[MOD] Knock Em' Off!

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ToAsT
Peon
Posts: 64
Joined: Sun Mar 01, 2009 5:50 pm

[MOD] Knock Em' Off!

Post by ToAsT » Sat Sep 05, 2009 11:36 am

Hello MGM!
I had an idea for a mod and now i have used the idea to make this mod!
Description:
Mainly a large but narrow platform in the skies... Blue team spawns there and if u jump off u die...
Red spawns at red base, and is 'Boxed' up.
The only way to get up for red is to use the teleporter.
Once you are up there, use your rocket launchers (no damage) to knock people off platform and kill them.

Pics:

Somewhere:
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Blue Spawns:
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Red Spawns:
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Random Words...
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Now for teh link!

http://www.filefront.com/14472357/KnockEm%27Off%21.zip

Oh and can someone put this on halodemomods/wiki/Mod_Database?

Thanks...
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IT'S THE TOAST OF DOOM!

Fuel
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Re: [MOD] Knock Em' Off!

Post by Fuel » Sat Sep 05, 2009 11:45 am

Ewwwwwww.
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Spartan-006
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Re: [MOD] Knock Em' Off!

Post by Spartan-006 » Sat Sep 05, 2009 11:56 am

No offense, but energy bridges are usually what causes waves of lag.(don't ask me why, idk) MAYBE you should replace them with metal or logs or something.
(monorail cat is NOT obsolete)
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ToAsT
Peon
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Re: [MOD] Knock Em' Off!

Post by ToAsT » Sat Sep 05, 2009 12:13 pm

Spartan-006 wrote:No offense, but energy bridges are usually what causes waves of lag.(don't ask me why, idk) MAYBE you should replace them with metal or logs or something.
sniffle... it didnt lag though xD
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IT'S THE TOAST OF DOOM!

Spartan-006
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Re: [MOD] Knock Em' Off!

Post by Spartan-006 » Sat Sep 05, 2009 5:38 pm

Well, it lags TERRIBLY for most all people with terrible graphics cards, so just think about it.
(monorail cat is NOT obsolete)
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G[v]N
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Re: [MOD] Knock Em' Off!

Post by G[v]N » Sat Sep 05, 2009 6:24 pm

Not to mention in bright light it looks FUGLEHHHHH

>_>
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

ToAsT
Peon
Posts: 64
Joined: Sun Mar 01, 2009 5:50 pm

Re: [MOD] Knock Em' Off!

Post by ToAsT » Sat Sep 05, 2009 8:08 pm

:( aww dammit...

I should have used a floating base... or a few ladders...
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IT'S THE TOAST OF DOOM!

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Moxus
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Re: [MOD] Knock Em' Off!

Post by Moxus » Sun Sep 06, 2009 1:34 am

Having said all that, I like the premise. It just needs a little graphical work.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

ToAsT
Peon
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Joined: Sun Mar 01, 2009 5:50 pm

Re: [MOD] Knock Em' Off!

Post by ToAsT » Sun Sep 06, 2009 7:31 am

GOD DAMMIT =.=

Can someone give me some better ideas?
I just want to mod lar...
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IT'S THE TOAST OF DOOM!

Dudedragon
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Re: [MOD] Knock Em' Off!

Post by Dudedragon » Sun Sep 06, 2009 8:43 am

Ithink its a good idea, but it needs some work. Like energy bridges in bloodgulch doesnt really fit.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

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