[mod] Grunt Arena V.1

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Dudedragon
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[mod] Grunt Arena V.1

Post by Dudedragon » Thu Aug 20, 2009 7:23 am

348 years after the war between the covenant and the humans ended,
grunts are no longer treated as equals to the other races of the covenant.
Grunts are taken and forced to battle to the death inside arenas.
But these are no normal grunts. They are highly trained, super grunts.
They are trained to be able to use any type of weapon, and drive any vehicle, and start with energy swords.
Prepare for slaughter.

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FINALLY, THE DOWNLOAD! (fixed)

http://www.mediafire.com/?ykmzmyzmwyz
Last edited by Dudedragon on Thu Aug 20, 2009 11:41 am, edited 2 times in total.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Devious
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Re: [mod] Grunt Arena V.1

Post by Devious » Thu Aug 20, 2009 7:34 am

Big building, grunt bipd and energy sword.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Spartan-006
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Re: [mod] Grunt Arena V.1

Post by Spartan-006 » Thu Aug 20, 2009 7:39 am

Heres what's wrong with the story line; grunts are not equals to anything. In the covenant, they could only serve as Deacons and Cannon fodder. Of course the story line doesn't matter, though. Maybe you should've talked to SharkE about helping you with the first person arms, make it more realistic.
Not to mention that you uploaded BITMAPS, not BLOODGULCH. >_>
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Dudedragon
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Re: [mod] Grunt Arena V.1

Post by Dudedragon » Thu Aug 20, 2009 8:02 am

I dont care. Shut up.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

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Moxus
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Re: [mod] Grunt Arena V.1

Post by Moxus » Thu Aug 20, 2009 9:55 am

Dudedragon wrote:I dont care. Shut up.
That approach won't get you far; If you want to release a mod, you have to be prepared to take criticism on your work. In this case, the criticisms offered by both Devious and Spartan-006 are extremely valid, and you can't simply dismiss them as irrelevant or worthless: Those criticisms are aimed to help you improve both your modding technique and the mod itself. If you ignore them, you'll never get better, and you'll never progress on the forum.

Take it or leave it.

-=Moxus=-
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Re: [mod] Grunt Arena V.1

Post by Spartan-006 » Thu Aug 20, 2009 10:06 am

Thanks Moxus. But I was just saying that he uploaded bitmaps instead of a bloodgulch. He just doesn't understand that he has to take criticism to help him improve. Thanks for clearing it up.
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Dudedragon
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Re: [mod] Grunt Arena V.1

Post by Dudedragon » Thu Aug 20, 2009 11:42 am

I didnt notice that the bloodgulch file wasnt in there. I fixed the download.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

TaxiService
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Re: [mod] Grunt Arena V.1

Post by TaxiService » Thu Aug 20, 2009 12:27 pm

why 348?
  • TaxiService! Shitposting since 2007!
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Kiyoshi
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Re: [mod] Grunt Arena V.1

Post by Kiyoshi » Thu Aug 20, 2009 2:46 pm

Spartan-006 wrote:grunts are not equals to anything. In the covenant, they could only serve as Deacons and Cannon fodder.
Jackals, case closed.
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Re: [mod] Grunt Arena V.1

Post by Spartan-006 » Thu Aug 20, 2009 5:07 pm

No way, the jackals hate those things. in fact, if they weren't tied together in the covenant, all the grunts would be dead, that jackals would eat them or something.
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Dudedragon
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Re: [mod] Grunt Arena V.1

Post by Dudedragon » Thu Aug 20, 2009 5:23 pm

The story line may be a little messed up, and the mod may be simple, but could you guys tell me how fun you think the mod is?

Taxiservice: I just randomly made up a number for it.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

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Re: [mod] Grunt Arena V.1

Post by Kiyoshi » Thu Aug 20, 2009 5:45 pm

Spartan-006 wrote:No way, the jackals hate those things. in fact, if they weren't tied together in the covenant, all the grunts would be dead, that jackals would eat them or something.
Say that to the population of halo fans who prefer Grunts to Jackals. Hmm...Yeah Grunts would win. Jackals suck ass.

as for the mod, Gj
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Sugarlumps
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Re: [mod] Grunt Arena V.1

Post by Sugarlumps » Thu Aug 20, 2009 6:11 pm

The mods okay. I think that you should change the bitmaps so that on the banshee it'll say GRUNTS RULE or something lol just a suggestion
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Dudedragon
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Re: [mod] Grunt Arena V.1

Post by Dudedragon » Thu Aug 20, 2009 6:14 pm

I could add that stuff in Grunt Arena V.2
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

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Re: [mod] Grunt Arena V.1

Post by G[v]N » Thu Aug 20, 2009 6:37 pm

System Reboot Active wrote:. Hmm...Yeah Grunts would win. Jackals suck ass.
That's cuz Grunts are cuter, and Jackals are mutant crow-faced bipeds.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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