Search found 29 matches

by sheepofdumb
Sun Aug 20, 2006 9:44 am
Forum: HaloMD
Topic: FSAA?
Replies: 3
Views: 1002

FSAA?

I just got a new comp thats faster and has a much better graphics card so now I'm starting to screw around with my options. So what is FSAA and is it a good idea to turn it up to max?
by sheepofdumb
Thu May 04, 2006 7:14 pm
Forum: Mod Development
Topic: Soon to be released: The Great Wall of Gulch for Demo.
Replies: 85
Views: 9930

Wow...
by sheepofdumb
Thu May 04, 2006 7:07 pm
Forum: HaloMD
Topic: goodbye...
Replies: 19
Views: 4101

Well at least you have the full version to fall back on when all the cheap noobs overrun halo demo with crappy mods.
by sheepofdumb
Wed May 03, 2006 6:11 pm
Forum: Mod Development
Topic: Pelican In Blood Gulch note: For full
Replies: 12
Views: 2308

Yes Deox you get a cookie. You will get 5 cookies if you make pelicans in bloodgulch.
by sheepofdumb
Wed May 03, 2006 6:15 am
Forum: Mod Development
Topic: Intermediate modding made easy
Replies: 7
Views: 2195

Well I got in here with switching a needler with the fuel rod gun. I got that from the beginner forum. I have learned a lot but I'm no where near making mods that will have an impact on the community. It is hard trying to find HMT. I spent like two hours trying to find it. I wasn't sure of everyone'...
by sheepofdumb
Wed May 03, 2006 6:12 am
Forum: Mod Development
Topic: Pelican In Blood Gulch note: For full
Replies: 12
Views: 2308

I tried that once but it made me mad. Full bloodgulch and demo bloodgulch differ in code even after the first part.
by sheepofdumb
Tue May 02, 2006 11:57 am
Forum: Mod Development
Topic: Drivable Pelican Mod for dummies
Replies: 98
Views: 11823

I didn't foxrun. It must of done it for me... or I clicked on ignore by accident.
by sheepofdumb
Tue May 02, 2006 5:54 am
Forum: Mod Development
Topic: Drivable Pelican Mod for dummies
Replies: 98
Views: 11823

I added foxrun to my ignore list somehow and I want to take it off... how can I?
by sheepofdumb
Tue May 02, 2006 5:52 am
Forum: Mod Development
Topic: Intermediate modding made easy
Replies: 7
Views: 2195

I don't think Deox and those guys want this post up. Chances are they won't.
by sheepofdumb
Sat Apr 29, 2006 5:37 pm
Forum: Mod Development
Topic: Oddball nade settings
Replies: 0
Views: 1201

Oddball nade settings

Oddball has the nade settings I need anyone know where the general section for oddball is?
by sheepofdumb
Sat Apr 29, 2006 5:11 pm
Forum: Mod Development
Topic: Anyone want to test my new mod?
Replies: 4
Views: 1465

Thats a really fun mod. I spent like 15 mins flying around using shotgun.
by sheepofdumb
Sat Apr 29, 2006 9:00 am
Forum: Mod Development
Topic: Pelican in bloodgulch! w00t!
Replies: 10
Views: 2706

damn you giving us the un modded hex. Good job on that though.
by sheepofdumb
Fri Apr 28, 2006 6:53 am
Forum: HaloMD
Topic: help with energy sword mod im making
Replies: 21
Views: 5184

Just a quick tip. Keep your eyes open and you'll find out how to mod quickly in no time. The good modders slip up and tell you what you need to become a better modder all the time.
by sheepofdumb
Thu Apr 27, 2006 9:47 am
Forum: Mod Development
Topic: Nade placement
Replies: 8
Views: 2221

well as a temporary fix I put the plasma nades with the frags on the bases with no other mods. I think it will catch on in slayer.
by sheepofdumb
Thu Apr 27, 2006 9:45 am
Forum: Mod Development
Topic: how do u make a needler infinite?
Replies: 9
Views: 2010

If some parts were left in (depends on which ones) then we should be able to make one using the human sniper rifle and a plasma weapon. But then again I'm a newbie hexor so I really don't know what I'm talking about.