Search found 2076 matches

by Altimit01
Fri Feb 05, 2010 12:00 pm
Forum: Halo
Topic: I need Pillar of Autumn map!!!!
Replies: 10
Views: 2319

Re: I need Pillar of Autumn map!!!!

Copyright infringement is copyright infringement regardless of profit or not. Install from your CD. Make backups of the maps you care about and your saves and just install from scratch.
by Altimit01
Thu Feb 04, 2010 11:38 pm
Forum: HaloMD
Topic: Possible to make a .map only readable with halo mac not pc?
Replies: 18
Views: 1797

Re: Possible to make a .map only readable with halo mac not pc?

Modzy wrote:Halo Trial and Demo maps are completely identical, as are Halo Mac/PC maps.
Lies.
by Altimit01
Thu Feb 04, 2010 11:37 pm
Forum: Halo
Topic: I need Pillar of Autumn map!!!!
Replies: 10
Views: 2319

Re: I need Pillar of Autumn map!!!!

Get it from the disc.
by Altimit01
Thu Feb 04, 2010 8:37 am
Forum: HaloMD
Topic: How to utilize Mota's tag pack?
Replies: 16
Views: 1876

Re: How to utilize Mota's tag pack?

Mota's too lazy to do a tag pack that doesn't require crappy rebuilding.
by Altimit01
Sat Jan 30, 2010 1:00 pm
Forum: HaloMD
Topic: Skinning without a Graphics editor
Replies: 25
Views: 2560

Re: Skinning without a Graphics editor

Masks are black and white. It's basically the alpha layer.
by Altimit01
Fri Jan 29, 2010 4:29 pm
Forum: HaloMD
Topic: Skinning without a Graphics editor
Replies: 25
Views: 2560

Re: Skinning without a Graphics editor

I don't see why you wouldn't want to download a graphics editor to skin. Since skinning is editing graphics. Preview can't really do much.
by Altimit01
Wed Jan 27, 2010 1:15 pm
Forum: General Discussion
Topic: Macbook help!
Replies: 10
Views: 1287

Re: Macbook help!

Fun fact: most software isn't designed to exit. It's probably hardware so get a tech to look at it.
by Altimit01
Wed Jan 27, 2010 12:52 pm
Forum: General Discussion
Topic: Macbook help!
Replies: 10
Views: 1287

Re: Macbook help!

Most likely hardware. Take it in.
by Altimit01
Mon Jan 25, 2010 10:52 am
Forum: HaloMD
Topic: Dev research: 3D rendering
Replies: 10
Views: 1183

Re: Dev research: 3D rendering

Made in C++ with codewarrior is self-explanitory. Again, 3D is trivial once you have a handle on such things. And I was referring to the meta data of the tag. It's just that most of the meta data is also best rendered in 3D in one form or another. All the rigging information is in the meta not the r...
by Altimit01
Sun Jan 24, 2010 4:38 pm
Forum: HaloMD
Topic: Dev research: 3D rendering
Replies: 10
Views: 1183

Re: Dev research: 3D rendering

Mod2 is really boring. It's just that some parts of it are overly complex. Mainly the rigging issues. The only good way to display those is in 3D.
by Altimit01
Sun Jan 24, 2010 4:37 pm
Forum: HaloMD
Topic: Success! Sparky can make his own unique scenery now!
Replies: 24
Views: 2596

Re: Success! Sparky can make his own unique scenery now!

LoDs reduce rendering problems. Unless you plan on only doing low-poly models, you're going to want LoDs.
by Altimit01
Wed Jan 20, 2010 8:53 pm
Forum: HaloMD
Topic: HDM Dedicated Server
Replies: 4
Views: 730

Re: HDM Dedicated Server

I don't see the point of running a server OS for this. All the server related stuff you're going to want is handled by the application. Just something that can run continuously is all you'll need. Have enough hardware to run Halo well plus a few hacks for admin work (like removing the host player an...
by Altimit01
Mon Jan 18, 2010 10:46 am
Forum: Mod Development
Topic: Open Halo Parser: Demo
Replies: 10
Views: 6311

Re: Open Halo Parser: Demo

I blame cloud who first gave me a crappy bit of HMT code converted to RB.
by Altimit01
Sun Jan 17, 2010 10:46 pm
Forum: HaloMD
Topic: Halo Hex Codes (list of sites)
Replies: 5
Views: 873

Re: Halo Hex Codes (list of sites)

I wish we still had conure's auto-reverse-engineer-HEK-plugin-maker-app. There were a few bugs but it still worked in principle. Then HD death. I blame bungie's friends at team ninja. Anyways, almost all of those codes are already built in to existing plugins. Classic though.
by Altimit01
Sat Jan 16, 2010 6:54 pm
Forum: Mod Development
Topic: Open Halo Parser: Demo
Replies: 10
Views: 6311

Re: Open Halo Parser: Demo

The C/C++ stuff I wrote doesn't even bother with streams. It was really interesting watching it do full map loads of the BSP quickly. It uses the older block read method from C.