[MOD] Twin towers

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Dudedragon
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[MOD] Twin towers

Post by Dudedragon » Thu Sep 03, 2009 6:04 pm

This was a mod that my friend thought of. I thought it would be a good mod and we got to work. I built all of it while he gave me ideas.
It is basically a snowy bloodgulch with a platform above it with two large buildings. The only way up is by teleporter or banshee.

This mod includes:

* AK-47 and other weapon mods

* It is snowing in bloodgulch

* MC's walking speed is slightly increased

* NPelicans are there and drivable

* Several gun turrets are usable

* Anti-shee noob (shee cant shoot, and there is no damage from ramming people)

Pics:

Image

Image

Image

Download: http://www.mediafire.com/?lhizq2tja2m

Sorry, Filefront will not upload the file for some reason. It will be a little while before There is a filefront link.

Please leave constructive criticism. I will ignore rude/ mean comments. (meaning, just explain what i could improve on in the mod, etc.)

special thanks:

The incyclopedia, for the imported weapons

Elite station, for some of the scenery models

Motas tag pack, for the 8 floor base

I couldnt have made this mod without these.
Last edited by Dudedragon on Fri Sep 04, 2009 8:58 am, edited 1 time in total.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

002
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Re: [MOD] Twin towers

Post by 002 » Thu Sep 03, 2009 6:27 pm

I remember when I made a mod and called it "Twin Towers" but I got flamed for it.
But anyway, it's a nice mod and I hope you do more. Good job.

Rofldonutburger
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Re: [MOD] Twin towers

Post by Rofldonutburger » Thu Sep 03, 2009 6:36 pm

The 8-floor building is from Hotzone.
Dead. derp

Dudedragon
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Re: [MOD] Twin towers

Post by Dudedragon » Thu Sep 03, 2009 6:39 pm

Really? I never knew where it came from except for from Motas tag pack.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Rofldonutburger
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Re: [MOD] Twin towers

Post by Rofldonutburger » Thu Sep 03, 2009 6:40 pm

Oh, and try not to use real-life weapons in Halo. It just doesn't match :(
Dead. derp

Dudedragon
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Re: [MOD] Twin towers

Post by Dudedragon » Thu Sep 03, 2009 6:41 pm

Alright, Ill keep that in mind on my next mod.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Fuel
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Re: [MOD] Twin towers

Post by Fuel » Thu Sep 03, 2009 6:46 pm

Get better bitmaps O_o
Those are fail O_o
Image
Image

Dudedragon
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Re: [MOD] Twin towers

Post by Dudedragon » Thu Sep 03, 2009 6:47 pm

Ya. I didnt really Think that much about putting in good bitmaps. I was just "make it look like its snowing", etc.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Løki
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Re: [MOD] Twin towers

Post by Løki » Thu Sep 03, 2009 7:49 pm

Too much CE imports.
You should make it really simple.
I like the tower looks.
I dislike the snowy atmosphere.
Have a good day :)
Image

Asuka Langley
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Re: [MOD] Twin towers

Post by Asuka Langley » Thu Sep 03, 2009 8:10 pm

Loki your avatar, I always ignore the topic and stare at your avatar lol.
But then my post will be deleted
On topic: Yeah ak 47 in a bloodgulch doesnt really make sense, considering the fact that theirs a teleporter.

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Moxus
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Re: [MOD] Twin towers

Post by Moxus » Fri Sep 04, 2009 1:50 am

The actual tower looks good, but why have you included Blood Gulch? I'd think that this concept would best be applied as a new map. Aside from that, I'd rather see a Pelican with an invincible pilot and no weapons than a Pelican with weapons, but that's really only if you were to make the towers into a map.

Overall:

• Good basic design of towers.
• Anti-Banshee noob feature (Good).
• A few too many CE Imports (Ak-47, Pepsi machine, ect).
• Awkward integration of tower design into the mainstream map.
• Bitmaps could use a little work (Would be eliminated if towers were re-made as new map).
• Integration of Pelican (with or without weapons, with the increased altitude limit, the Pelican is at least partly functional).

-=Moxus=-
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Sugarlumps
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Re: [MOD] Twin towers

Post by Sugarlumps » Fri Sep 04, 2009 2:18 am

Moxus wrote:The actual tower looks good, but why have you included Blood Gulch? I'd think that this concept would best be applied as a new map. Aside from that, I'd rather see a Pelican with an invincible pilot and no weapons than a Pelican with weapons, but that's really only if you were to make the towers into a map.

Overall:

• Good basic design of towers.
• Anti-Banshee noob feature (Good).
• A few too many CE Imports (Ak-47, Pepsi machine, ect).
• Awkward integration of tower design into the mainstream map.
• Bitmaps could use a little work (Would be eliminated if towers were re-made as new map).
• Integration of Pelican (with or without weapons, with the increased altitude limit, the Pelican is at least partly functional).

-=Moxus=-
What does "A few too many CE imports" mean? Too few or too many?

Hi Moxus
Image
Click!

Rofldonutburger
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Re: [MOD] Twin towers

Post by Rofldonutburger » Fri Sep 04, 2009 2:56 am

He means there are a few more than necessary. That means there is too many.
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Re: [MOD] Twin towers

Post by crazyshroom » Fri Sep 04, 2009 6:45 am

In the last picture the right soda machine looks like its been cut in half O_O
Image

Sugarlumps
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Re: [MOD] Twin towers

Post by Sugarlumps » Fri Sep 04, 2009 6:53 am

A soda machine is a soda machine, regardless if it has been cut in half.
Image
Click!

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