Search found 6045 matches
- Thu Feb 20, 2014 9:18 am
- Forum: Mod Releases
- Topic: Bloodgulch+ (1.3)
- Replies: 6
- Views: 10595
Bloodgulch+ (1.3)
Hello, here's another mod i made. Description : A revamped version of bloodgulch. The scenario, vehicles, original and new weapons have been finely tuned to spice up the gameplay without changing it too much from that of the original map. List of changes : • General: -- More player spawns added, som...
Re: Clones
>Just import an actv tag from b30 and swap it into the vehicle's nulled out actv slots.
You have to put another actv in there, not a bipd. Get one from b30, change its biped if needed, and then put the actv in the vehicle.
You have to put another actv in there, not a bipd. Get one from b30, change its biped if needed, and then put the actv in the vehicle.
- Mon Feb 10, 2014 9:39 am
- Forum: Mod Request
- Topic: halo ce halo 3 mods
- Replies: 1
- Views: 3966
- Sun Jan 19, 2014 6:02 am
- Forum: HaloMD
- Topic: Anyone alive out there
- Replies: 11
- Views: 5647
Re: Anyone alive out there
I'm always lurking. I'm most commonly found in the IRC, and don't play a lot. I've been making some FTL mods, and that's it.
- Sat Jan 11, 2014 8:49 am
- Forum: General Discussion
- Topic: Dat's Racist!
- Replies: 12
- Views: 12302
Re: Dat's Racist!
What's the difference between a Jewish and a boy scout?
The boy scout comes home from camp.
HOHOHOHOHOHOHOHOHO yeah it's horrible, i know. ◡⁔◡
The boy scout comes home from camp.
HOHOHOHOHOHOHOHOHO yeah it's horrible, i know. ◡⁔◡
Re: Clones
You can spawn a biped inside a vehicle using one of its actv tag. (they're for AIs)
Just import an actv tag from b30 and swap it into the vehicle's nulled out actv slots. (you can edit the actv so that it uses the bipd/weap of your choice)
Just import an actv tag from b30 and swap it into the vehicle's nulled out actv slots. (you can edit the actv so that it uses the bipd/weap of your choice)
- Thu Jan 02, 2014 7:19 am
- Forum: Other Games
- Topic: [FTL] The Moke / Firestarter (custom ships)
- Replies: 2
- Views: 12141
Re: [FTL] The Moke / Firestarter (custom ships)
Updated thread
- Thu Dec 26, 2013 3:39 pm
- Forum: General Discussion
- Topic: Merry Christmas
- Replies: 4
- Views: 7786
Re: Merry Christmas
LET US GET DRUNK IN THE NAME OF THE NEWBORN SAVIOR or something
- Mon Dec 23, 2013 3:27 pm
- Forum: Other Games
- Topic: [FTL] The Moke / Firestarter (custom ships)
- Replies: 2
- Views: 12141
[FTL] The Moke / Firestarter (custom ships)
( Original post on ftlgame.com ) Overview : https://hostr.co/file/Qu35UgsS6jNG/mokeA.png The Moke (Human Freighter) An aged cargo ship. This vessel was designed for short interplanetary trips, but its sturdy build allowed it to be easily refitted to withstand FTL jumps. Included Systems/Subsystems:...
- Thu Nov 28, 2013 10:06 pm
- Forum: HaloMD
- Topic: Mod Concept: Trust Issues
- Replies: 9
- Views: 4595
Re: Mod Concept: Trust Issues
Fart guns would've been the backbone of this mod. I suggested that all weapons had at least one farting variant, but meh. It might get redundant after a while.
- Fri Nov 22, 2013 9:54 am
- Forum: Graphics
- Topic: Yet another taxi avatar
- Replies: 2
- Views: 5095
Re: Yet another taxi avatar
I know, right? Isn't that uncanny and shit? :0c
- Thu Nov 21, 2013 2:10 pm
- Forum: HaloMD
- Topic: Invisifying
- Replies: 2
- Views: 1877
Re: Invisifying
I meant to reply much sooner but i've been super busy lately. Anyway, In the blowtorch model there are two examples of how to turn shaders invisible. First, by "nulling out" a shader in the mod2. I say "null out" in quotes because if you nulled out a soso, schi or whatever from a...
- Tue Nov 19, 2013 3:31 am
- Forum: Graphics
- Topic: Yet another taxi avatar
- Replies: 2
- Views: 5095
Yet another taxi avatar
I felt inspired this morning and redesigned my avatar. What do you think?
- Mon Nov 04, 2013 7:11 am
- Forum: General Discussion
- Topic: Costumes! (Halloween)
- Replies: 2
- Views: 5089
Re: Costumes! (Halloween)
I didn't do anything for halloween, but by chance there was a comic con here in italy in the same time frame. Me and a friend of mine went dressed as two characters from Payday. We did the same thing last year, but the old masks were super inaccurate so we remade them from scratch. They're now a muc...
- Mon Nov 04, 2013 6:40 am
- Forum: Graphics
- Topic: Pics of us thread! Again...
- Replies: 49
- Views: 36542
Re: Pics of us thread! Again...
I'm the one on the left