Search found 44 matches

by conure
Sat Jan 03, 2009 10:30 pm
Forum: HaloMD
Topic: Finding SOME memory hacks without narrowing down searches.
Replies: 15
Views: 1453

Re: Finding SOME hacks without narrowing down searches.

The reason this method works is due to ow halo loads halo files. The "reflexives" in normal maps are infact pointers for memory usage, with this you can do real time modding.

Here is a example (windows only):

http://www.youtube.com/watch?v=hz4R6K7l ... annel_page
by conure
Sun Jul 27, 2008 8:35 am
Forum: HaloMD
Topic: My Cheat Thread ^^
Replies: 13
Views: 3016

1. why not just get the model code for each weapon and shrink all weapons or make them large XD 2. o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it 1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure...
by conure
Sat Jul 26, 2008 6:02 pm
Forum: HaloMD
Topic: My Cheat Thread ^^
Replies: 13
Views: 3016

Old new is old.
I will give you some props if you can tell me the trick to map address is memory (very easy tbh).

A real fun thing to do with memory hacks is changing projectiles real time, this leads to increased lawls.
by conure
Wed May 21, 2008 6:21 pm
Forum: Modding Programs
Topic: swordedit
Replies: 265
Views: 29610

sword wrote:Image
I see what you did there.......

Also fun fact The Ui BSP is a skybox bsp, meaning it DOES have bounds at which it ends.
by conure
Wed May 14, 2008 2:51 pm
Forum: HaloMD
Topic: Ever wonder what happened to Marty's kids? well we found out
Replies: 13
Views: 1441

Heh, fun fact i dont make plugin "templates" anymore. I worked out a program that could convert gurrila exported tags in to plugin layouts, now i just fill in offsets. I make a point not to change anything from guerilla (that is usable) so darwin can be guerilla.
by conure
Thu Mar 13, 2008 9:13 pm
Forum: HaloMD
Topic: Teleport "Spawn" Points Help
Replies: 58
Views: 3820

lewbylew wrote:does anyone here know how to do all that USING hex?
Yes. But why the hell would you?
An appy can do it faster and just as good, if not better.
by conure
Mon Mar 10, 2008 1:31 pm
Forum: Halo
Topic: Is It Possible?
Replies: 17
Views: 3061

Or just post here. And if it has to do with the actual file differences between Halo mac maps and Halo PC maps then meh. scripts are the problem i relized this when i used the script injector on my ppc it worksked well and script got installed but it crashed halo well i moved it to my brothers mac ...
by conure
Tue Feb 26, 2008 4:03 pm
Forum: HaloMD
Topic: Time bombs
Replies: 18
Views: 1702

2 things, 1 i know i am too, but ur a newbie... and 2 it should work in scenario, if you import the grenade as scenery everything should be fine 1. i been modding for the last 3 or 4 years bud, for instance ever see those .ent plugins in eschaton? Ya i made those..... 2. It doesnt matter if it can ...
by conure
Tue Feb 26, 2008 3:04 pm
Forum: HaloMD
Topic: Time bombs
Replies: 18
Views: 1702

You talk to yourself a lot , and u can import the grenade as scenery. Also you lie and claim to know a lot about shit you know jack squat about. Scripts are not the answer here, they will NOT work for dynamic objects such as grenades that are thrown and not in the scenario when it is loaded. Once y...
by conure
Tue Feb 12, 2008 10:09 pm
Forum: HaloMD
Topic: Wtf?/
Replies: 19
Views: 1878

TaxiService wrote:.....TOA.......
Omg, i love you taxi, no one else has referred to it as that. <3 Also internalized bitmaps are fun, though i should probaly add the extract/inject features to that appy to finish it really... Or even let it internalize sounds, but whatever.
by conure
Sun Jan 13, 2008 11:09 pm
Forum: HaloMD
Topic: AIs
Replies: 28
Views: 3530

have u ever seen ai spawn in single player? no! the only way they spawn is if u get a checkpoint that tells the game to have them 'appear' in an area that u r not in or can see them 'appear'. That is wrong, ai can spawn in the same are as player but there are very few instances of this in the norma...
by conure
Thu Jan 03, 2008 9:27 pm
Forum: Halo Demo Tutorials
Topic: Secondary fire for stuff.
Replies: 58
Views: 8212

Fu£L wrote:but would the data be the same as halo demo?
The tag structure, yes. The tag its self? probably.

The major thing you need to correct the tutorial is the magic and tag offset.
by conure
Thu Jan 03, 2008 4:52 pm
Forum: Halo Demo Tutorials
Topic: Secondary fire for stuff.
Replies: 58
Views: 8212

I claim no resposibility for correctness of this, and i didnt feel like finishing the XML part. Also note that this uses the full halo BG because i dont wana officially support trial modding :P 1.) Open the map of your prefernce in a editor that can extract meta/xml files. Once map is open open a tx...
by conure
Tue Jan 01, 2008 7:52 pm
Forum: HaloMD
Topic: help wit teleporters..
Replies: 50
Views: 4629

Understanding how the structure works, idea behind reflexives, ect. This shits helped me tremendously as i learn to program.
by conure
Fri Dec 28, 2007 1:55 pm
Forum: HaloMD
Topic: flashlight
Replies: 24
Views: 3319

it might be easyer in eschaton i did them in hex tho exept for hack i did that with a new memhack app by decoy Really? that extremely interesting considering Decoy doesnt memory hack or program to my knowledge, and i have known him as a modder for longer then you have been modding..... So here what...