am

I need to know, someone reply me quick at my email: kernkraftus@gmail.com or twitter:KernkraftX360,

Does HALO MD work for PowerPC users eg the Power Mac G5 running 10.5.8 ? :)

Best Regards.

Re: HaloMD

Post by FlexiMya » Fri Jul 03, 2015 4:33 am

HELP

Whenever i play HaloMD, the game starts fine and i can use the trackpad to move my view around and shoot but whenever i use the keys to move and jump etc it doesn't do anything, even the esc key doesn't work. Please help, whats wrong. Ive deleted and reinstalled a million times

Thanks in advance

Re: HaloMD

Post by nil » Sat Feb 07, 2015 8:09 pm

giambu wrote:Good morning everyone and thank you, it all works very well as the original in its heyday, but now on the mac with Mavericks does not maintain saves in campaign mode. Does anyone know how to fix it ?. Thanks again.


Well HaloMD (being in "demo" form) doesn't really save campaigns since it only comes with one map. I saw an issue with this on the normal Halo retail version, but haven't really checked it out.

Re: HaloMD

Post by Samuco » Tue Feb 03, 2015 5:57 pm

It would be interesting to see if I could replace Halo's scen renderer with Archons crappy legacy one.

Re: HaloMD

Post by 002 » Tue Feb 03, 2015 10:11 am

Guest wrote:by the way, on my imac 27" late 2013, the GPU "GeForce-GT-755M" can render the trees fine on 10.10!
only my macbook air late 2013 i7 with 10.10 cannot render the trees. the GPU is too weak, i think.

Hello. Quite a bit of rendering is defective for the Macbook Air since Halo for the Mac doesn't support Intel graphics. That means the Macbook Air, the Mac Mini, the Macbook Pro (the ones that only have Intel graphics), and the iMac (the ones that only have Intel graphics) aren't going to render it correctly unless you set shaders to vertex shaders only or no shaders. The GPU isn't too weak, it's just not supported.

Re: HaloMD

Post by giambu » Tue Feb 03, 2015 4:56 am

Good morning everyone and thank you, it all works very well as the original in its heyday, but now on the mac with Mavericks does not maintain saves in campaign mode. Does anyone know how to fix it ?. Thanks again.

Re: HaloMD

Post by giambu » Tue Feb 03, 2015 4:55 am

Buongiorno a tutti e grazie, funziona tutto molto bene come l'originale ai tempi d'oro, ma ora sul mac con Mavericks non mantiene i salvataggi in modalità campagna. Qualcuno sa come risolvere il problema?. Grazie ancora.

Re: HaloMD

Post by Guest » Thu Nov 27, 2014 12:11 pm

by the way, on my imac 27" late 2013, the GPU "GeForce-GT-755M" can render the trees fine on 10.10!
only my macbook air late 2013 i7 with 10.10 cannot render the trees. the GPU is too weak, i think.

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