[Covenant Armada Mod] ZombieTrouble beta v1

New mod releases.

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Al Capwn
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Al Capwn » Fri Aug 28, 2009 2:04 pm

HMT wargh. You newbie, use eschaton. Export them, darken them, import them. It's simple.

Also, from the pics, this mod looks a lot like my Toxicity II mod, except it has imports instead of modded weapons.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 2:05 pm

okay fuel you win. How do i make my own.
and Al capwn
1. eschaton wont read my edited pictures if you know a answer plz tell.
2. using a a old application= newbie.......
3. does every mod with fog look like your mod?
4. and only imported weapon is sword cuz i wanted a lunge.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Fuel » Fri Aug 28, 2009 2:09 pm

Either edit an unused weapon reticle in the bitmaps and then use that by switching to it in the weapons wphi.
Or make your own bitmap tag and have the reticle in there O_o
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 2:11 pm

Well i dont have any image editing tools. So i can only really change the color.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 4:20 pm

Pic of v2 bitmaps

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Not fully darkened yet...
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Al Capwn » Fri Aug 28, 2009 4:27 pm

Much better.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 5:18 pm

Thanks- more pictures soon:
skinned weapons
skinned hud
More skinned scen
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 5:58 pm

ZombieTroublev2 beta bitmaps v2 beta
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maybe more coming soon...
You like?
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by zapconquest » Fri Aug 28, 2009 6:00 pm

Awesome! Looks like you really got into bitmap editing. Seems to fit the zombie theme well. Only thing is you might want to give that sniper a bit of texture.
Last edited by zapconquest on Fri Aug 28, 2009 6:01 pm, edited 1 time in total.

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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Fri Aug 28, 2009 6:01 pm

Thnxxx! Yeah my first mod was bitmapping. What more should i add?
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Fuel » Fri Aug 28, 2009 6:17 pm

Better looking bitmaps on the weapons O_o
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by G[v]N » Fri Aug 28, 2009 7:43 pm

Fuel wrote:Better looking bitmaps on the weapons O_o
Yar. Not just color tints.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Moxus » Sat Aug 29, 2009 2:44 am

If this is going to take place completely at night, you might want to decrease the difference between the bright and dark parts of the lightmaps; The bright sections would normally be attributable to the sun, and since the sun isn't present, there wouldn't be as dramatic a difference between the darker parts of the map and the lighter parts of the map. Thus, they should be more equalized.

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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Amy » Sat Aug 29, 2009 5:26 am

uhh say what? lolz. i didnt have full darkness up yet you you guys could see everything better.
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Re: [Covenant Armada Mod] ZombieTrouble beta v1

Post by Kiyoshi » Sat Aug 29, 2009 5:35 am

he means, the areas that are too light to make sense during the night, darken those a bit more to mesh better with the darker areas
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