I know I'm new here but on the topic of judging "fun" there should be different "fun levels". ex: realism: as in how this is believable making it fun combat: as in how the combat is fun (good weapons, good spawns) map: is the map fun to play on? appeal: this would be the appeal o...
I have a bad habit of trying to do something for fifteen minutes and failing. After that i post then magically like two minutes later i find out a way to do it... Where do you find the bitmap to change the colors of the reticles?
I was working on RetroGulch and I was testing the AR grayscale skin and this is what happened: http://img204.imageshack.us/img204/762/screenshot20100427at722.png the numbers and compass are blue. But then i realized i only changed bitmap for 0 and north.... http://img130.imageshack.us/img130/762/scr...
Dr. Narwhal: you mod is on filefront and doesn't work... can you just tell us? --level 1 kid edit: major name mistake... i thought that was narwhal talking about his name (wtf happened there?), sorry.... and I thought that link would goto a clan website or something... I used search and found the me...
When you realize how simple this is, you will literally proceed to slap yourself in the face. Lol, just change the scnr (scenario) starting weapons with the sword. If you don't know how to do this look for a tri-force mod tut. (that's how i learned) Well, that's if you extracted the tags. Open and ...
not sure on ODST armor but unlim. ammo can be accomplished with going to weap>weapon/yourweaponhere/yourweaponhere>reflexives>triggers>triggers 1>int16>rounds per shot and making that equal zero.
You can use the bitmaps of the reticles, just give me credit. It's in the mediafire link along with a bunch of pictures (like 25) and a couple of Tuts. Help from: Level 1 kid with reticles. or something like that. I'm a person who will likely give away all his mods but still get pissed if one is &qu...
The tutorial said to put it to "something high, like 30" for testing... anyway Try It! I bet it looks all weird without the mod. =P I'm making an actual mod right now and i'm in the middle of phase 1.. bitmapping. (i sort of took an easy way out while still making it look cool.) --Level 1 ...
In hmt plugins i had homing = 30 (for testing) and that was the only other thing i modded and the grenades did bounce around but i didn't vid so you cant see that. I don't need to change responses as ill change speed to something normal =P and I like the bounce. @2310: it does but that i can only do...
Are you posting a link as i will play with you on it. looks cool and i have the same custom aimer problem... just not as bad. (the fuzzies) The sky and mountains look awesome. Looks like a good mod.
Thanks and the tripwire sounds fun. (z-axis is up/down, y-axis is north/south and x-axis is east/west) and also i read on the tut that you need to give it speed so not thinking of how fast it was i put 1-1.5... because of excessive speed they would bounce of anything but vehicles and spartans... loo...