[MOD] Twin towers
Moderator: Halo Moderators
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
[MOD] Twin towers
This was a mod that my friend thought of. I thought it would be a good mod and we got to work. I built all of it while he gave me ideas.
It is basically a snowy bloodgulch with a platform above it with two large buildings. The only way up is by teleporter or banshee.
This mod includes:
* AK-47 and other weapon mods
* It is snowing in bloodgulch
* MC's walking speed is slightly increased
* NPelicans are there and drivable
* Several gun turrets are usable
* Anti-shee noob (shee cant shoot, and there is no damage from ramming people)
Pics:
Download: http://www.mediafire.com/?lhizq2tja2m
Sorry, Filefront will not upload the file for some reason. It will be a little while before There is a filefront link.
Please leave constructive criticism. I will ignore rude/ mean comments. (meaning, just explain what i could improve on in the mod, etc.)
special thanks:
The incyclopedia, for the imported weapons
Elite station, for some of the scenery models
Motas tag pack, for the 8 floor base
I couldnt have made this mod without these.
It is basically a snowy bloodgulch with a platform above it with two large buildings. The only way up is by teleporter or banshee.
This mod includes:
* AK-47 and other weapon mods
* It is snowing in bloodgulch
* MC's walking speed is slightly increased
* NPelicans are there and drivable
* Several gun turrets are usable
* Anti-shee noob (shee cant shoot, and there is no damage from ramming people)
Pics:
Download: http://www.mediafire.com/?lhizq2tja2m
Sorry, Filefront will not upload the file for some reason. It will be a little while before There is a filefront link.
Please leave constructive criticism. I will ignore rude/ mean comments. (meaning, just explain what i could improve on in the mod, etc.)
special thanks:
The incyclopedia, for the imported weapons
Elite station, for some of the scenery models
Motas tag pack, for the 8 floor base
I couldnt have made this mod without these.
Last edited by Dudedragon on Fri Sep 04, 2009 8:58 am, edited 1 time in total.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
Re: [MOD] Twin towers
I remember when I made a mod and called it "Twin Towers" but I got flamed for it.
But anyway, it's a nice mod and I hope you do more. Good job.
But anyway, it's a nice mod and I hope you do more. Good job.
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
Re: [MOD] Twin towers
Really? I never knew where it came from except for from Motas tag pack.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
Re: [MOD] Twin towers
Oh, and try not to use real-life weapons in Halo. It just doesn't match
Dead. derp
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
Re: [MOD] Twin towers
Alright, Ill keep that in mind on my next mod.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
Re: [MOD] Twin towers
Ya. I didnt really Think that much about putting in good bitmaps. I was just "make it look like its snowing", etc.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
Re: [MOD] Twin towers
Too much CE imports.
You should make it really simple.
I like the tower looks.
I dislike the snowy atmosphere.
Have a good day
You should make it really simple.
I like the tower looks.
I dislike the snowy atmosphere.
Have a good day
-
- Veteran
- Posts: 409
- Joined: Fri Aug 07, 2009 6:54 pm
Re: [MOD] Twin towers
Loki your avatar, I always ignore the topic and stare at your avatar lol.
But then my post will be deleted
On topic: Yeah ak 47 in a bloodgulch doesnt really make sense, considering the fact that theirs a teleporter.
But then my post will be deleted
On topic: Yeah ak 47 in a bloodgulch doesnt really make sense, considering the fact that theirs a teleporter.
Re: [MOD] Twin towers
The actual tower looks good, but why have you included Blood Gulch? I'd think that this concept would best be applied as a new map. Aside from that, I'd rather see a Pelican with an invincible pilot and no weapons than a Pelican with weapons, but that's really only if you were to make the towers into a map.
Overall:
• Good basic design of towers.
• Anti-Banshee noob feature (Good).
• A few too many CE Imports (Ak-47, Pepsi machine, ect).
• Awkward integration of tower design into the mainstream map.
• Bitmaps could use a little work (Would be eliminated if towers were re-made as new map).
• Integration of Pelican (with or without weapons, with the increased altitude limit, the Pelican is at least partly functional).
-=Moxus=-
Overall:
• Good basic design of towers.
• Anti-Banshee noob feature (Good).
• A few too many CE Imports (Ak-47, Pepsi machine, ect).
• Awkward integration of tower design into the mainstream map.
• Bitmaps could use a little work (Would be eliminated if towers were re-made as new map).
• Integration of Pelican (with or without weapons, with the increased altitude limit, the Pelican is at least partly functional).
-=Moxus=-
-
- Ranger
- Posts: 1545
- Joined: Mon Aug 03, 2009 10:42 pm
Re: [MOD] Twin towers
What does "A few too many CE imports" mean? Too few or too many?Moxus wrote:The actual tower looks good, but why have you included Blood Gulch? I'd think that this concept would best be applied as a new map. Aside from that, I'd rather see a Pelican with an invincible pilot and no weapons than a Pelican with weapons, but that's really only if you were to make the towers into a map.
Overall:
• Good basic design of towers.
• Anti-Banshee noob feature (Good).
• A few too many CE Imports (Ak-47, Pepsi machine, ect).
• Awkward integration of tower design into the mainstream map.
• Bitmaps could use a little work (Would be eliminated if towers were re-made as new map).
• Integration of Pelican (with or without weapons, with the increased altitude limit, the Pelican is at least partly functional).
-=Moxus=-
Hi Moxus
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
Re: [MOD] Twin towers
He means there are a few more than necessary. That means there is too many.
Dead. derp
-
- Ranger
- Posts: 835
- Joined: Sat Nov 08, 2008 9:42 am
- Location: I'm sorry I'm in your house cooking bacon for my family
- Contact:
Re: [MOD] Twin towers
In the last picture the right soda machine looks like its been cut in half O_O
-
- Ranger
- Posts: 1545
- Joined: Mon Aug 03, 2009 10:42 pm
Re: [MOD] Twin towers
A soda machine is a soda machine, regardless if it has been cut in half.
Who is online
Users browsing this forum: No registered users and 16 guests