HaloMD

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Expand view Topic review: HaloMD

Re: HaloMD

Post by nil » Thu Jul 30, 2015 6:28 pm

KernkraftX360 wrote:Thanks for much for the reply, nil. But I need to acquire the idea on how do I get the Universal Binary 2.0 update for my 1.5.2 Halo: Combat Evolved for PPC? This is due to the fact that Mac Soft has ceased all sales on the Halo UB update. I could not get it in any way. Do any of you have the UB update that I can borrow? My email is : kernkraftus@gmail.com

Best Regards,
KERN.


The Universal Binary update is basically like a completely different installation. There isn't an official way to get it anymore. You may have to look online somewhere..

Re: HaloMD

Post by KernkraftX360 » Wed Jul 29, 2015 7:50 pm

Thanks for much for the reply, nil. But I need to acquire the idea on how do I get the Universal Binary 2.0 update for my 1.5.2 Halo: Combat Evolved for PPC? This is due to the fact that Mac Soft has ceased all sales on the Halo UB update. I could not get it in any way. Do any of you have the UB update that I can borrow? My email is : kernkraftus@gmail.com

Best Regards,
KERN.

Re: HaloMD

Post by nil » Wed Jul 29, 2015 5:41 pm

No, the client doesn't work. You can use the full version to join the servers directly (via Direct IP) provided that you have the maps being played, but there are limitations on what all can be played, especially on PPC.

Re: HaloMD

Post by KernkraftX360 » Wed Jul 29, 2015 9:33 am

I need to know, someone reply me quick at my email: kernkraftus@gmail.com or twitter:KernkraftX360,

Does HALO MD work for PowerPC users eg the Power Mac G5 running 10.5.8 ? :)

Best Regards.

Re: HaloMD

Post by FlexiMya » Fri Jul 03, 2015 4:33 am

HELP

Whenever i play HaloMD, the game starts fine and i can use the trackpad to move my view around and shoot but whenever i use the keys to move and jump etc it doesn't do anything, even the esc key doesn't work. Please help, whats wrong. Ive deleted and reinstalled a million times

Thanks in advance

Re: HaloMD

Post by nil » Sat Feb 07, 2015 8:09 pm

giambu wrote:Good morning everyone and thank you, it all works very well as the original in its heyday, but now on the mac with Mavericks does not maintain saves in campaign mode. Does anyone know how to fix it ?. Thanks again.


Well HaloMD (being in "demo" form) doesn't really save campaigns since it only comes with one map. I saw an issue with this on the normal Halo retail version, but haven't really checked it out.

Re: HaloMD

Post by Samuco » Tue Feb 03, 2015 5:57 pm

It would be interesting to see if I could replace Halo's scen renderer with Archons crappy legacy one.

Re: HaloMD

Post by 002 » Tue Feb 03, 2015 10:11 am

Guest wrote:by the way, on my imac 27" late 2013, the GPU "GeForce-GT-755M" can render the trees fine on 10.10!
only my macbook air late 2013 i7 with 10.10 cannot render the trees. the GPU is too weak, i think.

Hello. Quite a bit of rendering is defective for the Macbook Air since Halo for the Mac doesn't support Intel graphics. That means the Macbook Air, the Mac Mini, the Macbook Pro (the ones that only have Intel graphics), and the iMac (the ones that only have Intel graphics) aren't going to render it correctly unless you set shaders to vertex shaders only or no shaders. The GPU isn't too weak, it's just not supported.

Re: HaloMD

Post by giambu » Tue Feb 03, 2015 4:56 am

Good morning everyone and thank you, it all works very well as the original in its heyday, but now on the mac with Mavericks does not maintain saves in campaign mode. Does anyone know how to fix it ?. Thanks again.

Re: HaloMD

Post by giambu » Tue Feb 03, 2015 4:55 am

Buongiorno a tutti e grazie, funziona tutto molto bene come l'originale ai tempi d'oro, ma ora sul mac con Mavericks non mantiene i salvataggi in modalità campagna. Qualcuno sa come risolvere il problema?. Grazie ancora.

Re: HaloMD

Post by Guest » Thu Nov 27, 2014 12:11 pm

by the way, on my imac 27" late 2013, the GPU "GeForce-GT-755M" can render the trees fine on 10.10!
only my macbook air late 2013 i7 with 10.10 cannot render the trees. the GPU is too weak, i think.

Re: HaloMD

Post by peppermint » Wed Nov 12, 2014 11:49 pm

thanks for the hint, i installed the extension, and have pixel shaders on,
the trees are still a plain black surface with green elements, no seethrough.
i presume, it is the macbook air late 2013 GPU (intel HD graphics 5000), maybe it cannot render the trees.
so i installed 10.10 on my imac late 2013 (GPU: GeForce-GT-755M) , and i will try if the trees are displayed right there, like it was with 10.9.5

Re: HaloMD

Post by nil » Wed Nov 12, 2014 6:03 pm

I think it affects that graphics card. Try installing 002's "Shader Workaround" extension in the Extensions menu while making sure you have pixel shaders enabled. 002 might have more info on this.

all trees are displayed as plain surface

Post by peppermint » Wed Nov 12, 2014 8:13 am

"all trees are displayed as treetrunk with a plain surface at the top, no leafs, no seethrough"

haloMD runs fine on my imac 2013 with 10.9.5, however i tried the latest version HaloMD 1.0b29, which is compatible with 10.10 on my macbook air 2013 on 10.10 yosemite and it runs fine, too, except all trees are displayed as treetrunk with one plain surface, without any leafs (no seethrough), how can i change this please?

does this "tree" error belong to the macbook air gpu: "Intel HD Graphics 5000" ?

thanks

Re: HaloMD

Post by sparkywhoisbanned » Thu Oct 30, 2014 11:40 am

The following mods have issues:

za_1 -- mod fails; fixable with rebuild
a30_8 -- memory leak
acrophobia_1 -- does not work properly on dedicated server connections
satellite_1 -- mod fails; no easy fix
blizzard_2 -- mod fails; no easy fix
claust_2 -- memory leak
caveteles_2 -- memory leak
ctii_6 -- memory leak
aurtle_1 -- memory leak


HaloMD does not list servers whose port numbers are 2323.

Mod memory leak evidence:
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