[MOD] the CovyCarto ****RELEASED!

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Expand view Topic review: [MOD] the CovyCarto ****RELEASED!

Re: [MOD] the CovyCarto ****RELEASED!

Post by zªCh » Fri Jul 27, 2012 4:46 pm

i found the rocket launcher and i have killed the chief plenty of times(once i sniped him ----)
it is easier with a distraction but i know where he stands and what he does when he isn't shooting(watching the hog and plasma grenades respawn)


any how fun mod the first thing me and my friends do is kill the chief

~~~~this text and the following is an edit~~~~
i altered my map so when i host the shees can't blow up(it just got very annoying when someone else rammed it lightly into a wall
i plan to soon work at the darkness down there
also if you used the lowest model setting and shit at the options menu(the one that normally appears before halo itself...unless you disabled it) then the shaft isn't dark at all really
so yeah when i switched to highest possible quality it was weird not seeing the hog down there anymore


oh and anyone who thinks flashlight will help you down there
it wont it will make things worse as even with camo all AIs notice when the flashlight is on(enemies will see and attack you)

Re: [MOD] the CovyCarto ****RELEASED!

Post by Arbiter1175 » Fri Aug 07, 2009 6:41 am

How can you make it work for campaign!? :shock: ----) Please send a link or somthing... :arrow:

Re: [MOD] the CovyCarto ****RELEASED!

Post by Smythe » Mon Jun 08, 2009 9:49 pm

Ok first don't bother saying Please Respond.
Second: it was a Halo Full Map so you will need Halo Full
Third: Why don't you make it yourself? its rather easy to do.

Re: [MOD] the CovyCarto ****RELEASED!

Post by Spartan-006 » Mon Jun 08, 2009 5:52 pm

Found the Rocket Launcher, and STILL can't kill the chief. >.<

Re: [MOD] the CovyCarto ****RELEASED!

Post by Kiyoshi » Wed Jun 03, 2009 2:58 pm

my favorite thing is the talking ability

Re: [MOD] the CovyCarto ****RELEASED!

Post by Fonzeh » Wed Jun 03, 2009 2:51 pm

I rly liked this, If you want, i can edit it, Making it 3rd Person ready. I played this in third person and saw that it was funner, but snce the trak was modded to hell, when you go into closed spaces, it was impossible to play.

Re: [MOD] the CovyCarto ****RELEASED!

Post by Amy » Wed Jun 03, 2009 12:36 pm

No idea what you guys mean so can someone make me a explore version????? (If someone makes me it can you PM it to me thnxxx)

Re: [MOD] the CovyCarto ****RELEASED!

Post by Smythe » Mon Jun 01, 2009 5:37 pm

What secret it easy to do.

Re: [MOD] the CovyCarto ****RELEASED!

Post by Monk34 » Mon Jun 01, 2009 2:37 pm

Jonathon N. Quail II wrote:make brighter bitmaps with like photoshop...but that means EVERY SINGLE BITMAP :3


Or unleashing the secrets of LIGHTMAPS.

Re: [MOD] the CovyCarto ****RELEASED!

Post by Kiyoshi » Mon Jun 01, 2009 2:35 pm

make brighter bitmaps with like photoshop...but that means EVERY SINGLE BITMAP :3

Re: [MOD] the CovyCarto ****RELEASED!

Post by Amy » Mon Jun 01, 2009 2:27 pm

Is it possible to make the shaft have light-if it is can someone tell me how to do that and if it has more than 12 steps can som1 do it for me : P. im not ripping ur mod just want to explore the shaft.

Re: [MOD] the CovyCarto ****RELEASED!

Post by SwordM0nger » Sat May 30, 2009 7:18 pm

Hey SharkE,

I was wondering if i could use a few things from this mod, like a few weapons and the new grenade explosions?

Re: [MOD] the CovyCarto ****RELEASED!

Post by Zappo 93 » Fri May 22, 2009 6:55 am

This mod is... Awesome! i killed the Chief easily though. Now i just need to play with people who have the Mod.

Re: [MOD] the CovyCarto ****RELEASED!

Post by a worm » Tue May 19, 2009 11:43 am

i found the chief and noticed something along with it. im not sure if this is spoiling anything but.......no falling damage! just jump down to the chief and kill him. beware, though, he has nightvision and badass noscoping skills. not sure if he is even possible to kill, though...

Re: [MOD] the CovyCarto ****RELEASED!

Post by Smythe » Mon May 18, 2009 9:23 pm

Its better with a rocket so you can TRY to dodge it... but why is the shee there if it isn't usable without getting shot ?? :( ?? :(

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