1. The bridge is the point of the mapGra[V]33N wrote:Those are the points I completely agree with. Please, I am trying to help, not trying to flame.1) Instead of making a nice, simple, archived folder containing the map, you make a .dmg, which is probably bigger in size, and more of a hassle than a folder.
2) When you go through the teleporter, you have to be going as slowly as possible or you'll die of fall damage.
4) The only change are the bridges, so basically all you did was add long, useless, inconvenient ledges.
(1) To some newbs/noobs, a mod packed in a format like that would most probably confuse them. Zipping the map is enough
(2) Perhaps you should have put a kind of platform or even a stump or something. Other than 'going slowly', I also had to walk in sideways.
(4) The other changes are okay, but quite insignificant. They would be good if the bridge wasn't included, thus making it mostly CSS, but with the bridges (which really have no use whatsoever, they aren't even linked together) the mod is not really good for a Non-CSS mod. Even Hi-54/45? 's forest mod or Aftermath is better than this.
Hope your next is better!
2. The other changes aren't supposed to be significant.
3. They aren't supposed to be connected.
4. I had to walk slowly for SleepingInsomniac's "super slide of doom" and try being slower in approach.
Any more questions?
and Kayar, I don't care if you will pm or not. I don't really care about your offtopic post. I can always click the ignore button. <OWNT>
Spawning them is easy but it takes a long time to change where the spawn to make them to the point you want. <DOUBLE KILL!>
even keep pming seems like a waste of time so why do it? <TRIPLE KILL!>
IT's also pointless <KILLING SPREE!>
and link to what? <RUNNING RIOT!>
So go ahead and do it, just as long as you know I can ignore you <KILLTACULAR!>
Even emailing me or instant messaging me can be blocked <AWESOME KILL, YOU WIN! (me)>
<game over>







