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[MOD] Barrier
Posted: Sat Sep 12, 2009 2:20 am
by G[v]N
BACKGROUND
'Barrier' is the alias for Installation 891, a Spartan training facility located on the outskirts of UNSC territory. Its walls are reinforced to withstand immense damage to the facility, results of the Spartan training.
In 'team' gametypes, players of each team spawn on opposite sides of the centre wall, and must take varied routes around the map to reach the other side. Thus, "So Close, Yet So Far".
More information in the Readme file.
PICS
Red Base

Center

Lower Ground

Top Level
DOWNLOAD: (6.3 MB)
http://www.mediafire.com/download.php?ngxxmememzn
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 3:25 am
by Candy
FIrst POST!
NICENICENICNIEE
Dl when i have time
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 3:30 am
by G[v]N
NUUBY wrote:FIrst POST!
NICENICENICNIEE
Dl when i have time
You have time to scream 'first post' yet have no time to download ¬_¬
No one else?
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 3:34 am
by Moxus
Grav, I didn't know you were making a map?! :D! For the most part, I like the overall design of the map, both aesthetically and conceptually; You use of simple, straightforward routes and more indirect, yet still efficient routes is very creative. I especially like the UNSC motif, with the custom bitmaps for the ground and walls, and the scenery pieces from the POA. However, while I do like the concept and aesthetics of the map, there are some bugs that I encountered in testing the map. While only two or three could be of major concern, each one takes a little away from the flow of the map.
Bugs:
- • Crashed upon looking at the sky (Needs fixing).
• The sending and recieving Teleporters which connect from inside the center to the two side routes need fixing up; the teleporter shields and the teleporters themselves are misaligned.
• Some of the teleporters (such as the one connecting from the lower ground up to Blue Base) cause the player to exit the teleporter facing a wall.
• The Lower Ground-Blue Base teleporter is also off center to Lower Ground.
• The weapon layout in the bases seems a little cluttered/concentrated; It might be a good idea to spread the weapons out over the base region, or even the map itself.
• It's possible to grenade jump from the side passages into the center: Was this intended as a possible route of entry?
• The back wall of Blue Base (with the teleporter connecting to Lower Ground) is on a slight angle to the rest of the map.
• That UNSC Scenery isn't from Full, is it?
That said, I've really only one suggestion that I think could aid the map in terms of flow and game-play:
- • I think It'd be interesting to add more dynamic access to Center. Specifically, I think that rather than using teleporters to access the Center, you could implement steps, such to allow players to jump into and out of the Center from the side passages. If you really wanted to, you could also adjust the existing teleporters inside the Center to connect up to each base (replacing the teleporter which connects to the side passage), making it more of a hotspot for activity.
Overall: For your first map, this ain't too shabby :D.
-=Moxus=-
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 4:03 am
by G[v]N
Moxus! ^_^ Why aren't you online more? This map was concocted around the start of the year. I dug it up today and finished it 'cause I was bored
Hmm. On the bugs:
- • I mentioned the crashing problem in the readme. I have no idea how to fix it though D:
• Mm, was too lazy to fix that after I removed the bsp.
• While testing, I wasn't very sure how the teleporters work; you don't actually exit where the 'arrow' points in Swordedit. Need to experiment more..
• Hmm. Didn't think of that..I'll try it out.
• Yes, I allowed grenade jumping - because really, if you don't want to take the teleporter, and are willing to trade some health for an alternate route, it's fine.
• It is? o_O I'll check.
• It's from Crazy Madness, so yes, it is.
• Thanks for the suggestion; I'll keep that in mind 
I didn't realize this is my first scenery map, lol! Anyway, thanks for the incredibly elaborate feedback, Mox.

Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 4:47 am
by Rofldonutburger
Are some of the textures from
here? I'm asking because they look so familiar.
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 5:02 am
by Sugarlumps
thats a cool mod
Pity china banned mediafire (Do not ask why or we'll get off-topic)
So i cant dl it soz
Apparently looking at the pictures gives my friend a headache o.o
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 5:37 am
by G[v]N
Rofldonutburger wrote:Are some of the textures from
here? I'm asking because they look so familiar.
Nope, all textures by me.
Lumps: I'll get it on HDM soon.
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 6:58 am
by Kiyoshi
Gj
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 7:07 am
by Ponzu
i love that texture~
by the way the texture from Ce garden won't really work
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 7:18 am
by Løki
This is really neat.
Good to have a professional looking mod more than every 3 weeks

Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 8:12 am
by G[v]N
Thanks for your kind comments
Uploading the fix for the sky glitch to Mediafire now. (HUGE thanks to Kayar for instructing me on how to fix it)
EDIT:
DOWNLOAD LINK HAS BEEN UPDATED
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 8:24 am
by Kayar
Awesome job, Veen! Can't wait to DL and play it.
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 9:48 am
by Candy
G[v]N wrote:NUUBY wrote:FIrst POST!
NICENICENICNIEE
Dl when i have time
You have time to scream 'first post' yet have no time to download ¬_¬
No one else?
Well i as to bored and i was scrolling around when i found a post so i checked it out. still not dled yet
WALLOTEXTOFCOMMENTS
Re: [MOD] Barrier
Posted: Sat Sep 12, 2009 5:08 pm
by Dudedragon
really cool looking mod, ill download it.