Search found 3709 matches
- Tue Jul 24, 2007 5:38 pm
- Forum: HaloMD
- Topic: Kayar's mod-beta
- Replies: 15
- Views: 2293
Lol, awesome screenshots, zap. thnx. The plas nades, actually, I swapped their damage for something, meant to make them more powerful, but it somehow didn't, don't know why. I never use them anyway. That tree... you must be using shaders, unfortunately I can't with the computer I have so everything ...
- Tue Jul 24, 2007 1:33 pm
- Forum: HaloMD
- Topic: Kayar's mod-beta
- Replies: 15
- Views: 2293
Eclipse_Cannon_Alpha
I just uploaded the full, complete version. Its use of the sun's flare is a bit sketchy, makes the sun into an annoyingly large square. But to compensate, the sniper now shoots the flare, not in as cool a way I would have hoped but it does still look sick. I know it's been done before, but I couldn'...
- Tue Jul 24, 2007 12:44 pm
- Forum: HaloMD
- Topic: Kayar's mod-beta
- Replies: 15
- Views: 2293
Ack... I tried to upload a few pics to filefront, but it wouldn't work. I used hex and HMT. Working on an alpha version with more changes, I'll upload it soon, it's already almost ready. Hm... maybe I'm not putting enough detail on these or something, but I always thought it took longer to make thes...
- Tue Jul 24, 2007 9:28 am
- Forum: HaloMD
- Topic: Kayar's mod-beta
- Replies: 15
- Views: 2293
Kayar's mod-beta
Hey, so guess what? After a million people prodded me to try and mod, I finally made one that worked. It's not that great, obviously, since it's my first, but it's not bad. Makes you look all glassy-like, melee is more powerful, and the machine gun hog is purple. Plas nades also do no damage. Might ...