Toxicity Mod V3 [Capwn]

New mod releases.

Moderator: Halo Moderators

seabeast
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Location: Eating your cat! >_>

Re: Toxicity Mod V2 [Capwn]

Post by seabeast » Tue Feb 03, 2009 9:47 am

>_> I can join? I'm bored.

Necromancer95
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Re: Toxicity Mod V2 [Capwn]

Post by Necromancer95 » Tue Feb 03, 2009 10:01 am

if he makes it. when i make with his mod u don't get everything. but yes if he does make one u can join

Al Capwn
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Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Tue Feb 03, 2009 10:16 am

I'm messing around in island right now. The sgla for pelican glass is weird. Sometimes it appears to be black, and sometimes it looks like active camo. It's pretty badass either way.
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Necromancer95
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Re: Toxicity Mod V2 [Capwn]

Post by Necromancer95 » Tue Feb 03, 2009 10:40 am

Hey can u teach me how to mod. I really want to know how. thks if u can. Bytheway if u get the pelicans to leave while ur still in it u can jump in the middle of the island. harder than it looks.

Al Capwn
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Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Tue Feb 03, 2009 11:24 am

AR mod2 on Pistol works extremely well, too.
Same for the Banshee.
Yeah, but the pistol is a needler now :P Also, I put the warthog windshield sgla tag on the banshee, it looks spectacular. I also tried importing some of the pelican glass tags from island, but they turned clear periodically. It's annoying.
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Mike7766
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Re: Toxicity Mod V2 [Capwn]

Post by Mike7766 » Tue Feb 03, 2009 11:32 am

I'm so in, last time we played was SO fun! freacking awsome! XD
I still want a TuT ont making the flashlight into something else, like the needler shock waves. XD
Xbox LIVE Gamertag: Mike77660
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If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!

Al Capwn
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Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Tue Feb 03, 2009 11:34 am

Mike7766 wrote:I'm so in, last time we played was SO fun! freacking awsome! XD
I still want a TuT ont making the flashlight into something else, like the needler shock waves. XD
viewtopic.php?f=55&t=5696
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Al Capwn
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Re: Toxicity Mod V3 [Capwn]

Post by Al Capwn » Mon Feb 09, 2009 5:20 pm

V3 is finished! Read the first post for changes. If anybody want to take better screenshots for me, I'm hosting a game right now!
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Al Capwn
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Re: Toxicity Mod V3 [Capwn]

Post by Al Capwn » Mon Feb 09, 2009 8:23 pm

Server is about to go back up again. Some more of you ned to join. I want not crappy screenies :P
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zapconquest
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Re: Toxicity Mod V3 [Capwn]

Post by zapconquest » Tue Feb 10, 2009 2:18 pm

The download isn't working for me. Something weird with mediafire?
Edit: nvm, after closing the tab and reloading it worked.

Rofldonutburger
Commando
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Re: Toxicity Mod V3 [Capwn]

Post by Rofldonutburger » Tue Feb 10, 2009 2:22 pm

Stop copying Veenie's avi D:
Dead. derp

Mike7766
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Re: Toxicity Mod V3 [Capwn]

Post by Mike7766 » Tue Feb 10, 2009 3:57 pm

OMFG! I took the first idea for he changes to the flashlight, and I finally came up with enough force per explotion to keep the forward motion (Inurtia) and the only down part is that you loose all of your sheilds! :D
ITS SO FREACKING AWSOME! (i might release it, when i come up with other things <.<)
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
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tokage
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Re: Toxicity Mod V3 [Capwn]

Post by tokage » Tue Feb 10, 2009 8:42 pm

Server anyone? Image
Image

TaxiService
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Re: Toxicity Mod V3 [Capwn]

Post by TaxiService » Tue Feb 10, 2009 9:32 pm

Mike7766 wrote:(Inurtia)
LOL inurtia.
  • TaxiService! Shitposting since 2007!
MGM Sig

Rofldonutburger
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Re: Toxicity Mod V3 [Capwn]

Post by Rofldonutburger » Wed Feb 11, 2009 1:05 am

What about inertia?
Dead. derp

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