[TuT] Tractor Beam

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Expand view Topic review: [TuT] Tractor Beam

Re: [TuT] Tractor Beam

Post by G[v]N » Fri Jan 23, 2009 7:44 pm

See, I knew something was missing.

But it's 'kay, because I discovered something that will revolutionize machinima cameras. XD

Re: [TuT] Tractor Beam

Post by Sparky » Fri Jan 23, 2009 5:53 pm

G[v]N wrote:
Sparky wrote:To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

Aweshum!

Oh, oops, you'll also need to add some values to the minimum and maximum damage - 1 will do fine and doesn't really affect anyone adversely.

Re: [TuT] Tractor Beam

Post by G[v]N » Fri Jan 23, 2009 4:14 pm

Sparky wrote:To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

Aweshum!

Re: [TuT] Tractor Beam

Post by Rofldonutburger » Fri Jan 23, 2009 3:58 pm

Can I beta test? :D

Re: [TuT] Tractor Beam

Post by Sparky » Fri Jan 23, 2009 3:35 pm

To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

Re: [TuT] Tractor Beam

Post by G[v]N » Fri Jan 23, 2009 4:33 am

Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)

Jet pack thruster, rawr!
I'ma work on that.

Re: [TuT] Tractor Beam

Post by Sparky » Fri Jan 23, 2009 4:07 am

It works on vehicles for me. It doesn't work on bipds without further tweaking.

Re: [TuT] Tractor Beam

Post by (KHC) Shadow » Thu Jan 22, 2009 5:37 pm

Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)

O_o thats why the force pull doesnt work on bipds and vehicles.. :D

Re: [TuT] Tractor Beam

Post by Rofldonutburger » Tue Jan 20, 2009 3:34 pm

Really? I'll try that :D

Re: [TuT] Tractor Beam

Post by Sparky » Tue Jan 20, 2009 2:47 pm

But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)

Re: [TuT] Tractor Beam

Post by Rofldonutburger » Tue Jan 20, 2009 1:49 pm

And the force can be anything you like.

Re: [TuT] Tractor Beam

Post by Sparky » Tue Jan 20, 2009 1:43 pm

To Loki - everyone does things for reasons.

The values should be 100 and 5400, according to what the Gravity Gun mod values are for initial and final velocities.

Re: [TuT] Tractor Beam

Post by Løki » Fri Jan 16, 2009 2:24 pm

Rofldonutburger wrote:
Løki wrote:
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.

Highlight it

Why not just make it white to start with? It saves a second or so >_>


all im saying is, instead of a useless post (useless chain of posts by both of us XD)
just highlight it

Re: [TuT] Tractor Beam

Post by Smythe » Tue Jan 13, 2009 9:01 pm

my gravity gun pulls stuff towards you and it s the same as this but the projectile is the charged plasma-pistol bolt

Re: [TuT] Tractor Beam

Post by (KHC) Shadow » Tue Jan 13, 2009 4:14 pm

....i tried and it makes things float for me

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