AI test pack <--- relase

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Ragnarok
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Post by Ragnarok » Sun Aug 19, 2007 9:09 am

i fond a great way to kill them shoot them in the leg with a sniper and then wack them a couple times

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Post by TaxiService » Sun Aug 19, 2007 9:12 am

Sprafe wrote:i fond a great way to kill them shoot them in the leg with a sniper and then wack them a couple times
mwhahahahah XD

oh then,

THE NEEDLER IS OVERPOWERED.
BUT WHEN ELITES DROP THEM THERE WILL NOT BE AMMO!!!
mwhawhhhhhwamwwhmhwm MAEMHAHMWhAHMEMGSNAAAHAHAHHAAA
sometimes...
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zapconquest
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Post by zapconquest » Sun Aug 19, 2007 9:14 am

Problem with AI is that they don't sync in multiplayer. For example on the host's computer they might decide to go one way, but on the client's they go another way. The client can't kill them because they are somewhere else on the host's.

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Post by TaxiService » Sun Aug 19, 2007 9:17 am

zapconquest wrote:Problem with AI is that they don't sync in multiplayer. For example on the host's computer they might decide to go one way, but on the client's they go another way. The client can't kill them because they are somewhere else on the host's.
hehe thats the problem :(

but sometimes it can be wierdly cool. for example:
-edit the blank map, and make elites spawn in ghosts
-then, in-game, let a joiner kill it.

the joiner will see an elite "swimming" over the ghost....
this can be appear strange or non-sense... but try it
(probably me or werty have a snapshot somewhere...)
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Mota-Lev
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Post by Mota-Lev » Sun Aug 19, 2007 11:43 pm

Well in my experince I have had hunters spawn fine. But then when I made it on the ground. And I shoot them CRASH. But I made one with hunters attacks in shee's and hogs. When the shee kills me halo crashed.
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Post by Jello! » Mon Aug 20, 2007 12:32 am

I don't believe a fat and bulky hunter can fit in a shee or hog. :lol:

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Post by TaxiService » Mon Aug 20, 2007 12:41 am

Jello_Jello wrote:I don't believe a fat and bulky hunter can fit in a shee or hog. :lol:
ghehhehe
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>Shadow<
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Post by >Shadow< » Mon Aug 20, 2007 6:46 am

Hey, nice mod. Were all these people in a tank or something?
Image

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Post by TaxiService » Mon Aug 20, 2007 8:34 am

>Shadow< wrote:Hey, nice mod. Were all these people in a tank or something?

...yes :oops:

them spawns in a tank but the tank flips automatically, so them are by feet



PS: where u been?
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jimmyg22
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Post by jimmyg22 » Mon Aug 20, 2007 2:57 pm

i got a question. how do you make the AI run around? i can bring them into the map put them into a vehicle then flip it over and they just stand there like dumbasses

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Post by TaxiService » Mon Aug 20, 2007 11:26 pm

jimmyg22 wrote:i got a question. how do you make the AI run around? i can bring them into the map put them into a vehicle then flip it over and they just stand there like dumbasses
hehehe

its the 'melee range'
i mean: when i set 100 in melee range, the AI will run from you with melee purpose.
but it has a weapon, so it will shoot you moving...

how can i say...
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Post by Moxus » Tue Aug 21, 2007 3:03 am

Ah, I see. You basically extended the range in which the AI recognizes an enemy and chooses to attack?

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Post by Jello! » Tue Aug 21, 2007 4:05 am

In one of the maps, when I killed the elites in the scorpian, the scorpian still kept on shooting. Is that supposed to be happening?

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Post by TaxiService » Tue Aug 21, 2007 5:00 am

Jello_Jello wrote:In one of the maps, when I killed the elites in the scorpian, the scorpian still kept on shooting. Is that supposed to be happening?
lol, no!
i dont know why!

probably its something with the itmc respawn time...
i dont know how explain.. its kind weird
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Post by TaxiService » Tue Oct 02, 2007 8:16 pm

bumping this topic for someone who asked.


PS:
Moxus wrote:Ah, I see. You basically extended the range in which the AI recognizes an enemy and chooses to attack?
esactly :P
that's why, until them dont see you, them will stand ever in the same place.

to make them walking thru the map you need some scripts that i dont know <_<
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