Search found 18 matches
- Fri Nov 20, 2009 11:47 pm
- Forum: HaloMD
- Topic: Slowing animations?
- Replies: 12
- Views: 2255
Re: Slowing animations?
Bah, curses.
- Fri Nov 20, 2009 7:00 pm
- Forum: HaloMD
- Topic: Slowing animations?
- Replies: 12
- Views: 2255
Re: Slowing animations?
So, umm, how do I export animations, and can I edit them in blender? 

- Fri Nov 20, 2009 2:31 pm
- Forum: HaloMD
- Topic: Slowing animations?
- Replies: 12
- Views: 2255
Slowing animations?
Is there anyway to slow down animations? Preferably inside Eschaton.
Thanks.
Thanks.
- Fri Oct 23, 2009 8:37 am
- Forum: HaloMD
- Topic: Why do .obj files hate me?
- Replies: 5
- Views: 799
Why do .obj files hate me?
I decided I would try to edit a model for the heck of it. I exported the meta, then used OBJconverter to make a .obj file out of it. However I cannot import it into Blender or Wings3d. I can't for the life of me figure out why. Any ideas?
- Sun Oct 04, 2009 6:48 pm
- Forum: HaloMD
- Topic: 3 Questions
- Replies: 13
- Views: 1606
Re: 3 Questions
Only one problem with that: there is no fog tag in bloodgulch ('cept two rasterizers in bitmaps).
- Sun Oct 04, 2009 9:22 am
- Forum: HaloMD
- Topic: 3 Questions
- Replies: 13
- Views: 1606
Re: 3 Questions
Ah, thank you.
- Sun Oct 04, 2009 7:02 am
- Forum: HaloMD
- Topic: 3 Questions
- Replies: 13
- Views: 1606
3 Questions
How do you remove/re-color the "fog" in bloodgulch? I changed the fog bitmap mask to black, but the vehicles and scenery still have a "white overlay" effect going on. Secondly, in several maps I've used (e.g. Toxcity, Fusion G1, etc) it makes everything outside of a certain dista...
- Thu Oct 01, 2009 1:17 pm
- Forum: HaloMD
- Topic: Night in bloodguch?
- Replies: 11
- Views: 1711
Re: Night in bloodguch?
Two more quick questions:
One, where do the lens flare options hide themselves? --Edit: figured that out... kinda obvious really.
And two, there's still this awful white "fog" that kinda ruins the effect. How can I change to be a bit darker?
Thanks.
One, where do the lens flare options hide themselves? --Edit: figured that out... kinda obvious really.
And two, there's still this awful white "fog" that kinda ruins the effect. How can I change to be a bit darker?
Thanks.
- Thu Oct 01, 2009 6:19 am
- Forum: HaloMD
- Topic: Night in bloodguch?
- Replies: 11
- Views: 1711
Re: Night in bloodguch?
So the sun has nothing to do with the lighting really? Aside from being a big white dot.
- Wed Sep 30, 2009 8:12 pm
- Forum: HaloMD
- Topic: Night in bloodguch?
- Replies: 11
- Views: 1711
Re: Night in bloodguch?
Cool, thanks. Only one problem, how do I turn off the sun? Edit: Although it's probably harder, can you dim the sun and make it a moon? 'Nother edit: Figured out how to get rid of the sun, easy enough. But it still seems really light. Is there some sort of luminescence that you can turn down, or do ...
- Wed Sep 30, 2009 5:29 pm
- Forum: HaloMD
- Topic: Night in bloodguch?
- Replies: 11
- Views: 1711
Night in bloodguch?
How would one go about changing bloodgulch from day to night? I'm pretty sure you need to darken and lower the contrast on the scenery, then change the lighting or something... Not sure how though. Anyone mind helping a noob in distress? 

- Wed Sep 30, 2009 1:47 pm
- Forum: HaloMD
- Topic: Active camo...
- Replies: 22
- Views: 4452
Re: Active camo...
Wow, that's awesome. Thanks you!
- Tue Sep 29, 2009 2:50 pm
- Forum: HaloMD
- Topic: Active camo...
- Replies: 22
- Views: 4452
Re: Active camo...
None whatsoever. Turned a tree into a hog, placed that over another hog, nulled out the original... I now have 6 identical hogs that all spawn by the blue base. And then someone joined my game and killed me.
- Tue Sep 29, 2009 6:17 am
- Forum: HaloMD
- Topic: Active camo...
- Replies: 22
- Views: 4452
Re: Active camo...
Huh... I could've sworn that the modded version didn't work last night, but it seems fine now..
Thanks metallica.
Thanks metallica.
- Mon Sep 28, 2009 6:51 pm
- Forum: HaloMD
- Topic: Active camo...
- Replies: 22
- Views: 4452
Re: Active camo...
Still doesn't work. I'm thinking Swordedit might be incompatible with OS 10.4.11.