[Mod Release] Fusion G1

New mod releases.

Moderator: Halo Moderators

Epic:Fail

Re: [Mod Release] Fusion G1

Post by Epic:Fail » Sun Feb 08, 2009 4:27 pm

I consider this the greatest mod ever

G[v]N
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Re: [Mod Release] Fusion G1

Post by G[v]N » Sun Feb 08, 2009 5:46 pm

Whoop-dee-doo!
So, Loki, if you think you've found the egg, why not PM me? =\
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

(KHC) Shadow
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Re: [Mod Release] Fusion G1

Post by (KHC) Shadow » Sun Feb 08, 2009 6:19 pm

Fuel wrote:i found it before O_o
>_>
it is r easy :)
thats because he gave you a hint....
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zapconquest
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Re: [Mod Release] Fusion G1

Post by zapconquest » Sun Feb 08, 2009 8:15 pm

Wow, this mod is amazing. I love the style: how it's exactly what you'd get if you put all your avatars and sigs into a mod. My only problem is that the flares cause immense lag. Other than that, it's excellent. Even the darkness is cool and I thought it would be a bad thing.

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Re: [Mod Release] Fusion G1

Post by Al Capwn » Sun Feb 08, 2009 8:22 pm

Is the egg in the map or in the code somewhere?
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
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(KHC) Shadow
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Re: [Mod Release] Fusion G1

Post by (KHC) Shadow » Sun Feb 08, 2009 8:25 pm

its in the map, but its not a weapon, or a scen or a vehicle. Not sure what else that leaves....lul i wish u would give us a hint >_>
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G[v]N
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Re: [Mod Release] Fusion G1

Post by G[v]N » Sun Feb 08, 2009 8:50 pm

Fine, I'll pinpoint the search lights:

It's a weapon.
NOW GO CRAZY!
zapconquest wrote:Wow, this mod is amazing. I love the style: how it's exactly what you'd get if you put all your avatars and sigs into a mod. My only problem is that the flares cause immense lag. Other than that, it's excellent. Even the darkness is cool and I thought it would be a bad thing.
:3 Yep. I'm thinking I'll have to balance the Flare gun again. Too weak and too laggy at the same time.
Glad you get the effect I was trying to imply. :3
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: [Mod Release] Fusion G1

Post by Hostbot » Sun Feb 08, 2009 9:21 pm

Thanks G[v]N! This is now in favorites list! :) :)
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Al Capwn
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Re: [Mod Release] Fusion G1

Post by Al Capwn » Sun Feb 08, 2009 9:33 pm

Damn you and you're protected tags, Grav!

*epic fist shake*
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
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Modzy
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Re: [Mod Release] Fusion G1

Post by Modzy » Sun Feb 08, 2009 9:44 pm

Lol @ Protected tags.

G[v]N
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Re: [Mod Release] Fusion G1

Post by G[v]N » Sun Feb 08, 2009 9:49 pm

Thus, my Easter Egg is perfect. XD
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
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Re: [Mod Release] Fusion G1

Post by Rofldonutburger » Sun Feb 08, 2009 10:40 pm

Let me guess: FUEL ROD OR FLAMETHROWER (They're not in the map >_>)
Dead. derp

G[v]N
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Re: [Mod Release] Fusion G1

Post by G[v]N » Sun Feb 08, 2009 10:51 pm

You're supposed to PM me with what you think is the Egg, not randomly guess here. And it's in the map.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: [Mod Release] Fusion G1

Post by Rofldonutburger » Mon Feb 09, 2009 1:12 am

Yes ma'am. Also, if you open a map that was protected with HEK+ in HexEdit, why is there a "PKEH" at the very bottom? Weird :|
Dead. derp

Modzy
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Re: [Mod Release] Fusion G1

Post by Modzy » Mon Feb 09, 2009 1:57 am

Rofldonutburger wrote:Also, if you open a map that was protected with HEK+ in HexEdit, why is there a "PKEH" at the very bottom? Weird :|
PKEH --> Little endian --> HEKP: HEK Plus.

But, this map wasn't protected with HEK. :P

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