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 Immortality 
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Post Re: Immortality
x0v3rKiLx wrote:
BTW for those of you who don't know, this mod negates ALL damage including falls and splatters. Once you turn it on, you are truly invincible in every conceivable way.


1. Assassinations? (melee to the back)
2. EMP (plasma pistol overcharge or plasma nade) + headshot?

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Thu Jul 08, 2010 12:14 am
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Post Re: Immortality
1. Melee to back.
2. Being run over by a vehicle.

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Thu Jul 08, 2010 6:04 am
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Post Re: Immortality
3. Dropping off a very large edge while in a vehicle and not getting out.

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Fri Jul 09, 2010 4:44 pm
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Post Re: Immortality
^lol i like doing that it make me feel like james bond...

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Sat Jul 10, 2010 4:38 pm
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Post Re: Immortality
Kayar wrote:
3. Dropping off a very large edge while in a vehicle and not getting out.


Very good point.

-=Moxus=-

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Wed Jul 14, 2010 2:38 am
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Post Re: Immortality
2310 wrote:
x0v3rKiLx wrote:
BTW for those of you who don't know, this mod negates ALL damage including falls and splatters. Once you turn it on, you are truly invincible in every conceivable way.


1. Assassinations? (melee to the back)
2. EMP (plasma pistol overcharge or plasma nade) + headshot?

just had to ask.... WTF?

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Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.


Wed Jul 14, 2010 5:56 am
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Post Re: Immortality
if you fall in a map hole(and you have some sort of target on screen) then you can experience a neat glitch
the distance from the target will reach 32km then it will show a bunch of random negative decimal numbers
the afeter a little of that it restarts at 1km(but you are not any closer)
sooooo based on that could you add a host jet-pack for when you are invincible(this could let you spectate and not need to restart after falling down a map)


and while the topic of invincibility is up i figured how to make hunters nearly impervious
when you enter the actor variant tag for a hunter simply use the floats drop down tag and scroll down to shield vitality
and enter any number


i wanted to make one a little harder to kill so a added 50 to it's shielding
3 pistol clips to the weak spot later and it finally died

(take that timberland siege)

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Fri Aug 03, 2012 12:42 pm
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Post Re: Immortality
That bug is due to an overflow in Halo and is unavoidable.


Sun Aug 05, 2012 2:37 am
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Post Re: Immortality
@zªCh, I already posted my research on hunters, the weak spots are labeled as headshots, and that's why they get killed with one pistol hit.

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Sun Aug 05, 2012 9:14 am
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