
EDIT: Yes, Olly, I plan to put all my new tags into the collection.
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What???Sparky wrote:and now I see why Bungie likes the number 7 so much
Thanks, Shadow.(KHC) Shadow wrote:What???Sparky wrote:and now I see why Bungie likes the number 7 so much
and feel free to use the tags from my mods.
ohh hhaahaha.Sparky wrote:Thanks, Shadow.(KHC) Shadow wrote:What???Sparky wrote:and now I see why Bungie likes the number 7 so much
and feel free to use the tags from my mods.
EDIT: Oh no! Maximum tag count is 7820?!?
So, essentially, I won't be able to add more tags unless I make a program that can squish all the tags together, back-to-back. And Eschaton is the program to do that with (since it's memory-based rebuilding). If you take a look at the hex data chunks for each tag, you can get a better idea of what the tags really look like to see if that might work. I know there are a lot of zeros still in there between tags, and it might result in another few hundred instances, but I'll need probably about 1000 or more for all these extra snd! tags, and I doubt there's any way to include all the CE content in there with those. (We're talking still at least 2 volumes, one for full, one for CE). Using a smaller map to start with seems like it might theoretically allow more tag references, but I would assume I'd get the same tag limit even with a larger map. The only foreseeable benefit to using a smaller map base would be that the map's size would be slightly smaller (i'm not including sbsp or scnr tags in this collection yet).Altimit01 wrote:Tag ID values follow these rules:
Minimum value: 3782475776
Step size between values: 65537
And because it's a 32-bit unsigned integer the max value by that step size is: 4294909579
What this means is that there are 7820 unique values that are legal. It is theoretically possible to use values that don't conform to that step size. It has never been tested. I could look into it at some point to see if it still works. Start at minimum value + 1 and increment by the step size if there's an overflow.
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