Search found 196 matches

by RXA
Wed Apr 13, 2011 7:44 pm
Forum: HaloMD
Topic: Flood Damage/Death Editing help needed
Replies: 10
Views: 1604

Re: Flood Damage/Death Editing help needed

Change the effe of arm blowing up in the flood coll to some invisible explosion with enough damage to kill the flood. There are probably better ways of doing it
by RXA
Mon Mar 28, 2011 10:24 pm
Forum: HaloMD
Topic: PowerWeapons 1.0
Replies: 9
Views: 1525

Re: PowerWeapons 1.0

hey, I played in your game w/ this mod up! :P
by RXA
Sat Feb 26, 2011 1:55 pm
Forum: HaloMD
Topic: Question!
Replies: 1
Views: 609

Question!

Is it possible to change the size of a weapon in third person? In a mod I'm working on, when I put the beam rifle next to the sniper rifle on the floor, the sniper appears to be 3 times larger than the beam rifle. So, is there any way I could increase the size of the beam rifle 3rd person model or d...
by RXA
Sun Feb 13, 2011 11:34 am
Forum: Halo Demo Tutorials
Topic: [Tutorial] The Really Really Really Quick Guide to Modding
Replies: 7
Views: 6011

Re: [Tutorial] The Really Really Really Quick Guide to Moddi

What if they make such a small change unknowing of what it does that it will be indistinguishable during gameplay. Maybe instead, they should mess around with something bigger like weapons first? idk, but you definitely have good intentions :)
by RXA
Sun Jan 23, 2011 11:32 pm
Forum: HaloMD
Topic: Health Question
Replies: 18
Views: 3601

Re: Health Question

thanks for the help guys! maybe I could null out the medkit's mod2 so it would be invisible?
by RXA
Sun Jan 23, 2011 7:16 pm
Forum: HaloMD
Topic: Health Question
Replies: 18
Views: 3601

Re: Health Question

Hehe thanks for the help, I'm doing that too now but can't find anything
by RXA
Sun Jan 23, 2011 7:05 pm
Forum: HaloMD
Topic: Health Question
Replies: 18
Views: 3601

Health Question

Is is possible to make body health regenerate along with shield health as done in Halo 3?
by RXA
Mon Jan 17, 2011 11:54 pm
Forum: HaloMD
Topic: Another question..
Replies: 2
Views: 762

Re: Another question..

It's over 9000! :D That'll probably do the trick, but I don't want that much AI. Just tried it, for some reason that encounter just stopped respawning again. All the other encounters had their default set at 0 Respawn Total but still continuously respawn. Thanks for the help though! I'm gonna keep p...
by RXA
Mon Jan 17, 2011 11:27 pm
Forum: HaloMD
Topic: Another question..
Replies: 2
Views: 762

Another question..

Sorry for having so much questions :? For a mod I was working on, I was using the Training Gulch (on HDM) bsp as a base map to spawn AI. I noticed that after about 3-5 minutes into the game, encounter 6 (spawn 5 in reference swapper) stopped respawning. The respawning enabled option is ticked for al...
by RXA
Mon Jan 17, 2011 1:35 pm
Forum: HaloMD
Topic: Autoaim (crosshair turning red) Question
Replies: 2
Views: 794

Re: Autoaim (crosshair turning red) Question

Unfortunately, the flashing colors were already red :( I was thinking maybe flashing was disabled somewhere. But thanks for the help! :) EDIT: nvm, I think it's a problem with the weapon.. When I used the same crosshair for another weapon, it worked fine another edit haha: Yay! problem solved with S...
by RXA
Mon Jan 17, 2011 12:54 pm
Forum: HaloMD
Topic: Autoaim (crosshair turning red) Question
Replies: 2
Views: 794

Autoaim (crosshair turning red) Question

I have set a weapon's autoaim and magnetism range both to 10. But the crosshair won't turn red (it's an imported crosshair). All other weapons work fine though. I have a feeling that this can be fixed by editing the wphi tag but I played with just about everything in there. Any suggestions? Thanks!
by RXA
Thu Jan 13, 2011 11:34 pm
Forum: HaloMD
Topic: How to change Ammo To Battery
Replies: 4
Views: 1128

Re: How to change Ammo To Battery

He wants to make guns with magazines function like a plasma weapon. (I think?)

I haven't tried it myself and I'm not really sure on how to do it. My only suggestion is to change the mod2 of a plasma weapon to the weapon you want. Hope that helps
by RXA
Sun Jan 09, 2011 7:41 pm
Forum: HaloMD
Topic: Radar problem
Replies: 10
Views: 1610

Re: Radar problem

troll much..? And what would the point of that be? Does it really make your day knowing that I can't use radar?
by RXA
Sat Jan 08, 2011 12:30 pm
Forum: HaloMD
Topic: Radar problem
Replies: 10
Views: 1610

Re: Radar problem

Really? Is that the one where you change a bitm tag in the matg?I tried that before but it didn't work. I'll try it again now

EDIT: YAY IT WORKS! I didn't read that tut carefully, you're supposed to change two bitm tags :D :D omg, it feels so nice to have radar working again
by RXA
Fri Jan 07, 2011 11:02 pm
Forum: HaloMD
Topic: Radar problem
Replies: 10
Views: 1610

Re: Radar problem

Yups, I'm using the original hud. It's probably my laptop's problem because it's a school issued laptop. My friend (who has the same laptop) also has this problem. But if thats so, I don't get why the kw map radar works fine. I tried messing with the hud but I really couldn't get anywhere.