[MOD] ArK'sWeaps

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Sugarlumps
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Re: [MOD] ArK'sWeaps

Post by Sugarlumps » Fri Sep 11, 2009 7:13 pm

CHerry is the best bitmap maker i know well~

Im going to start on my new weap mod called Sectoer 608, cause im still outside now. Maybe i should rename it idk cause i think that its gonna be one of my best weaps mod ever~

Hi Cherry
WZhat time did u sleep
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Click!

ToAsT
Peon
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Re: [MOD] ArK'sWeaps

Post by ToAsT » Fri Sep 11, 2009 10:13 pm

Amy wrote:HDlauncher= best app ever made that has nothing to do with modding- has a downloader that lets you install maps right from HDM. That is my reasons.
HIGH FIVE!
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IT'S THE TOAST OF DOOM!

Candy
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Location: Its somewhere over there >>...Wait, nvm =_=

Re: [MOD] ArK'sWeaps

Post by Candy » Fri Sep 11, 2009 10:28 pm

Sugarlumps wrote:CHerry is the best bitmap maker i know well~

Im going to start on my new weap mod called Sectoer 608, cause im still outside now. Maybe i should rename it idk cause i think that its gonna be one of my best weaps mod ever~

Hi Cherry
WZhat time did u sleep
mmmm 2am? Woke up at 10:30 am and went swimming laps and laps and laps and laps ¬_¬
"I love mota and want to take him out on a date cause I am a giant faggot and like to kill mice then eat their insides." Løki
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^Knock Knock

Sugarlumps
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Re: [MOD] ArK'sWeaps

Post by Sugarlumps » Fri Sep 11, 2009 11:09 pm

DUDE SO MANY GLITCHES

Banshee too powerful

and it lags the game

You know that when you fire the pulse rifle it nvr stops thats weird

The hogs are like my sector 508 ones~ They are ppl, and can die! (which i know how to fix glitch har)

You didnt even put it in a folder
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Click!

ToAsT
Peon
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Re: [MOD] ArK'sWeaps

Post by ToAsT » Fri Sep 11, 2009 11:17 pm

Sugarlumps wrote:DUDE SO MANY GLITCHES

Banshee too powerful

and it lags the game

You know that when you fire the pulse rifle it nvr stops thats weird

The hogs are like my sector 508 ones~ They are ppl, and can die! (which i know how to fix glitch har)

You didnt even put it in a folder

Yeah yeah, Shut up and play... please sugar, its just a small combination of all my fav weapon ideas
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IT'S THE TOAST OF DOOM!

Sugarlumps
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Re: [MOD] ArK'sWeaps

Post by Sugarlumps » Sat Sep 12, 2009 1:43 am

You have my weapon mod sector 508?

Cool

Im currently making Sector 608
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Moxus
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Re: [MOD] ArK'sWeaps

Post by Moxus » Sat Sep 12, 2009 3:39 am

Seems a wee bit random.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

ToAsT
Peon
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Re: [MOD] ArK'sWeaps

Post by ToAsT » Sat Sep 12, 2009 4:05 am

Moxus wrote:Seems a wee bit random.

-=Moxus=-
Congrats moxus!

You got the main idea of my mod1!!
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IT'S THE TOAST OF DOOM!

[Vk]Pulse!
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Re: [MOD] ArK'sWeaps

Post by [Vk]Pulse! » Sat Sep 12, 2009 2:04 pm

cool mod
Sulphur wrote:
Amy wrote:HDlauncher= best app ever made that has nothing to do with modding- has a downloader that lets you install maps right from HDM. That is my reasons.
HIGH FIVE!
hight five!!!!!
Image
^thanks monk

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Sugarlumps
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Re: [MOD] ArK'sWeaps

Post by Sugarlumps » Sat Sep 12, 2009 6:46 pm

Correct

According to Cherry, this mod IS like my Sector 508

Cause the hogs? You changed it to bipds-like but they can still die, like mine.

Currently my Sector 608 (i will rename it) is under going progress and the hogs dont die~

Hi Cherry~
Hi Ark~

Psh: Ark, you changed your name to SULPHUR? -.- Isnt it like a kinda gas?
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Click!

Pielogist
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Re: [MOD] ArK'sWeaps

Post by Pielogist » Sat Sep 12, 2009 7:34 pm

^a couple of off topic posts =.=

I'ma like the weapons in general, but it just too..... unrelated.
You could call it random, but without a theme, i won't be really interesting.
And another thing, it's not that balanced.
In a mod like this, noobs you be a plenty-full.

ToAsT
Peon
Posts: 64
Joined: Sun Mar 01, 2009 5:50 pm

Re: [MOD] ArK'sWeaps

Post by ToAsT » Sat Sep 12, 2009 7:43 pm

pielogist wrote:^a couple of off topic posts =.=

I'ma like the weapons in general, but it just too..... unrelated.
You could call it random, but without a theme, i won't be really interesting.
And another thing, it's not that balanced.
In a mod like this, noobs you be a plenty-full.
Hah... You got the point too
Just pure randomness


Sugarlumps wrote:Correct

According to Cherry, this mod IS like my Sector 508

Cause the hogs? You changed it to bipds-like but they can still die, like mine.

Currently my Sector 608 (i will rename it) is under going progress and the hogs dont die~

Hi Cherry~
Hi Ark~

Psh: Ark, you changed your name to SULPHUR? -.- Isnt it like a kinda gas?
Umm... Sulphur is a non metal substance and it is NOT always gas... There's crystallized forms, liquid forms... yeah so on
Image

IT'S THE TOAST OF DOOM!

Candy
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Posts: 155
Joined: Sun May 17, 2009 12:35 am
Location: Its somewhere over there >>...Wait, nvm =_=

Re: [MOD] ArK'sWeaps

Post by Candy » Sat Sep 12, 2009 8:59 pm

Sulphur wrote:
pielogist wrote:^a couple of off topic posts =.=

I'ma like the weapons in general, but it just too..... unrelated.
You could call it random, but without a theme, i won't be really interesting.
And another thing, it's not that balanced.
In a mod like this, noobs you be a plenty-full.
Hah... You got the point too
Just pure randomness


Sugarlumps wrote:Correct

According to Cherry, this mod IS like my Sector 508

Cause the hogs? You changed it to bipds-like but they can still die, like mine.

Currently my Sector 608 (i will rename it) is under going progress and the hogs dont die~

Hi Cherry~
Hi Ark~

Psh: Ark, you changed your name to SULPHUR? -.- Isnt it like a kinda gas?
Umm... Sulphur is a non metal substance and it is NOT always gas... There's crystallized forms, liquid forms... yeah so on
I LOL at that for 5 min
"I love mota and want to take him out on a date cause I am a giant faggot and like to kill mice then eat their insides." Løki
Image
^Knock Knock

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