Search found 18 matches

by RandomNumbers
Fri Nov 20, 2009 11:47 pm
Forum: HaloMD
Topic: Slowing animations?
Replies: 12
Views: 2255

Re: Slowing animations?

Bah, curses.
by RandomNumbers
Fri Nov 20, 2009 7:00 pm
Forum: HaloMD
Topic: Slowing animations?
Replies: 12
Views: 2255

Re: Slowing animations?

So, umm, how do I export animations, and can I edit them in blender? :shock:
by RandomNumbers
Fri Nov 20, 2009 2:31 pm
Forum: HaloMD
Topic: Slowing animations?
Replies: 12
Views: 2255

Slowing animations?

Is there anyway to slow down animations? Preferably inside Eschaton.

Thanks.
by RandomNumbers
Fri Oct 23, 2009 8:37 am
Forum: HaloMD
Topic: Why do .obj files hate me?
Replies: 5
Views: 799

Why do .obj files hate me?

I decided I would try to edit a model for the heck of it. I exported the meta, then used OBJconverter to make a .obj file out of it. However I cannot import it into Blender or Wings3d. I can't for the life of me figure out why. Any ideas?
by RandomNumbers
Sun Oct 04, 2009 6:48 pm
Forum: HaloMD
Topic: 3 Questions
Replies: 13
Views: 1606

Re: 3 Questions

Only one problem with that: there is no fog tag in bloodgulch ('cept two rasterizers in bitmaps).
by RandomNumbers
Sun Oct 04, 2009 9:22 am
Forum: HaloMD
Topic: 3 Questions
Replies: 13
Views: 1606

Re: 3 Questions

Ah, thank you.
by RandomNumbers
Sun Oct 04, 2009 7:02 am
Forum: HaloMD
Topic: 3 Questions
Replies: 13
Views: 1606

3 Questions

How do you remove/re-color the "fog" in bloodgulch? I changed the fog bitmap mask to black, but the vehicles and scenery still have a "white overlay" effect going on. Secondly, in several maps I've used (e.g. Toxcity, Fusion G1, etc) it makes everything outside of a certain dista...
by RandomNumbers
Thu Oct 01, 2009 1:17 pm
Forum: HaloMD
Topic: Night in bloodguch?
Replies: 11
Views: 1711

Re: Night in bloodguch?

Two more quick questions:

One, where do the lens flare options hide themselves? --Edit: figured that out... kinda obvious really.

And two, there's still this awful white "fog" that kinda ruins the effect. How can I change to be a bit darker?

Thanks.
by RandomNumbers
Thu Oct 01, 2009 6:19 am
Forum: HaloMD
Topic: Night in bloodguch?
Replies: 11
Views: 1711

Re: Night in bloodguch?

So the sun has nothing to do with the lighting really? Aside from being a big white dot.
by RandomNumbers
Wed Sep 30, 2009 8:12 pm
Forum: HaloMD
Topic: Night in bloodguch?
Replies: 11
Views: 1711

Re: Night in bloodguch?

Cool, thanks. Only one problem, how do I turn off the sun? Edit: Although it's probably harder, can you dim the sun and make it a moon? 'Nother edit: Figured out how to get rid of the sun, easy enough. But it still seems really light. Is there some sort of luminescence that you can turn down, or do ...
by RandomNumbers
Wed Sep 30, 2009 5:29 pm
Forum: HaloMD
Topic: Night in bloodguch?
Replies: 11
Views: 1711

Night in bloodguch?

How would one go about changing bloodgulch from day to night? I'm pretty sure you need to darken and lower the contrast on the scenery, then change the lighting or something... Not sure how though. Anyone mind helping a noob in distress? ?? :(
by RandomNumbers
Wed Sep 30, 2009 1:47 pm
Forum: HaloMD
Topic: Active camo...
Replies: 22
Views: 4452

Re: Active camo...

Wow, that's awesome. Thanks you!
by RandomNumbers
Tue Sep 29, 2009 2:50 pm
Forum: HaloMD
Topic: Active camo...
Replies: 22
Views: 4452

Re: Active camo...

None whatsoever. Turned a tree into a hog, placed that over another hog, nulled out the original... I now have 6 identical hogs that all spawn by the blue base. And then someone joined my game and killed me.
by RandomNumbers
Tue Sep 29, 2009 6:17 am
Forum: HaloMD
Topic: Active camo...
Replies: 22
Views: 4452

Re: Active camo...

Huh... I could've sworn that the modded version didn't work last night, but it seems fine now..
Thanks metallica.
by RandomNumbers
Mon Sep 28, 2009 6:51 pm
Forum: HaloMD
Topic: Active camo...
Replies: 22
Views: 4452

Re: Active camo...

Still doesn't work. I'm thinking Swordedit might be incompatible with OS 10.4.11.