[MOD] 2012

New mod releases.

Moderator: Halo Moderators

Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 12:16 pm

If you don't like it, don't download it. Seriously, keep your negitive comments to yourself.

For once Spartan actually was helping and Modzy's comments weren't shit.

I was wrong bout you Spartan. And I'm sorry for that.
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Kiyoshi
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Re: [MOD] 2012

Post by Kiyoshi » Sat Jul 25, 2009 2:48 pm

If you can't take CRITICISM then how do you expect to be anything in life? you think just cause your a new modder I would go easy on you? Pfff....

Learn to take criticism like a mature adult.

P.S I didn't download it
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 4:08 pm

How can you rate anything unless you try it?
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Kiyoshi
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Re: [MOD] 2012

Post by Kiyoshi » Sat Jul 25, 2009 4:10 pm

Modzy wrote:not quite interesting enough for me to download.
Plus, its the same as that swamp thing, you didn't do anything anyone told you to improve, thats like getting Halo and dressing it up as something else as a different game and changing the name
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 4:12 pm

Actually I am still working on Fluorescence, I plan on taking about 1 month to work on it.
Not counting next week cause I be gone a lot next week.
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Spartan-006
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Re: [MOD] 2012

Post by Spartan-006 » Sat Jul 25, 2009 4:54 pm

I will download this when I get a flash drive, not enough space on my computer >.<
(monorail cat is NOT obsolete)
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Løki
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Re: [MOD] 2012

Post by Løki » Sat Jul 25, 2009 11:32 pm

If you're gonna make it 2012, make it hell >.<
Add some crashed ships!
Maybe even *gulp*, dare I say it... Custom Edition...
*Throws Up*
What you need is a good original Idea.
Something replayable.
I don't know about other people, but to me, mods get boring unless there is a purpose to them.
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 11:42 pm

^Nuther great response. Crashed ships sounds like a good idea, but NO CE IMPORTS. I refuse to bring myself down to that level of low

Creativity. Crashed pelicans sounds awesome.

My big next mod that I have been working on, named Fluorescence should do things like

that. That mod is about a strange infection attacking the gulch, infecting all life. You have landed on the gulch, your pelican destroyed and

now infected. The disease is growing inside of you, and you must fend off the infected survivors with only 2 weapons. The whole gulch has

become a green hell. I will take 1-2 months on this mod.
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Re: [MOD] 2012

Post by Løki » Sat Jul 25, 2009 11:52 pm

And what makes this mod fun apart from the backstory?
Think about these things!
O_O
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 11:54 pm

Oh, besides the story are all secrets. You're gonna have to wait!
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Løki
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Re: [MOD] 2012

Post by Løki » Sat Jul 25, 2009 11:57 pm

Remember beta testers...
ya'know, it might sound stupid, but Jacob should Beta this mod O_O
He's so critical about these things that you'd know when it was right O-o
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Kiyoshi
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Re: [MOD] 2012

Post by Kiyoshi » Sun Jul 26, 2009 7:54 am

There is nothing wrong with CE when you make it yourself.

Also, LOL I'll beta this shit and actually make it better IF the bun can learn to take criticism
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Noodle
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Re: [MOD] 2012

Post by Noodle » Sun Jul 26, 2009 11:57 am

CE is criticism legal if there's more than just the CE content. >.>

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Re: [MOD] 2012

Post by crazyshroom » Sun Jul 26, 2009 4:19 pm

And most people use it because they dont have time/don't know how to make there open weapons


Also i find it funny how all the topics Hostbot is in turns into flames.
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sun Jul 26, 2009 4:25 pm

Shroom get a new name.
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