Search found 196 matches
- Wed Apr 13, 2011 7:44 pm
- Forum: HaloMD
- Topic: Flood Damage/Death Editing help needed
- Replies: 10
- Views: 1604
Re: Flood Damage/Death Editing help needed
Change the effe of arm blowing up in the flood coll to some invisible explosion with enough damage to kill the flood. There are probably better ways of doing it
- Mon Mar 28, 2011 10:24 pm
- Forum: HaloMD
- Topic: PowerWeapons 1.0
- Replies: 9
- Views: 1525
Re: PowerWeapons 1.0
hey, I played in your game w/ this mod up!
Question!
Is it possible to change the size of a weapon in third person? In a mod I'm working on, when I put the beam rifle next to the sniper rifle on the floor, the sniper appears to be 3 times larger than the beam rifle. So, is there any way I could increase the size of the beam rifle 3rd person model or d...
- Sun Feb 13, 2011 11:34 am
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] The Really Really Really Quick Guide to Modding
- Replies: 7
- Views: 6042
Re: [Tutorial] The Really Really Really Quick Guide to Moddi
What if they make such a small change unknowing of what it does that it will be indistinguishable during gameplay. Maybe instead, they should mess around with something bigger like weapons first? idk, but you definitely have good intentions
- Sun Jan 23, 2011 11:32 pm
- Forum: HaloMD
- Topic: Health Question
- Replies: 18
- Views: 3601
Re: Health Question
thanks for the help guys! maybe I could null out the medkit's mod2 so it would be invisible?
- Sun Jan 23, 2011 7:16 pm
- Forum: HaloMD
- Topic: Health Question
- Replies: 18
- Views: 3601
Re: Health Question
Hehe thanks for the help, I'm doing that too now but can't find anything
- Sun Jan 23, 2011 7:05 pm
- Forum: HaloMD
- Topic: Health Question
- Replies: 18
- Views: 3601
Health Question
Is is possible to make body health regenerate along with shield health as done in Halo 3?
- Mon Jan 17, 2011 11:54 pm
- Forum: HaloMD
- Topic: Another question..
- Replies: 2
- Views: 762
Re: Another question..
It's over 9000! :D That'll probably do the trick, but I don't want that much AI. Just tried it, for some reason that encounter just stopped respawning again. All the other encounters had their default set at 0 Respawn Total but still continuously respawn. Thanks for the help though! I'm gonna keep p...
- Mon Jan 17, 2011 11:27 pm
- Forum: HaloMD
- Topic: Another question..
- Replies: 2
- Views: 762
Another question..
Sorry for having so much questions :? For a mod I was working on, I was using the Training Gulch (on HDM) bsp as a base map to spawn AI. I noticed that after about 3-5 minutes into the game, encounter 6 (spawn 5 in reference swapper) stopped respawning. The respawning enabled option is ticked for al...
- Mon Jan 17, 2011 1:35 pm
- Forum: HaloMD
- Topic: Autoaim (crosshair turning red) Question
- Replies: 2
- Views: 794
Re: Autoaim (crosshair turning red) Question
Unfortunately, the flashing colors were already red :( I was thinking maybe flashing was disabled somewhere. But thanks for the help! :) EDIT: nvm, I think it's a problem with the weapon.. When I used the same crosshair for another weapon, it worked fine another edit haha: Yay! problem solved with S...
- Mon Jan 17, 2011 12:54 pm
- Forum: HaloMD
- Topic: Autoaim (crosshair turning red) Question
- Replies: 2
- Views: 794
Autoaim (crosshair turning red) Question
I have set a weapon's autoaim and magnetism range both to 10. But the crosshair won't turn red (it's an imported crosshair). All other weapons work fine though. I have a feeling that this can be fixed by editing the wphi tag but I played with just about everything in there. Any suggestions? Thanks!
- Thu Jan 13, 2011 11:34 pm
- Forum: HaloMD
- Topic: How to change Ammo To Battery
- Replies: 4
- Views: 1128
Re: How to change Ammo To Battery
He wants to make guns with magazines function like a plasma weapon. (I think?)
I haven't tried it myself and I'm not really sure on how to do it. My only suggestion is to change the mod2 of a plasma weapon to the weapon you want. Hope that helps
I haven't tried it myself and I'm not really sure on how to do it. My only suggestion is to change the mod2 of a plasma weapon to the weapon you want. Hope that helps
- Sun Jan 09, 2011 7:41 pm
- Forum: HaloMD
- Topic: Radar problem
- Replies: 10
- Views: 1610
Re: Radar problem
troll much..? And what would the point of that be? Does it really make your day knowing that I can't use radar?
- Sat Jan 08, 2011 12:30 pm
- Forum: HaloMD
- Topic: Radar problem
- Replies: 10
- Views: 1610
Re: Radar problem
Really? Is that the one where you change a bitm tag in the matg?I tried that before but it didn't work. I'll try it again now
EDIT: YAY IT WORKS! I didn't read that tut carefully, you're supposed to change two bitm tags omg, it feels so nice to have radar working again
EDIT: YAY IT WORKS! I didn't read that tut carefully, you're supposed to change two bitm tags omg, it feels so nice to have radar working again
- Fri Jan 07, 2011 11:02 pm
- Forum: HaloMD
- Topic: Radar problem
- Replies: 10
- Views: 1610
Re: Radar problem
Yups, I'm using the original hud. It's probably my laptop's problem because it's a school issued laptop. My friend (who has the same laptop) also has this problem. But if thats so, I don't get why the kw map radar works fine. I tried messing with the hud but I really couldn't get anywhere.