Search found 939 matches

by 002
Sat Jun 10, 2017 10:21 am
Forum: HaloMD
Topic: How to host / start a HaloMD server?
Replies: 8
Views: 4110

Re: How to host / start a HaloMD server?

Ok so I have the server running but I can't seem to be able to connect to it now. ideas? Is it on the web app? https://halomd.macgamingmods.com/lobby/ If so, then you should be able to connect to it from the outside, and from the inside, you'd use your private IP address. If not, try installing the...
by 002
Mon Jun 05, 2017 2:58 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b13]

Alpha build 13 addresses a big where changing the map name or build did not immediately update the map file changes.
by 002
Sun Apr 23, 2017 10:38 am
Forum: HaloMD
Topic: Pearl
Replies: 22
Views: 3720

Re: Pearl

Hey, I am very new to this and have little idea how anything works. I recently installed Halo MD and wanted to transfer the campaign levels from the full HALO game to Halo MD. I go to Halo MD Menu > Mods > Reveal in finder. I then select the levels that I transferred from the full game and it gives...
by 002
Mon Apr 17, 2017 9:13 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b12]

Alpha build 12 has been released. It fixes an issue with importing tags into campaign maps where cutscenes would break as well as a bug where duplicating bitmaps and sounds tags wouldn't work properly.
by 002
Tue Mar 28, 2017 7:03 am
Forum: Modding Programs
Topic: Sapphire
Replies: 2
Views: 2843

Re: Sapphire

viz wrote:
Tue Mar 28, 2017 4:14 am
Hey the dropbox link is dead, any chance for a reup? Cheers
FIxed. Dropbox broke a bunch of links last week.
by 002
Tue Mar 28, 2017 7:02 am
Forum: HaloMD
Topic: FAQ: Joining a Halo PC server (or having a Halo PC client join a HaloMD server)
Replies: 3
Views: 2020

Re: FAQ: Joining a Halo PC server (or having a Halo PC client join a HaloMD server)

Hey I'm new here Looking to get this setup mainly for LAN play, have a few Macs and PCs around here so would be great to get everything working together! Have tried with the latest HaloMD and Halo CE v1.10 and it doesn't seem to be compatible? Joining the CE server on HaloMD (with Halo+ extension) ...
by 002
Sun Feb 26, 2017 11:04 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 3241

Re: [WIP] HaloMD Zombies Gametype

I understand that I'm quite late to this thread, however I am wondering if there are still methods for installing the mod. I frequently host 9 player games and zombies would be a very fun gamemode. How would I install it? Is it public yet? Sorry for such a late comment. Sorry. I haven't released it...
by 002
Sun Feb 26, 2017 10:58 pm
Forum: HaloMD
Topic: FAQ: Joining a Halo PC server (or having a Halo PC client join a HaloMD server)
Replies: 3
Views: 2020

FAQ: Joining a Halo PC server (or having a Halo PC client join a HaloMD server)

How do I join a Halo PC server on HaloMD? There are three ways you can do this: Add the server IP to your favorites list and join it from within the lobby. Direct IP to the server using the DIRECT IP function from within the game. Use the connect command to join the server. If the server is not usi...
by 002
Sat Feb 18, 2017 7:15 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b10]

Alpha build 10 has been released. Here are the changes: A dependency swapper has been added. You can use this feature to quickly swap dependencies or go to tags by double clicking on them. This swapper will show nulled out references, but it will not show predicted resources. Importing or duplicatin...
by 002
Fri Feb 17, 2017 1:45 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b8]

Alpha build 8 has been released. This isn't going to feature any noticeable changes, but it'll probably be slightly more efficient in some way somehow. Now using version 1.15 of the Rust programming language. If the Tritium library panics, an error message will be displayed rather than randomly cras...
by 002
Sat Feb 11, 2017 8:48 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b7]

Alpha b7 fixes a bug where certain maps wouldn't convert properly. Enjoy!
by 002
Fri Feb 10, 2017 12:37 pm
Forum: Modding Programs
Topic: Fire Dragon [Alpha b13]
Replies: 11
Views: 5362

Re: Fire Dragon [Alpha b6]

Fire Dragon has been updated. These are the changes: Added support for Custom Edition maps (Experimental) Map game and type are now displayed Maps can be converted from Halo Custom Edition to HaloMD / Halo PC, and unlike Pearl, you do not need a maps folder. (Experimental) The effect tag plugin has ...
by 002
Wed Jan 18, 2017 5:02 pm
Forum: HaloMD
Topic: How to Host A Dedicated Server Sierra
Replies: 11
Views: 3350

Re: How to Host A Dedicated Server Mac El Capitan

Make sure there's a game in progress. The dedicated server does not accept players unless there is a game in progress. Also, if you're hosting on the same machine you're intending to play on, make sure you change your client/server port in your Halo settings to something other than 2302/2303 such as...
by 002
Thu Dec 22, 2016 5:41 pm
Forum: HaloMD
Topic: Just Halo CE setup
Replies: 3
Views: 657

Re: Just Halo CE setup

Oh, also, if you want the original maps, you will need to buy the game. If you buy the Mac version, you'll want the Universal Binary version, as the original PowerPC version will not run on Intel-based Macs (any Mac made since 2006, basically) unless you are running 10.4 to 10.6 with Rosetta install...
by 002
Thu Dec 22, 2016 5:29 pm
Forum: HaloMD
Topic: How to get a map to load in Halo MD
Replies: 2
Views: 663

Re: How to get a map to load in Halo MD

If it's a Halo Custom Edition map, is has to be converted to the HaloMD format (Halo PC + identifer_build name format). Use Pearl to do this. Pearl will automatically add it to your maps folder. http://macgamingmods.com/forum/viewtopic.php?f=101&t=18512 Also, do not touch or modify the DoNotTouchOrM...