Search found 270 matches

by xxxshooter
Tue Jan 20, 2009 3:38 pm
Forum: HaloMD
Topic: Upcoming:
Replies: 19
Views: 1898

Upcoming:

expect great things

depends on how you think... i like what i've done

Image

projected release date: ~30 days
by xxxshooter
Sat Jan 17, 2009 8:57 pm
Forum: HaloMD
Topic: Here i make the first weapon form halo 3
Replies: 37
Views: 3534

Re: Here i make the first weapon form halo 3

tsk...

random shit: my WW2 mod still underway woo... =(
by xxxshooter
Thu Dec 25, 2008 3:30 pm
Forum: General Discussion
Topic: Merry Christmas
Replies: 42
Views: 4261

Re: Merry Christmas

Merry christmas one and all!

Heres to another year at MGM!

Oh, and monoman... umm... could... i... uh.... have the receipt for the elf? i dinna like it

:D jk

Oh, slapz, i would totally bang your sister. Ninja or not.

:D
by xxxshooter
Thu Dec 18, 2008 1:38 pm
Forum: Mod Request
Topic: ww2
Replies: 15
Views: 2120

Re: ww2

Models, HUD editing (bitmaps), other stuff that i can't think of at the moment.

I wish to release the mod someday.

what i have so far can be found here

o... fyi... if you get in the shee the game crashes on my computer, it may be different for other people.
by xxxshooter
Tue Dec 16, 2008 8:19 pm
Forum: HaloMD
Topic: Pickup Icon
Replies: 9
Views: 445

Re: Pickup Icon

well i assume its ui subsection hud. but im sure i looked through all of them and couldn't find them
by xxxshooter
Tue Dec 16, 2008 4:37 pm
Forum: HaloMD
Topic: Pickup Icon
Replies: 9
Views: 445

Re: Pickup Icon

So the number (i follow your instructions Taxi and get a number) there indicates which bitmap/whatever data to look at to get the image?
Where is this bitm located?
Because i want to know how to inject a new one.

Forgive my noobishness TaxiService, please
by xxxshooter
Tue Dec 16, 2008 2:59 pm
Forum: HaloMD
Topic: Some questions
Replies: 12
Views: 687

Re: Some questions

Yea... i don't inject bitmaps through HHK. But i was reviewing my mod in halo and i figured out everytime i try to get in the banshee halo crashes... Ill have to figure that out
by xxxshooter
Tue Dec 16, 2008 2:55 pm
Forum: HaloMD
Topic: 002 modded the sounds.map
Replies: 16
Views: 853

Re: 002 modded the sounds.map

002 wrote:Another thing: If you ask for pics. Don't expect me to take a picture of sound.
Pics please?

Lol... just kidding. Great job 002!
by xxxshooter
Tue Dec 16, 2008 2:52 pm
Forum: Mod Request
Topic: ww2
Replies: 15
Views: 2120

Re: ww2

o jezuz... i didnt realize that that was an old post... my bad guys
by xxxshooter
Mon Dec 15, 2008 10:54 pm
Forum: Mod Releases
Topic: [Mod] Jester Brothers Machinima Map Pack V2 Release!
Replies: 25
Views: 4198

Re: [Mod] Jester Brothers Machinima Map Pack V2 Release!

yay....

Machinima Maps for when i get the time! whoopeee!!

Great job fonzie!
by xxxshooter
Mon Dec 15, 2008 10:49 pm
Forum: HaloMD
Topic: Is it possible to make somewhat of a spike grenade?
Replies: 46
Views: 3054

Re: Is it possible to make somewhat of a spike grenade?

hey nineten... nice seeing u again... tell me when you get Vahalla released! i've been looking forward to it.
by xxxshooter
Mon Dec 15, 2008 10:46 pm
Forum: Mod Releases
Topic: Capwn's Antigravity Gun Mod (v1.4)
Replies: 39
Views: 4322

Re: Capwn's Antigravity Gun Mod (v1.4)

aww... i miss draconic... him and his 2 dancing people avatar....
by xxxshooter
Mon Dec 15, 2008 10:45 pm
Forum: Mod Releases
Topic: (mostly) Total Darkness Mod
Replies: 15
Views: 2739

Re: (mostly) Total Darkness Mod

nice, somewhat simple fun mod. Good job!

~xxx~
by xxxshooter
Mon Dec 15, 2008 10:43 pm
Forum: HaloMD
Topic: Some questions
Replies: 12
Views: 687

Re: Some questions

Weird... i've had to rebuild my (STILL IN PROGRESS LOL) world war 2 mod a couple of times (due to tag injection) a couple of times in HHK and i'm still able to use it in eschaton and HHK.

No problems...
by xxxshooter
Mon Dec 15, 2008 10:37 pm
Forum: HaloMD
Topic: Having Problems With Meta Injecting
Replies: 5
Views: 365

Re: Having Problems With Meta Injecting

To decrapp 'em you have to reapply the model from the map that the tag was originally ripped from in HMT. It's explained in alimit's AI Tut. Also, when injecting completely new models (new meta/ tags or w/e) the dependency swapper in HMT will almost always show them. Otherwise (in the case of older ...