Search found 24 matches

by D.T.
Tue Dec 19, 2006 5:07 pm
Forum: Mod Development
Topic: CSS Projectiles
Replies: 83
Views: 30429

yeah, seems to be so. I wonder if there is a way to make effe tags CSS like proj tags.
by D.T.
Tue Dec 19, 2006 2:10 pm
Forum: Mod Development
Topic: CSS Projectiles
Replies: 83
Views: 30429

I got it to work! Yay me! But, there is one problem. It won't show explosions on the end of a shell's flight. Like a rocket will just disappear instead of exploding. Any ideas?
by D.T.
Thu Dec 07, 2006 8:13 pm
Forum: Mod Development
Topic: This forum must...LIVE!!!!!!!
Replies: 54
Views: 21795

Make sure the model is triangulated before you work with it. Halo Demo will only accept models made completely out of triangles.
by D.T.
Sat Jun 10, 2006 11:46 am
Forum: Mod Development
Topic: injecting a 3d model
Replies: 37
Views: 6182

Im actually going on a 3 week vacation as well, just to let y'all know.

So don't take me off too..yeah..

See ya..
by D.T.
Fri Jun 09, 2006 6:00 pm
Forum: Mod Development
Topic: injecting a 3d model
Replies: 37
Views: 6182

Im still not able to do it. I'm gonna make a snapZ movie of what I do, and host it somewhere, and if you would take a look and see what exactly I am doing wrong that would be wonderful.
by D.T.
Thu Jun 08, 2006 6:03 pm
Forum: Mod Development
Topic: injecting a 3d model
Replies: 37
Views: 6182

Ok. Will someone pm me and help me with this model thing? I followed the instructions exactly, and it just wont work.
by D.T.
Thu Jun 08, 2006 12:29 pm
Forum: Mod Development
Topic: injecting a 3d model
Replies: 37
Views: 6182

I know how to get HMT and OBJConverter to work, but by special things, do you mean changes to the meta you get from OBJConverter, or what?

Will comparing a standard Demo model and a OBJConverter generated model do anything to help me figure out whats going on?
by D.T.
Thu Jun 08, 2006 9:41 am
Forum: Mod Development
Topic: injecting a 3d model
Replies: 37
Views: 6182

Why does this not work for me?

I followed the instructions perfectly, or at least I think I did. Gonna try again and see if it works, but if not, then I might need some help.

Thanks for the tut!
by D.T.
Wed Jun 07, 2006 6:53 pm
Forum: Mod Development
Topic: Flying hogs
Replies: 15
Views: 3012

There should be a thread on here giving a rather vague, but informative hint into the flying hog problem. Search a bit, dig a bit, you'll find it. I think Deox is the hint giver, but I'm not sure. On a tangent, what is it about swapping the physics that makes the hog or whatever go crazy? Different ...
by D.T.
Wed Jun 07, 2006 6:50 pm
Forum: Mod Development
Topic: Public Info
Replies: 19
Views: 3848

Sorry so very much about the improper capitalization. Please accept my humble apologies, and my gift of eternal gratitude for being such an inspiring figure. :beats myself over the head: sword, not Sword, sword......REMEMBER!!!! D.T. P.S. I goofed because I forgot that even if your name is the begin...
by D.T.
Wed Jun 07, 2006 12:36 pm
Forum: Mod Development
Topic: Public Info
Replies: 19
Views: 3848

Sword and Deox won't like this. Not that I agree with them, but they seem to be the most active, so their info might just never see the light of day. I do like the idea of an open forum for ideas. I personally want to know how to inject models. If I could do that, I could do a major amount of fun th...
by D.T.
Fri Jun 02, 2006 6:00 pm
Forum: Mod Development
Topic: Weapon Spawn Points
Replies: 7
Views: 1698

Then you don't care enough. Look if you want the info.
by D.T.
Fri Jun 02, 2006 12:50 pm
Forum: Mod Development
Topic: Css stuff
Replies: 15
Views: 3326

Ya, all the bitmaps are(I think) defined in the bitmaps.map file. I think..

Correct me if I'm wrong on this.
by D.T.
Sun May 28, 2006 1:49 pm
Forum: Mod Development
Topic: Warthog turret on base
Replies: 30
Views: 5803

Just google Halo Bloodgulch Full, and you should get a download page in there.
by D.T.
Fri May 26, 2006 9:03 am
Forum: Mod Development
Topic: Funny mod
Replies: 25
Views: 14679

Press E to enter gunner seat of Toilet.

hmm...