Search found 677 matches

by 2310
Sun Jun 16, 2013 9:14 pm
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

Thanks, it'll be fixed next update.
by 2310
Sun Jun 16, 2013 10:30 am
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

I'm still working on nade regen, but thanks Sparky :D In the meantime ... Heatsinks v0.6 is out! New stuff: Taxi rocket hog :D http://i44.tinypic.com/2vvqtrm.png Hog turret now runs on a switch for use as an area denial weapon. http://i40.tinypic.com/5ehdvl.png Needler upgraded :D Partial health reg...
by 2310
Sat Jun 15, 2013 7:59 am
Forum: HaloMD
Topic: [CHIP] Recruitment/General Thread
Replies: 11
Views: 5814

[CHIP] Recruitment/General Thread

CHIP: Chiron Halo International Playtesters A new initiative by Taxi and me (2310), CHIP exists to beta test and provide feedback on new mods. To join the CHIPs: Post here. Add [CHIP] to your in-game name. Check the forums/IRC for mod testing events! To have your mod tested by the CHIPs: Make a new...
by 2310
Mon Jun 10, 2013 8:45 pm
Forum: Modding Programs
Topic: Zeus
Replies: 33
Views: 18800

Re: Zeus

Would anyone here like to continue working on this with me after I churn out all the data type basics and include a tutorial on how to extend support for each new tag type? The workload includes reading the hex data of each tag file I provide and using the included tutorial to add support for that ...
by 2310
Mon Jun 10, 2013 4:11 am
Forum: HaloMD
Topic: [Tutorial] How to Make a MD Mod
Replies: 17
Views: 34259

Re: [Tutorial] How to Make a MD Mod

The map should retain the original format when rebuilt. There is no need to convert a rebuilt MD map.
by 2310
Mon Jun 03, 2013 8:26 am
Forum: HaloMD
Topic: [WIP] Halo 4
Replies: 5
Views: 2555

Re: [WIP] Halo 4

rEsTnPeAcEz wrote:I'm desperately running out of ideas.
Feel free to borrow some of mine :P They're not particularly refined, but maybe they'll give you some inspiration?
http://macgamingmods.com/forum/viewtopi ... 40&t=13124
by 2310
Sun Jun 02, 2013 2:49 pm
Forum: Halo Demo Tutorials
Topic: [Tutorial] High Accuracy Airstrike
Replies: 12
Views: 7299

Re: [Tutorial] High Accuracy Airstrike

Update: Riser must bounce off ground to work, and face down to be precise.
by 2310
Sat Jun 01, 2013 7:36 am
Forum: Halo Demo Tutorials
Topic: [Tutorial] High Accuracy Airstrike
Replies: 12
Views: 7299

Re: [Tutorial] High Accuracy Airstrike

That is strange ... could you send me the map?
by 2310
Sat Jun 01, 2013 4:17 am
Forum: Modding Programs
Topic: Zeus
Replies: 33
Views: 18800

Re: Zeus

That's great! Can it work the other way round (convert numbers to math expressions)?
by 2310
Sat Jun 01, 2013 4:08 am
Forum: Halo Demo Tutorials
Topic: [Tutorial] High Accuracy Airstrike
Replies: 12
Views: 7299

Re: [Tutorial] High Accuracy Airstrike

Ermmmmm, i think i have a prob..... the riser and the drone.... they are suppose to have 2 separate chainspawns but they seem to share one? i change one to the riser chainspawn and the drone follows the change too? help?. Make sure you're using different projectiles, and re-check that you've named ...
by 2310
Fri May 31, 2013 5:08 pm
Forum: Halo Demo Tutorials
Topic: [Tutorial] High Accuracy Airstrike
Replies: 12
Views: 7299

Re: [Tutorial] High Accuracy Airstrike

Actually, I think the riser's gravity will only affect the delay between the drone hitting and the airstrike spawning above - as we are using distance, not time, to detonate the projectile.
by 2310
Fri May 31, 2013 4:19 am
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

Heatsinks 0.5 is well underway, with partial health regen and an upgraded Needler! Also, for those who have requested one, here's the High Accuracy Airstrike tutorial! Shield Regen Effect: http://i40.tinypic.com/2qw3rdw.png Results of last week's server + Flamethrower HUD: http://i39.tinypic.com/2v2...
by 2310
Fri May 31, 2013 4:08 am
Forum: Halo Demo Tutorials
Topic: [Tutorial] High Accuracy Airstrike
Replies: 12
Views: 7299

[Tutorial] High Accuracy Airstrike

Most airstrikes involve using a high z-offset, which is fairly simple, but makes it hard to tell where the airstrike's going to land. This method of airstrike creation allows the airstrike to hit exactly where you shoot at. Credits: Sparky (for making the Chainspawning effe) Taxi (for helping test a...
by 2310
Tue May 28, 2013 12:59 pm
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

Heatsinks v0.4 is out! Changelog: Hogs slightly faster and heavier. Weapon Lottery: One of the shotgun spaces on each base has been replaced by a random weapon spawner. Gives out every usable weapon in map, except shotgun, to make it clearer which side is the Weapon Lottery. Needler is upgraded. On...