Seafire wrote:Custom SCNR is CE. It's been doable to years. And on Mac that's cool, but it's nothing new IMO.
Seafire, in making this scnr workable on Halo Demo, I've had to do several revisions more than the standard. It was to avoid something like this: "oh this map has mach tags that will work in CE... but wait a minute, now, why can't I add more mach tags in Halo Demo... Sparky, why did you release this if you can only get two mach tags to work in the scnr, this is a waste of my time. And what's the deal with those other references and that extra ustr that was part of a custom script you made, don't you know scripts are removed when you convert the map to demo. And wtf man, mach tags are stupid in bloodgulch, the whole map is open. You should import another bsp that actually has places where you can add mach tags. Ah, I see you released a revision now, but wtf man, this is just as useless as the other one. I NEVER REALIZED HOW HARD IT WAS TO GET MACHINE TAGS TO WORK DUE TO THE LIMITED SUPPORT FOR SAID TAGS IN ESCHATON. IT'S NO WONDER THAT OTHER MAPS WITH WORKING MACH TAGS EITHER USED SCRIPTS OR WERE UNRELIABLE. GOOD JOB AND THANK YOU, SPARKY!"
No. Instead, I release two versions, the second having a simple fix to a small last-minute swap that caused the first release to crash. So basically one release after a full day of work with all the features AND extra tags included, all with the promise and intention for further modding on the part of everyone here at MGM with very minimal effort into something potentially amazing.
Go ahead, sue me for using a BSP that I didn't make. WTF ever. If you don't want this resource, then don't use it and get out. Nobody is forcing you to take the food I made you from my hands. Any further bitching will result in me ignoring said bitchers.