Active Camo Projectile

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Re: Active Camo Projectile

Post by joebro123 » Fri May 21, 2010 5:42 pm

Thanks a ton Mota-lev I'll try that out.

Re: Active Camo Projectile

Post by Mota-Lev » Fri May 21, 2010 6:19 am

Making it throw a actv camo.
1. Go here
http://cl.ly/4ed22e25c35917c58726
2.
Change the "Proj" drop down menu to "eqip" and then change the "\weapons\frag grenade\frag grenade" to "\powerups\active camoflage"
http://cl.ly/2017544326c679c34f62

And for the Unlimited go to

http://cl.ly/a8205a634627b8e27dce

Change Max Count and Mp Default both to 100. Its not unlimited but you wont live long enough to use all 100.

Re: Active Camo Projectile

Post by joebro123 » Fri May 21, 2010 3:53 am

Thats cool thanx a lot and I've never really made mods and I'm still learning how to do stuff.

What about throwing active camos instead of grenades and also how do you get unlimited grenades

Re: Active Camo Projectile

Post by kiddten » Fri May 21, 2010 1:19 am

1: open weap: weapons/pistol/pistol.
2: open dependancy swapper.
3: scroll down to the proj: tag, and select it.
4: at the bottom of the window, there should be 2 drop-down boxes. one of the should have "proj" in it. go into the dropdown menu for that, and change it into eqip.
5: in the dropdown menu next to the dropdown that now says "eqip" select powerups/active camoflague.

that should work.

Active Camo Projectile

Post by joebro123 » Fri May 21, 2010 12:57 am

Hey any good modders up for a challenge? If you are could you please make a mod or tutorial on how to make the pistol shoot active camos? I dont know how to do it myself and would love to know how to! Please Help!

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