Search found 2076 matches

by Altimit01
Tue Apr 17, 2007 3:45 am
Forum: Mod Releases
Topic: Drop in 2.0
Replies: 27
Views: 7294

Mod away. Use hex if you really want to.
by Altimit01
Mon Apr 16, 2007 7:08 pm
Forum: Mod Releases
Topic: Drop in 2.0
Replies: 27
Views: 7294

What is this sparkedit you speak of? I used no such program. Eschaton and hexeditor only for the moving of locations.
by Altimit01
Mon Apr 16, 2007 5:56 pm
Forum: Mod Releases
Topic: Drop in 2.0
Replies: 27
Views: 7294

Drop in 2.0

A remake of a mod I made for full, I call it drop in. Darker map: tweaked fog values. AR: burst fire, 2x zoom, more accurate. Pistol: removed zoom. Normal warthog: is now just a machine gun turret. Flag: flags now start on top of the pelicans that hover (and are non-flyable) near each base. Teleport...
by Altimit01
Sun Apr 15, 2007 10:48 pm
Forum: HaloMD
Topic: Medic game type =)
Replies: 19
Views: 3678

You need to pass the MOUT to play multiplayer. Took me forever but I did it with my macbook track pad.
by Altimit01
Sun Apr 15, 2007 8:10 pm
Forum: HaloMD
Topic: Internalized Bitmaps Info
Replies: 7
Views: 1665

Edit: nvm. Just now looked deeper into the issue and turns out a dependency of a dependency of a dependency was swapped out. Oh course as soon as I ask something you notice how familiar a pattern in the sky works. Other questions include: Remodeled model injection - how? Resizing models using hex Li...
by Altimit01
Sun Apr 15, 2007 7:58 pm
Forum: HaloMD
Topic: Internalized Bitmaps Info
Replies: 7
Views: 1665

Internalized Bitmaps Info

Hey there demo modders. I've been modding halo full for a little under a year now, but only recently have I seriously looked into demo. Two reasons really. Demo modders seem to know more about the halo map file, and my cd drive is on fritz. Really, I'm just looking for as much info as I can get abou...