[MOD] Warland update

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Dudedragon
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[MOD] Warland update

Post by Dudedragon » Tue Sep 01, 2009 9:05 am

When people played my warland mod, they told me things like
"weaken the tank rifle"
So, I have made an update that has added a few things, just to make the mod better.
This includes:
* I have marked the teleporters with teleporter shields

* I have slowed the tank rifles rate of fire to make it not dominate

* Ghosts travel quickly, fire rockets, and make MC invisible

* fuel rod shot that sniper shoots now has no arch and travels at the speed of a sniper bullet

* charged plasma pistol shots that shotgun shoots now have much stronger homing

*gravity rifle is added to the map

Pics:

Image

Image

DOWNLOAD LINK: http://www.halodemomods.com/wiki/File:Warland.zip
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Dittoz7
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Re: [MOD] Warland update

Post by Dittoz7 » Sat Oct 10, 2009 7:25 am

hmm... a mod eh?
ill test it and post some results.
:D

yeah its pretty awesome as far as weapon mods go.
but the ghost is freakin' invincible (literally)
the only way to kill it is to shoot the driver....
Image
Fortune wrote:We need you in this fight noble one!
NOBLE 1 DO YOU COPY?!?!??!
NOBLE 1???!?!?
FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- we lost the spartans
I guess the Covenant win.

Amy
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Re: [MOD] Warland update

Post by Amy » Sat Oct 10, 2009 9:33 am

That is usually what you have to do...
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Dittoz7
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Re: [MOD] Warland update

Post by Dittoz7 » Sat Oct 10, 2009 10:38 am

but shooting the vehicle works too.
example: when shooting the ghost with ghost rockets it'll just fly in the air
non dying.
kinda like MC on campaign easy...
facing only grunts....
with a automatic sniper rifle...
and infinite ammos... =P
Image
Fortune wrote:We need you in this fight noble one!
NOBLE 1 DO YOU COPY?!?!??!
NOBLE 1???!?!?
FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- we lost the spartans
I guess the Covenant win.

Dudedragon
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Re: [MOD] Warland update

Post by Dudedragon » Sat Oct 10, 2009 11:30 am

dont know how that happened, since i only modded on the ghosts what they shot.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Noodle
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Re: [MOD] Warland update

Post by Noodle » Sat Oct 10, 2009 11:45 am

Way to d swap. >.>

Pielogist
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Re: [MOD] Warland update

Post by Pielogist » Sat Oct 10, 2009 7:37 pm

tntboy4 wrote:yeah its pretty awesome as far as weapon mods go.
*slaps face and groans*

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Re: [MOD] Warland update

Post by Ponzu » Mon Oct 12, 2009 8:10 pm

lol vehicle shot by weap wont sync
Image
Hi

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