[MOD] Barrier

New mod releases.

Moderator: Halo Moderators

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

[MOD] Barrier

Post by G[v]N » Sat Sep 12, 2009 2:20 am

Image
BACKGROUND
'Barrier' is the alias for Installation 891, a Spartan training facility located on the outskirts of UNSC territory. Its walls are reinforced to withstand immense damage to the facility, results of the Spartan training.

In 'team' gametypes, players of each team spawn on opposite sides of the centre wall, and must take varied routes around the map to reach the other side. Thus, "So Close, Yet So Far".
More information in the Readme file.

PICS
Red Base
Image
Center
Image
Lower Ground
Image
Top Level
Image

DOWNLOAD: (6.3 MB)
http://www.mediafire.com/download.php?ngxxmememzn
Last edited by G[v]N on Sat Sep 12, 2009 5:46 pm, edited 2 times in total.
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Candy
Operative
Posts: 155
Joined: Sun May 17, 2009 12:35 am
Location: Its somewhere over there >>...Wait, nvm =_=

Re: [MOD] Barrier

Post by Candy » Sat Sep 12, 2009 3:25 am

FIrst POST!
NICENICENICNIEE
Dl when i have time
"I love mota and want to take him out on a date cause I am a giant faggot and like to kill mice then eat their insides." Løki
Image
^Knock Knock

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [MOD] Barrier

Post by G[v]N » Sat Sep 12, 2009 3:30 am

NUUBY wrote:FIrst POST!
NICENICENICNIEE
Dl when i have time
You have time to scream 'first post' yet have no time to download ¬_¬

No one else?
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Re: [MOD] Barrier

Post by Moxus » Sat Sep 12, 2009 3:34 am

Grav, I didn't know you were making a map?! :D! For the most part, I like the overall design of the map, both aesthetically and conceptually; You use of simple, straightforward routes and more indirect, yet still efficient routes is very creative. I especially like the UNSC motif, with the custom bitmaps for the ground and walls, and the scenery pieces from the POA. However, while I do like the concept and aesthetics of the map, there are some bugs that I encountered in testing the map. While only two or three could be of major concern, each one takes a little away from the flow of the map.

Bugs:
  • • Crashed upon looking at the sky (Needs fixing).

    • The sending and recieving Teleporters which connect from inside the center to the two side routes need fixing up; the teleporter shields and the teleporters themselves are misaligned.

    • Some of the teleporters (such as the one connecting from the lower ground up to Blue Base) cause the player to exit the teleporter facing a wall.

    • The Lower Ground-Blue Base teleporter is also off center to Lower Ground.

    • The weapon layout in the bases seems a little cluttered/concentrated; It might be a good idea to spread the weapons out over the base region, or even the map itself.

    • It's possible to grenade jump from the side passages into the center: Was this intended as a possible route of entry?

    • The back wall of Blue Base (with the teleporter connecting to Lower Ground) is on a slight angle to the rest of the map.

    • That UNSC Scenery isn't from Full, is it?
That said, I've really only one suggestion that I think could aid the map in terms of flow and game-play:
  • • I think It'd be interesting to add more dynamic access to Center. Specifically, I think that rather than using teleporters to access the Center, you could implement steps, such to allow players to jump into and out of the Center from the side passages. If you really wanted to, you could also adjust the existing teleporters inside the Center to connect up to each base (replacing the teleporter which connects to the side passage), making it more of a hotspot for activity.
Overall: For your first map, this ain't too shabby :D.

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [MOD] Barrier

Post by G[v]N » Sat Sep 12, 2009 4:03 am

Moxus! ^_^ Why aren't you online more? This map was concocted around the start of the year. I dug it up today and finished it 'cause I was bored :P

Hmm. On the bugs:
  • • I mentioned the crashing problem in the readme. I have no idea how to fix it though D:

    • Mm, was too lazy to fix that after I removed the bsp.

    • While testing, I wasn't very sure how the teleporters work; you don't actually exit where the 'arrow' points in Swordedit. Need to experiment more..

    • Hmm. Didn't think of that..I'll try it out.

    • Yes, I allowed grenade jumping - because really, if you don't want to take the teleporter, and are willing to trade some health for an alternate route, it's fine.

    • It is? o_O I'll check.

    • It's from Crazy Madness, so yes, it is.

    • Thanks for the suggestion; I'll keep that in mind :)
I didn't realize this is my first scenery map, lol! Anyway, thanks for the incredibly elaborate feedback, Mox. ;)
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: [MOD] Barrier

Post by Rofldonutburger » Sat Sep 12, 2009 4:47 am

Are some of the textures from here? I'm asking because they look so familiar.
Dead. derp

Sugarlumps
Ranger
Posts: 1545
Joined: Mon Aug 03, 2009 10:42 pm

Re: [MOD] Barrier

Post by Sugarlumps » Sat Sep 12, 2009 5:02 am

thats a cool mod

Pity china banned mediafire (Do not ask why or we'll get off-topic)

So i cant dl it soz

Apparently looking at the pictures gives my friend a headache o.o
Image
Click!

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [MOD] Barrier

Post by G[v]N » Sat Sep 12, 2009 5:37 am

Rofldonutburger wrote:Are some of the textures from here? I'm asking because they look so familiar.
Nope, all textures by me.

Lumps: I'll get it on HDM soon.
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Kiyoshi
Commando
Posts: 2537
Joined: Sat May 31, 2008 7:12 am
Contact:

Re: [MOD] Barrier

Post by Kiyoshi » Sat Sep 12, 2009 6:58 am

Gj
Image

Ponzu
Operative
Posts: 205
Joined: Tue Aug 25, 2009 8:26 am
Location: where noobs can't come

Re: [MOD] Barrier

Post by Ponzu » Sat Sep 12, 2009 7:07 am

i love that texture~
by the way the texture from Ce garden won't really work
Image
Hi

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: [MOD] Barrier

Post by Løki » Sat Sep 12, 2009 7:18 am

This is really neat.
Good to have a professional looking mod more than every 3 weeks :D
Image

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: [MOD] Barrier

Post by G[v]N » Sat Sep 12, 2009 8:12 am

Thanks for your kind comments :)

Uploading the fix for the sky glitch to Mediafire now. (HUGE thanks to Kayar for instructing me on how to fix it)

EDIT:
DOWNLOAD LINK HAS BEEN UPDATED
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: [MOD] Barrier

Post by Kayar » Sat Sep 12, 2009 8:24 am

Awesome job, Veen! Can't wait to DL and play it.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Candy
Operative
Posts: 155
Joined: Sun May 17, 2009 12:35 am
Location: Its somewhere over there >>...Wait, nvm =_=

Re: [MOD] Barrier

Post by Candy » Sat Sep 12, 2009 9:48 am

G[v]N wrote:
NUUBY wrote:FIrst POST!
NICENICENICNIEE
Dl when i have time
You have time to scream 'first post' yet have no time to download ¬_¬

No one else?
Well i as to bored and i was scrolling around when i found a post so i checked it out. still not dled yet
WALLOTEXTOFCOMMENTS
"I love mota and want to take him out on a date cause I am a giant faggot and like to kill mice then eat their insides." Løki
Image
^Knock Knock

Dudedragon
Operative
Posts: 202
Joined: Mon Aug 17, 2009 1:08 pm
Location: inside a box, inside kirby, inside dreamland

Re: [MOD] Barrier

Post by Dudedragon » Sat Sep 12, 2009 5:08 pm

really cool looking mod, ill download it.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests