Search found 520 matches

by (KHC) Shadow
Sat Sep 04, 2010 11:45 am
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)

EDIT: Now here is the trick. If I can release Zeus for both OS X and Windows platforms, then this application will help to weld the several fragmented Halo communities , including the Halo 1 Mac, Halo 1 PC, Halo CE, Halo 2 Vista, Halo 2 Xbox, and Halo 1 Xbox modding communities. Can you see how thi...
by (KHC) Shadow
Thu Sep 02, 2010 5:28 pm
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)

Ya you shouldn't really need to use any 10.5+ specific features. My only question to you is how you're gonna figure out how to compile all of the tags. There is no source code or documentation on how HEK does it :-/
by (KHC) Shadow
Thu Sep 02, 2010 6:57 am
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)

Zang, I'll see what I can do. I will probably be able to make this compatible with a PPC running 10.4. I don't see any drawbacks with doing that. But if I do see drawbacks, I'll tell you what they are. The only ones that I have encountered is the inability to use accessor methods (which are not nec...
by (KHC) Shadow
Wed Aug 25, 2010 9:07 pm
Forum: General Discussion
Topic: Python Challenge
Replies: 10
Views: 1465

Re: Python Challenge

I just did:

for (i = 0; i < string.length; i++)
{
newString.appendCharacter(string.character(i) + 2)
}
by (KHC) Shadow
Tue Aug 24, 2010 7:45 pm
Forum: General Discussion
Topic: Python Challenge
Replies: 10
Views: 1465

Re: Python Challenge

Perhaps you should write a python program to solve this.. :D
by (KHC) Shadow
Wed Jul 14, 2010 8:19 pm
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus

Unfortunately you can't compile for 10.4 with GCC 4.2
by (KHC) Shadow
Wed Jul 14, 2010 2:34 pm
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus

… the beta for this won't be out for like… a long time if ever ;)
by (KHC) Shadow
Wed Jul 14, 2010 12:40 pm
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 56681

Re: [WIP] Zeus

Hey. Haven't been on this site for awhile but its been brought to my attention by nil that you're trying to make HEK for mac. I already know how to program with cocoa and Obj-C so perhaps we can work together on this.
by (KHC) Shadow
Sun Dec 27, 2009 12:38 pm
Forum: Mod Releases
Topic: Dynamic modding edited
Replies: 5
Views: 3345

Re: Dynamic modding edited

Pretty fun to play with. Sliders are a little sensitive though. Also, you can't input in a '-' (negative sign) in the text fields. to put a negative sign in simply enter the positive value then add a - to the front of it. And i cant really fix the sensitivity of the sliders without well...messing u...
by (KHC) Shadow
Sat Dec 26, 2009 2:38 pm
Forum: Mod Releases
Topic: Dynamic modding edited
Replies: 5
Views: 3345

Re: Dynamic modding edited

Ok this new update gives it textboxes as well as sliders that allow pinpoint accuracy. Also, i increased the min and max values of the sliders so they will be even more innacurate but you will now be able to move the object being hacked (blue warthog) anywhere on the map and some places outside the ...
by (KHC) Shadow
Thu Dec 24, 2009 10:55 pm
Forum: Mod Releases
Topic: Dynamic modding edited
Replies: 5
Views: 3345

Dynamic modding edited

Hey, This is basically Nil's dynamic modding app except I added 3 sliders that allow you to easily change the x,y, and z coordinates of the object whose memory is being read (the blue base warthog by default) all credit for creating the app in the first place goes to nil of course : ) http://www.fil...
by (KHC) Shadow
Mon Aug 03, 2009 11:59 pm
Forum: HaloMD
Topic: Can we walk?
Replies: 38
Views: 2854

Re: Can we walk?

no and no xD lul. Was talking to modfox and i have no idea who you are.
by (KHC) Shadow
Mon Aug 03, 2009 11:10 pm
Forum: HaloMD
Topic: Can we walk?
Replies: 38
Views: 2854

Re: Can we walk?

modfox wrote:http://www.youtube.com/watch?v=2F5BV74Ro0I

Let me know if you still want walking.
It may have to wait until our video is out, I'm not sure.
That is perfect!!! how did you do that???
by (KHC) Shadow
Sat Aug 01, 2009 10:27 pm
Forum: Modding Programs
Topic: Halo Map Reader 0.2
Replies: 23
Views: 4794

Re: Halo Map Reader 0.2

Lul and that too.
by (KHC) Shadow
Sat Aug 01, 2009 7:59 pm
Forum: Modding Programs
Topic: Halo Map Reader 0.2
Replies: 23
Views: 4794

Re: Halo Map Reader 0.2

It reads general info about the map, and now it gives you a table of all the tags and info about them.