Search found 2764 matches

by Modzy
Thu Oct 31, 2013 7:50 pm
Forum: General Discussion
Topic: Costumes! (Halloween)
Replies: 2
Views: 5117

Costumes! (Halloween)

Post costumes.

Captain Hammer:
Image
by Modzy
Wed Oct 23, 2013 10:02 pm
Forum: Halo
Topic: [Fixed] 10.9 compatibility issues
Replies: 11
Views: 10608

Re: 10.9 compatibility issues

Seems to mainly be focused on Integrated chips like Intels.
by Modzy
Mon Sep 23, 2013 12:19 pm
Forum: HaloMD
Topic: Seeking texture artist for Phoenix
Replies: 5
Views: 2808

Re: Seeking texture artist for Phoenix 3

The only top notch texture artists on this site are Taxi and Veen. Although Veen you may not be able to reach without Facebook,
by Modzy
Tue Aug 13, 2013 2:59 am
Forum: General Discussion
Topic: Gargoyles.
Replies: 4
Views: 3108

Gargoyles.

...
by Modzy
Mon Aug 12, 2013 10:53 pm
Forum: General Discussion
Topic: I was living in constant disparagement (self-deprecation)
Replies: 22
Views: 13092

Re: I was living in disparity

I don't get it. This is general discussion, anything should be allowed here. If you don't like what Sparky is saying, don't read it maybe? check the thread to see what it's about, if it doesn't interest you don't read the damn thing, and for god's sake don't comment on it. Problem solved. This is w...
by Modzy
Sat Aug 10, 2013 4:24 pm
Forum: HaloMD
Topic: HaloDemoMods officially down and out?
Replies: 16
Views: 6221

Re: HaloDemoMods officially down and out?

Here's all the maps we saved: http://www.halomd.net/demo/
by Modzy
Wed Aug 07, 2013 10:50 pm
Forum: Modding Programs
Topic: [App] Pearl 2 (Manual Update)
Replies: 33
Views: 51639

Re: [App] Pearl 2 (Manual Update)

The animation appear to be corrupted by the conversion. I'll see what I can do.
by Modzy
Sun Aug 04, 2013 4:29 pm
Forum: Modding Programs
Topic: [App] Pearl 2 (Manual Update)
Replies: 33
Views: 51639

Re: [App] Pearl 2 (Manual Update)

troyl9 wrote:I am having a problem with a map called "Chronopolis_C3_Public_Beta0.2"

Idk if i am not doing this one right or if this one isn't supported. I can't get any CE maps to convert. am I doing something wrong?
CE maps require Halo Full maps folder. Do you have that?
by Modzy
Fri Aug 02, 2013 3:26 pm
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

I highly doubt he iterates through duplicate tags.
by Modzy
Thu Jul 25, 2013 12:03 pm
Forum: HaloMD
Topic: Weapon Crashing
Replies: 3
Views: 1649

Re: Weapon Crashing

What type of computer are you using/OS? Upload the map and I will take a look.
by Modzy
Tue Jul 23, 2013 11:42 pm
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

>>also OHP follows all memory offsets to achieve correct locations, just as Halo does. Adding pointer aliases for protection became obsolete when we stopped dealing in terms of magic and saw that the cache files were literally C-struct memory dumps. I'm surprised that took much research. It always ...
by Modzy
Sun Jul 21, 2013 6:23 pm
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

002 wrote:Since it's merely bloodgulch with nothing added (not even rebuilt), one could actually retrieve the data stored by replacing the tag array with the old one.
That's not retrieving, that's replacing. :p
by Modzy
Sun Jul 21, 2013 12:48 pm
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

I don't think Modzy is saying it isn't feasible to unprotect these maps, only that Emergence won't be able to do it without an update. This is exactly what I said. Emergence can't unprotect these maps because 002 implemented some research I did on the process a few years back. You can't just salvag...
by Modzy
Sun Jul 21, 2013 10:56 am
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

>>has a feeling Sparky hasn't even looked at this protection >>also OHP follows all memory offsets to achieve correct locations, just as Halo does. Adding pointer aliases for protection became obsolete when we stopped dealing in terms of magic and saw that the cache files were literally C-struct mem...
by Modzy
Fri Jul 19, 2013 11:51 pm
Forum: HaloMD
Topic: Working on a protection...
Replies: 45
Views: 11209

Re: Working on a protection...

Emergence can't unprotect these maps because 002 implemented some research I did on the process a few years back. You can't just salvage the data anymore, not without an added step.