Search found 520 matches
- Sat Sep 04, 2010 11:45 am
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)
EDIT: Now here is the trick. If I can release Zeus for both OS X and Windows platforms, then this application will help to weld the several fragmented Halo communities , including the Halo 1 Mac, Halo 1 PC, Halo CE, Halo 2 Vista, Halo 2 Xbox, and Halo 1 Xbox modding communities. Can you see how thi...
- Thu Sep 02, 2010 5:28 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)
Ya you shouldn't really need to use any 10.5+ specific features. My only question to you is how you're gonna figure out how to compile all of the tags. There is no source code or documentation on how HEK does it :-/
- Thu Sep 02, 2010 6:57 am
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)
Zang, I'll see what I can do. I will probably be able to make this compatible with a PPC running 10.4. I don't see any drawbacks with doing that. But if I do see drawbacks, I'll tell you what they are. The only ones that I have encountered is the inability to use accessor methods (which are not nec...
- Wed Aug 25, 2010 9:07 pm
- Forum: General Discussion
- Topic: Python Challenge
- Replies: 10
- Views: 1473
Re: Python Challenge
I just did:
for (i = 0; i < string.length; i++)
{
newString.appendCharacter(string.character(i) + 2)
}
for (i = 0; i < string.length; i++)
{
newString.appendCharacter(string.character(i) + 2)
}
- Tue Aug 24, 2010 7:45 pm
- Forum: General Discussion
- Topic: Python Challenge
- Replies: 10
- Views: 1473
Re: Python Challenge
Perhaps you should write a python program to solve this..
- Wed Jul 14, 2010 8:19 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus
Unfortunately you can't compile for 10.4 with GCC 4.2
- Wed Jul 14, 2010 2:34 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus
… the beta for this won't be out for like… a long time if ever
- Wed Jul 14, 2010 12:40 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57010
Re: [WIP] Zeus
Hey. Haven't been on this site for awhile but its been brought to my attention by nil that you're trying to make HEK for mac. I already know how to program with cocoa and Obj-C so perhaps we can work together on this.
- Sun Dec 27, 2009 12:38 pm
- Forum: Mod Releases
- Topic: Dynamic modding edited
- Replies: 5
- Views: 3358
Re: Dynamic modding edited
Pretty fun to play with. Sliders are a little sensitive though. Also, you can't input in a '-' (negative sign) in the text fields. to put a negative sign in simply enter the positive value then add a - to the front of it. And i cant really fix the sensitivity of the sliders without well...messing u...
- Sat Dec 26, 2009 2:38 pm
- Forum: Mod Releases
- Topic: Dynamic modding edited
- Replies: 5
- Views: 3358
Re: Dynamic modding edited
Ok this new update gives it textboxes as well as sliders that allow pinpoint accuracy. Also, i increased the min and max values of the sliders so they will be even more innacurate but you will now be able to move the object being hacked (blue warthog) anywhere on the map and some places outside the ...
- Thu Dec 24, 2009 10:55 pm
- Forum: Mod Releases
- Topic: Dynamic modding edited
- Replies: 5
- Views: 3358
Dynamic modding edited
Hey, This is basically Nil's dynamic modding app except I added 3 sliders that allow you to easily change the x,y, and z coordinates of the object whose memory is being read (the blue base warthog by default) all credit for creating the app in the first place goes to nil of course : ) http://www.fil...
- Mon Aug 03, 2009 11:59 pm
- Forum: HaloMD
- Topic: Can we walk?
- Replies: 38
- Views: 2870
Re: Can we walk?
no and no xD lul. Was talking to modfox and i have no idea who you are.
- Mon Aug 03, 2009 11:10 pm
- Forum: HaloMD
- Topic: Can we walk?
- Replies: 38
- Views: 2870
Re: Can we walk?
That is perfect!!! how did you do that???modfox wrote:http://www.youtube.com/watch?v=2F5BV74Ro0I
Let me know if you still want walking.
It may have to wait until our video is out, I'm not sure.
- Sat Aug 01, 2009 10:27 pm
- Forum: Modding Programs
- Topic: Halo Map Reader 0.2
- Replies: 23
- Views: 4825
Re: Halo Map Reader 0.2
Lul and that too.
- Sat Aug 01, 2009 7:59 pm
- Forum: Modding Programs
- Topic: Halo Map Reader 0.2
- Replies: 23
- Views: 4825
Re: Halo Map Reader 0.2
It reads general info about the map, and now it gives you a table of all the tags and info about them.