Search found 9 matches

by Crezth
Sun May 07, 2006 6:44 pm
Forum: HaloMD
Topic: Alright, So:
Replies: 2
Views: 1488

Alright, So:

The Covenant Mortar Tanks. Any idea how to put them in a Halo Map?
by Crezth
Fri Apr 21, 2006 8:24 pm
Forum: HaloMD
Topic: covenant ship
Replies: 18
Views: 6378

Whether or not it is hard or easy is irrelevant. One could go on and on about the infinite variables necessary to make it possible, but in the end would say "It is doable." Because by that logic it would be doable; and it most certainly is. So what I propose is that someone, preferably on ...
by Crezth
Sun Mar 12, 2006 8:35 pm
Forum: HaloMD
Topic: Halo Demo Mods
Replies: 211
Views: 60465

Errr, the pelican would be nearly impossible as you would need to add all the bitmaps, metas, and addresses and add it/swap it with a currently built in vehicle. In other words, the pelican is not built into bloodgulch.map so you would have to figure a way in which you could swap an already include...
by Crezth
Sat Mar 11, 2006 7:46 am
Forum: HaloMD
Topic: Halo Demo Mods
Replies: 211
Views: 60465

I'm looking to put an actual pelican into the Blood Gulch map. Any idea how I'd do this?
by Crezth
Fri Mar 10, 2006 12:22 pm
Forum: HaloMD
Topic: Halo Demo Mods
Replies: 211
Views: 60465

Ah, I see, then. Makes enough sense to me. I'll play around with the Hexedit a bit more and see what I can find.
by Crezth
Thu Mar 09, 2006 8:17 pm
Forum: HaloMD
Topic: Halo Demo Mods
Replies: 211
Views: 60465

Well Jonathan, I took the HexEdit and started tinkering with the Bloodgulch given your Ghost <-> Banshee switch and whatnot, but I seem to have a problem: when using the Ghost <-> Banshee mod, other players can't seem to see the Ghost. I assume from your other posts that the same held true with the ...
by Crezth
Thu Mar 09, 2006 7:14 pm
Forum: HaloMD
Topic: NilObjectException?
Replies: 7
Views: 3223

Ambrosia wrote:you got hex edit? use that^^
Ah, thanks.

Now to find my way through this mystic garble.
by Crezth
Wed Mar 08, 2006 3:55 pm
Forum: HaloMD
Topic: NilObjectException?
Replies: 7
Views: 3223

Ah, I see. So, then how would one go about modding the demo?
by Crezth
Wed Mar 08, 2006 12:28 pm
Forum: HaloMD
Topic: NilObjectException?
Replies: 7
Views: 3223

NilObjectException?

Whenever I run HMT (version 0.5, if that makes a difference) and try to open bloodgulch.map, a window pops up with no chance for argument saying exactly "An exception of class NilObjectException was not handled properly. The application must shut down." And the application, of course, shut...