by RojaN » Wed Apr 20, 2016 12:00 pm
Hello, all this is my first time posting.
First, congratulations on Halo MD. Wow. How did you pull this off? I can't seem to find a "Story of how we did it" anywhere. How were you able to redo Halo without the source code?
Second, for those interested, I have the old Mac version from way back (I would love to play the primordial pre-MicroSoft MacWorld demo build!!) as well as the Universal Binary from semi-way back. Moving the map files from there to HaloMD went off without a hitch and I'm well into the full campaign. So if you have the old Mac version, no need to find a PC copy. If you don't have it, it's too rare and pricey to hunt down at this point, so the PC version is your best bet in that case.
My Mac is a somewhat long-in-the-tooth Mac Pro 3,1 (2x3Ghz quad-core Xeon), with 8GB RAM running Yosemite 10.10.5, with a Radeon HD 5770 (1GB).
HaloMD real smooth with everything on (combat can lose some frames and there's an occasional freeze of about a half second, maybe once every 20 minutes or so). I'm running with FSAA 9x (?!?!) and advanced shaders with detail checked. This creates some glitches like little boxes on the ground that chase NPC's and vehicles, as well as stripes on the ocean in Silent Cartographer. Still looks so good that I prefer it, but if I go to vertex shaders, no pixel shaders, the glitches go away. I imagine my Radeon is too old to do the advanced stuff glitch-free.
Anyhow, hats off, and thank you. No more slo-mo!
Hello, all this is my first time posting.
First, congratulations on Halo MD. Wow. How did you pull this off? I can't seem to find a "Story of how we did it" anywhere. How were you able to redo Halo without the source code?
Second, for those interested, I have the old Mac version from way back (I would love to play the primordial pre-MicroSoft MacWorld demo build!!) as well as the Universal Binary from semi-way back. Moving the map files from there to HaloMD went off without a hitch and I'm well into the full campaign. So if you have the old Mac version, no need to find a PC copy. If you don't have it, it's too rare and pricey to hunt down at this point, so the PC version is your best bet in that case.
My Mac is a somewhat long-in-the-tooth Mac Pro 3,1 (2x3Ghz quad-core Xeon), with 8GB RAM running Yosemite 10.10.5, with a Radeon HD 5770 (1GB).
HaloMD real smooth with everything on (combat can lose some frames and there's an occasional freeze of about a half second, maybe once every 20 minutes or so). I'm running with FSAA 9x (?!?!) and advanced shaders with detail checked. This creates some glitches like little boxes on the ground that chase NPC's and vehicles, as well as stripes on the ocean in Silent Cartographer. Still looks so good that I prefer it, but if I go to vertex shaders, no pixel shaders, the glitches go away. I imagine my Radeon is too old to do the advanced stuff glitch-free.
Anyhow, hats off, and thank you. No more slo-mo!