Search found 2076 matches
- Sat Jan 16, 2010 6:31 pm
- Forum: Mod Development
- Topic: Open Halo Parser: Demo
- Replies: 10
- Views: 6151
Re: Open Halo Parser: Demo
I'm not sure I understand what you mean be linked maps. I see the same basic stuff where it's just a large collection of data all tied to one map. The only thing that seems like it might be faster is the tag length calculation. Unless you think there's some major speedups to be had in not having cla...
- Sat Jan 16, 2010 12:09 pm
- Forum: Mod Development
- Topic: Open Halo Parser: Demo
- Replies: 10
- Views: 6151
Re: Open Halo Parser: Demo
Not bad. Some good improvements on the basic map loading code. I'd quibble on a few of the variable names picked, particularly the temp variable tag_offsets but it works alright. Not very OO but I'm not sure how important that is to you.
- Fri Jan 15, 2010 3:08 pm
- Forum: HaloMD
- Topic: Quick modding question
- Replies: 4
- Views: 375
Re: Quick modding question
Requires a script from what I remember. Which if another part of my dusty memory recalls correctly, will not work for demo MP.
- Thu Jan 14, 2010 12:27 pm
- Forum: Modding Programs
- Topic: swordedit: An Update
- Replies: 168
- Views: 36707
Re: swordedit: An Update
Re: chunk cloning. I know some of you guys would disagree with me on this since it's slower but I've found that disassociating tags from the map and recompiling makes it much simpler to work with. As for collab work, as nice as Obj-C is (or not depending on POV) I'm leaning towards C++ and QT to kee...
- Wed Jan 13, 2010 11:20 pm
- Forum: Modding Programs
- Topic: swordedit: An Update
- Replies: 168
- Views: 36707
Re: swordedit: An Update
By the way, nil, modzy, I don't know what your plans are or where you are in life right now but I can say that colleges LOVE kids who teach themselves things to a high proficiency, and I believe especially love kids who can say that they have reverse engineered something. alt is left out... :( Afte...
- Sun Jan 10, 2010 9:47 am
- Forum: Halo
- Topic: Projectile Error
- Replies: 2
- Views: 1111
Re: Projectile Error
If I had to guess, I'd say projectile error is something related to how often the AI misses and target tracking would be related to how fast it tracks (turns towards?) a target. The best way to find out is to play around and see what happens.
- Sat Dec 26, 2009 3:44 pm
- Forum: Halo
- Topic: Halo CE mac help
- Replies: 56
- Views: 25614
- Mon Dec 21, 2009 9:12 pm
- Forum: Halo Demo Tutorials
- Topic: Fun Dynamic Modding..Mhmm.
- Replies: 30
- Views: 39131
Re: Fun Dynamic Modding..Mhmm.
So for those who need a TL;DR
nil made a template and interface for modifying Halo demo memory. You just write a script in python and it gets turned into an app that does said memhacking.
nil made a template and interface for modifying Halo demo memory. You just write a script in python and it gets turned into an app that does said memhacking.
- Mon Dec 21, 2009 7:26 pm
- Forum: Halo Demo Tutorials
- Topic: Fun Dynamic Modding..Mhmm.
- Replies: 30
- Views: 39131
Re: Fun Dynamic Modding..Mhmm.
Different. CE scripting is based on lisp not python. Might take a look at this shiny new toy.
- Mon Dec 21, 2009 12:32 am
- Forum: General Discussion
- Topic: Eschaton- The search
- Replies: 25
- Views: 1688
Re: Eschaton- The search
Cute but not Halo Demo enough. Kicked to GD. P.S. Modzo is right, I didn't write the plugins. Any of that silliness is because of whoever wrote the plugins. My shenanigans are in code comments.
- Thu Dec 17, 2009 5:07 pm
- Forum: HaloMD
- Topic: I have a favour to ask of some one...
- Replies: 34
- Views: 3232
Re: I have a favour to ask of some one...
Generally speaking yes. There are always some exceptions. Back in the day we used to do a quick rebuild in HHK that would fix things. I think the biggest problems were with meta swapped maps.
- Tue Dec 15, 2009 11:27 pm
- Forum: HaloMD
- Topic: Haaaay Alt!!!
- Replies: 5
- Views: 742
Re: Haaaay Alt!!!
Eh. Don't really know. Not sure what the problem is related to. You could run a test to see if it works with HHK. You could see if the same happens with an unmodded weapon from the original game. Check to again with a weapon from the game but not from that map. Things like that. There might be a qui...
- Mon Dec 14, 2009 10:52 pm
- Forum: General Discussion
- Topic: What major operating system version do you use?
- Replies: 20
- Views: 2731
Re: What major operating system version do you use?
i don't even bother with any windows above XP at the moment. tell me when they make them decent. Windows 7. Heard of it? Vista had some pretty bad growing pains but it was still a decent OS (for a non-*nix anyways). It had some problems with promised features getting cut, driver issues and being de...
- Mon Dec 14, 2009 4:07 pm
- Forum: General Discussion
- Topic: Bootcamp, running Windows XP or Vista
- Replies: 10
- Views: 1270
Re: Bootcamp, running Windows XP or Vista
Im pretty sure it might be a free download for the bootcamp thing. If not, I dont really know what bootcamp is. Isn't it a application that you install and on start up, allows you to boot either windows or mac? My dad has something like that on his laptoppy. It can run multiple systems, but i don't...
- Mon Dec 14, 2009 10:54 am
- Forum: General Discussion
- Topic: What major operating system version do you use?
- Replies: 20
- Views: 2731
Re: What major operating system version do you use?
Assuming you get a decent sample size I'm going to hazard a guess towards the older versions. It seems that most of the people who are active on this site prefer to not have to buy software (see Halo demo vs Halo full). The OS updates can cost a pretty penny and for the most part the older ones run ...