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Mac Gaming Mods • [MOD] Warland update
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[MOD] Warland update

Posted: Tue Sep 01, 2009 9:05 am
by Dudedragon
When people played my warland mod, they told me things like
"weaken the tank rifle"
So, I have made an update that has added a few things, just to make the mod better.
This includes:
* I have marked the teleporters with teleporter shields

* I have slowed the tank rifles rate of fire to make it not dominate

* Ghosts travel quickly, fire rockets, and make MC invisible

* fuel rod shot that sniper shoots now has no arch and travels at the speed of a sniper bullet

* charged plasma pistol shots that shotgun shoots now have much stronger homing

*gravity rifle is added to the map

Pics:

Image

Image

DOWNLOAD LINK: http://www.halodemomods.com/wiki/File:Warland.zip

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 7:25 am
by Dittoz7
hmm... a mod eh?
ill test it and post some results.
:D

yeah its pretty awesome as far as weapon mods go.
but the ghost is freakin' invincible (literally)
the only way to kill it is to shoot the driver....

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 9:33 am
by Amy
That is usually what you have to do...

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 10:38 am
by Dittoz7
but shooting the vehicle works too.
example: when shooting the ghost with ghost rockets it'll just fly in the air
non dying.
kinda like MC on campaign easy...
facing only grunts....
with a automatic sniper rifle...
and infinite ammos... =P

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 11:30 am
by Dudedragon
dont know how that happened, since i only modded on the ghosts what they shot.

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 11:45 am
by Noodle
Way to d swap. >.>

Re: [MOD] Warland update

Posted: Sat Oct 10, 2009 7:37 pm
by Pielogist
tntboy4 wrote:yeah its pretty awesome as far as weapon mods go.
*slaps face and groans*

Re: [MOD] Warland update

Posted: Mon Oct 12, 2009 8:10 pm
by Ponzu
lol vehicle shot by weap wont sync