Search found 199 matches

by Xenoku
Tue May 26, 2009 8:36 pm
Forum: HaloMD
Topic: Please help me and Fuel in teh Halo 3
Replies: 21
Views: 2469

Re: Please help me and Fuel in teh Halo 3

I lol'd.

What's your best staged/overall screenshot?
by Xenoku
Sun May 24, 2009 5:19 pm
Forum: HaloMD
Topic: Please help me and Fuel in teh Halo 3
Replies: 21
Views: 2469

Re: Please help me and Fuel in teh Halo 3

Ah, well it sounds reasonable enough, however the picture itself is great. What affects did you use to acheive it?
by Xenoku
Sun May 24, 2009 12:54 pm
Forum: HaloMD
Topic: Please help me and Fuel in teh Halo 3
Replies: 21
Views: 2469

Re: Please help me and Fuel in teh Halo 3

Wow, that picture was well taken. Although I think a better angle would have suited the picture better, as well as any explosion lighting effects. But that might not have been possible. Overall, I think it is a very good pic, all it needs is a different angle...(Maybe)
by Xenoku
Sun May 24, 2009 11:57 am
Forum: HaloMD
Topic: Please help me and Fuel in teh Halo 3
Replies: 21
Views: 2469

Re: Please help me and Fuel in teh Halo 3

Gah, Fuel!!
You and your ways of thinking!
by Xenoku
Tue Jan 27, 2009 8:00 pm
Forum: HaloMD
Topic: True Infection V2
Replies: 26
Views: 2378

Re: True Infection V2

Ha hah, Nice release.
I really liked the first one a lot, I suspect that this one is alot better.

Although I do think You have added just a little to many weapons in the bases...But that is just me.
Otherwise, this is still great!
by Xenoku
Mon Jan 12, 2009 9:44 pm
Forum: Halo Demo Tutorials
Topic: [TuT] Tractor Beam
Replies: 20
Views: 5285

Re: [TuT] Tractor Beam

(KHC) Shadow wrote:tractor beam as in this pulls things towards you?
Oh, yeah, sorry I didn't mention.
by Xenoku
Mon Jan 12, 2009 12:29 pm
Forum: Halo Demo Tutorials
Topic: [TuT] Tractor Beam
Replies: 20
Views: 5285

[TuT] Tractor Beam

Simple tractor beam really, but still... First off, you have to set a proj's (any) Intial Velocity to 1E+14 (100000000000000), and the Final Velocity to 1E+16 (10000000000000000). Then you go to the jpt! of the edited proj and set the force of the proj to a positive interger (2 works alright). It ha...
by Xenoku
Sun Jan 04, 2009 2:18 pm
Forum: HaloMD
Topic: Shameful-Recon: Combat Evolved Cancelled Publicly
Replies: 72
Views: 5814

Re: Shameful-Recon: Combat Evolved Cancelled Publicly

... Shit ... This is the first thing a see when I come back?
Damn, and I was looking forward to seeing this mod.
*Sigh* Who ever the imposter was, he gonna get what is coming to him.
by Xenoku
Fri Nov 21, 2008 7:05 am
Forum: HaloMD
Topic: Weapon Names
Replies: 14
Views: 1915

Re: Weapon Names

Neko-chan! I remember you helped me out with skinning, thanks for that. /offtopic

Anyways, I think that what Sparky suggested was one of the correct ways to edit the names.
by Xenoku
Thu Nov 20, 2008 9:20 pm
Forum: HaloMD
Topic: Eschaton 0.7 feature beta
Replies: 58
Views: 5038

Re: Eschaton 0.7 feature beta

This is.... *Refrains from saying 'Epic'* Awesome!!
by Xenoku
Tue Nov 18, 2008 4:47 pm
Forum: HaloMD
Topic: [WIP] Refresh v2
Replies: 112
Views: 12302

Re: [WIP] Refresh v2

Well, I found it to be no problem that it was late, and I'll try this out as soon as I can.


P.S. Thanks for letting me Test, I'll supply some comments.
by Xenoku
Mon Nov 17, 2008 8:10 pm
Forum: HaloMD
Topic: [WIP] Refresh v2
Replies: 112
Views: 12302

Re: [WIP] Refresh v2

Wow, I wasn't expecting my name. Anyways, I also did not receive a PM.
by Xenoku
Sun Nov 16, 2008 9:38 pm
Forum: HaloMD
Topic: Eschaton 0.7 feature beta
Replies: 58
Views: 5038

Re: Eschaton 0.7 feature beta

Ha hah, Yeah. This is a Mac site.
by Xenoku
Sun Nov 16, 2008 2:41 pm
Forum: HaloMD
Topic: Eschaton 0.7 feature beta
Replies: 58
Views: 5038

Re: Eschaton 0.7 feature beta

Alright, thanks. :D
by Xenoku
Sun Nov 16, 2008 8:27 am
Forum: HaloMD
Topic: Eschaton 0.7 feature beta
Replies: 58
Views: 5038

Re: Eschaton 0.7 feature beta

....Will this be for PC? I will get down on my knees if not....