Search found 10 matches

by SilentK
Sat Aug 02, 2008 4:02 pm
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

This obviously isn't the place to be posting such information then and certainly isn't deserved. A forum is a forum for a reason, unless of course forum is another word for chatroom. Organized categories and threads would obviously get the point across, but apparently some are too ignorant to realiz...
by SilentK
Sat Aug 02, 2008 10:46 am
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

Wow, now let's hijack my thread and pick a new moderator!! YAY! Don't worry ladies, the information will just start disappearing and so will I! Woo! Not like I am getting anything out of this thread nor does it seem like anyone else is getting anything else out of it anyway. Edit: Actually, you know...
by SilentK
Fri Aug 01, 2008 10:18 am
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

Are there ANY moderators at this website? Bunch of flamewars and half-ass worthless posts. I post some great information and I agree with Alt, I hope this doesn't turn into 'one of the those' threads. I'm not a moderator, but keep on topic . Quit bashing eachothers heads in, atleast not here, ok? A ...
by SilentK
Fri Aug 01, 2008 1:11 am
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

No switch and Yea, I write memory to one of the game globals for no acceleration or something.

http://www.xfire.com/video/12af6/ <----LOL
by SilentK
Fri Aug 01, 2008 12:37 am
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

Keep in mind that a MAC and OPENGL can yeild similar results.

Ghetto flycam I coded for Trial...for my editing tool:
http://www.xfire.com/video/16351/
by SilentK
Fri Aug 01, 2008 12:19 am
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

I wrote a 3D world -> 2d screen space function, then calculated the distance the object should move based on my angle / pixels. It's complicated, just put it at that. I'm using Direct3D for the nametags and some windows api's. It's an DLL file injected into halo's process space.
by SilentK
Thu Jul 31, 2008 11:32 pm
Forum: HaloMD
Topic: Perfect 3rd person ^^
Replies: 27
Views: 7800

Logout's 3rd person code cave 00400308 A3 04034000 MOV DWORD PTR DS:[400304],EAX 0040030D 03C3 ADD EAX,EBX 0040030F 3D C03A6A00 CMP EAX,halo.006A3AC0 00400314 74 26 JE SHORT halo.0040033C 00400316 3D C43A6A00 CMP EAX,halo.006A3AC4 0040031B 74 1F JE SHORT halo.0040033C 0040031D 3D C83A6A00 CMP EAX,ha...
by SilentK
Thu Jul 31, 2008 11:04 pm
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

Some stuff I am working on with the help of D3D: (watch full screen to see better) http://www.xfire.com/video/1372c/ http://www.xfire.com/video/13944/ http://www.xfire.com/video/13f09/ http://screenshot.xfire.com/screenshot/large/86afeceec2ca3ff5748c6752a702d11e269543b9.jpg http://screenshot.xfire.c...
by SilentK
Thu Jul 31, 2008 10:48 pm
Forum: HaloMD
Topic: Halo Player/Object Structures
Replies: 38
Views: 6175

Halo Player/Object Structures

I applaud you all for knowing how to hijack threads effectively to the point where great information just suddenly disappears.
DROP SOME BALLS.
by SilentK
Wed Jul 30, 2008 5:41 pm
Forum: HaloMD
Topic: Perfect 3rd person ^^
Replies: 27
Views: 7800

I'm not sure of all this garbage mac assembly lol. I can tell you what you need to do though. There is a perspective byte switch. 0 if the camera is attached to you(first person) and 1 if the camera is detached(3rd person). I'm not sure if Mac has memory searching tools or not, but just enter and ex...