{MOD} gulch-less

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deadly vision
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{MOD} gulch-less

Postby deadly vision » Fri Oct 02, 2009 1:48 pm

cool mod with nulled bsp. took forever with my slow swordedit.
1 or two holes in between the bridges(will be fixed in v1.5)
pic
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preview for v 1.5:
teh JEEP track
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teh jeep(over jump)
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[mod]http://www.halodemomods.com/mediawiki/images/6/60/Gulch-less.zip[/mod]
DONE WITH 1.50!
Last edited by deadly vision on Mon Oct 05, 2009 2:53 pm, edited 6 times in total.

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Re: {MOD} NRG gulch

Postby deadly vision » Fri Oct 02, 2009 2:03 pm


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Re: {MOD} NRG gulch

Postby [Vk]Pulse! » Fri Oct 02, 2009 3:31 pm

cool im making a swordedit mod now :D

PS: wut tag r the bridges?
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^thanks monk

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Re: {MOD} NRG gulch

Postby DanDan » Fri Oct 02, 2009 4:07 pm

Is it just a flat rectangle with a few trees and bushes???
good job nulling bsp and so forth. but since you spent a long time on it just spend a little bit more and make it worth downloading. add obsticles and teleporters to make it better. you did only give one semi-bad pic though. so I could just not be seeing the whole map. >.>
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Re: {MOD} NRG gulch

Postby G[v]N » Fri Oct 02, 2009 4:26 pm

No, he nulled out Blood Gulch, leaving the scenery, and placing platforms as a replacement.
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Re: {MOD} NRG gulch

Postby Sugarlumps » Fri Oct 02, 2009 5:50 pm

He nulled out the Bsp using the BSP Nuller in the Mod Pack, which i tried out ytd, same results. ¬_¬

Lol whos bitmaps r u using cause the shield bar is the same as Cherry's and Ark's and Mine, which i took from Cherry, which he took from ark...

Just a flat platform?

Maybe add heights and stuff, like my Cytectic mod and New Cytectic, Cytectic with stumps going up, down, left, right, with red base below and blue base up there so its more challendging trying not to fall off =)
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Re: {MOD} NRG gulch

Postby DanDan » Fri Oct 02, 2009 5:54 pm

G[v]N wrote:No, he nulled out Blood Gulch, leaving the scenery, and placing platforms as a replacement.

I know, but all he put in was a rectangle made out of platforms...at least thats what i got from the picture.


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Re: {MOD} NRG gulch

Postby Fuel » Fri Oct 02, 2009 7:00 pm

That shield meter is old >_>
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Re: {MOD} NRG gulch

Postby Løki » Fri Oct 02, 2009 7:11 pm

Eh.
It's fine for a first scenery based map.
Other than that it's not the best.
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Re: {MOD} NRG gulch

Postby deadly vision » Sat Oct 03, 2009 1:42 am

NOT FINAL RELEASE
ive decided to make a race track. i will use the mongoose (:
BTW, when i swap a vehi in the scnr and(or) matg, it just disappears...
and the shield and stuff...
it was from a sc mod i froget witch.
but he said they were nils

[שк]קยlรє! wrote:
PS: wut tag r the bridges?

energybridge in CE incy

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Re: {MOD} NRG gulch

Postby Amy » Sat Oct 03, 2009 5:29 am

looks pretty cool!
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Re: {MOD} NRG gulch

Postby Sugarlumps » Sat Oct 03, 2009 5:57 am

Energy Bridge...hm...not exactly visible though...

I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)
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Re: {MOD} NRG gulch

Postby Amy » Sat Oct 03, 2009 6:15 am

I agree. add more!
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Re: {MOD} NRG gulch

Postby deadly vision » Sat Oct 03, 2009 8:02 am

Sugarlumps wrote:
I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)

i made a ramp actually, 2 hours ago (:
and it would take awhile to blockout the edges.
the update is mostly about the hog race.
see the pic
really long!
and [offtopic] amy, hdlauncher(older one) is great! [offtopic]

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Re: {MOD} NRG gulch

Postby DanDan » Sat Oct 03, 2009 8:53 am

metallica wrote:
Sugarlumps wrote:
I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)

i made a ramp actually, 2 hours ago (:
and it would take awhile to blockout the edges.
the update is mostly about the hog race.
see the pic
really long!
and [offtopic] amy, hdlauncher(older one) is great! [offtopic]

Glad to see you are adding more to it. Keep up the good work!
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